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Diffstat (limited to 'src/Bindings/PluginLua.cpp')
-rw-r--r-- | src/Bindings/PluginLua.cpp | 1471 |
1 files changed, 1471 insertions, 0 deletions
diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp new file mode 100644 index 000000000..aec1fe098 --- /dev/null +++ b/src/Bindings/PluginLua.cpp @@ -0,0 +1,1471 @@ + +// PluginLua.cpp + +// Implements the cPluginLua class representing a plugin written in Lua + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#define LUA_USE_POSIX +#include "PluginLua.h" +#include "../CommandOutput.h" + +extern "C" +{ + #include "lua/src/lualib.h" +} + +#include "tolua++.h" + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cPluginLua: + +cPluginLua::cPluginLua(const AString & a_PluginDirectory) : + cPlugin(a_PluginDirectory), + m_LuaState(Printf("plugin %s", a_PluginDirectory.c_str())) +{ +} + + + + + +cPluginLua::~cPluginLua() +{ + cCSLock Lock(m_CriticalSection); + Close(); +} + + + + + +void cPluginLua::Close(void) +{ + if (m_LuaState.IsValid()) + { + // Release all the references in the hook map: + for (cHookMap::iterator itrH = m_HookMap.begin(), endH = m_HookMap.end(); itrH != endH; ++itrH) + { + for (cLuaRefs::iterator itrR = itrH->second.begin(), endR = itrH->second.end(); itrR != endR; ++itrR) + { + delete *itrR; + } // for itrR - itrH->second[] + } // for itrH - m_HookMap[] + m_HookMap.clear(); + + m_LuaState.Close(); + } + else + { + ASSERT(m_HookMap.empty()); + } +} + + + + + +bool cPluginLua::Initialize(void) +{ + cCSLock Lock(m_CriticalSection); + if (!m_LuaState.IsValid()) + { + m_LuaState.Create(); + + // Inject the identification global variables into the state: + lua_pushlightuserdata(m_LuaState, this); + lua_setglobal(m_LuaState, LUA_PLUGIN_INSTANCE_VAR_NAME); + lua_pushstring(m_LuaState, GetName().c_str()); + lua_setglobal(m_LuaState, LUA_PLUGIN_NAME_VAR_NAME); + + tolua_pushusertype(m_LuaState, this, "cPluginLua"); + lua_setglobal(m_LuaState, "g_Plugin"); + } + + std::string PluginPath = FILE_IO_PREFIX + GetLocalFolder() + "/"; + + // Load all files for this plugin, and execute them + AStringVector Files = cFile::GetFolderContents(PluginPath.c_str()); + for (AStringVector::const_iterator itr = Files.begin(); itr != Files.end(); ++itr) + { + if (itr->rfind(".lua") == AString::npos) + { + continue; + } + AString Path = PluginPath + *itr; + if (!m_LuaState.LoadFile(Path)) + { + Close(); + return false; + } + } // for itr - Files[] + + // Call intialize function + bool res = false; + if (!m_LuaState.Call("Initialize", this, cLuaState::Return, res)) + { + LOGWARNING("Error in plugin %s: Cannot call the Initialize() function. Plugin is temporarily disabled.", GetName().c_str()); + Close(); + return false; + } + + if (!res) + { + LOGINFO("Plugin %s: Initialize() call failed, plugin is temporarily disabled.", GetName().c_str()); + Close(); + return false; + } + + return true; +} + + + + + +void cPluginLua::OnDisable(void) +{ + cCSLock Lock(m_CriticalSection); + if (!m_LuaState.HasFunction("OnDisable")) + { + return; + } + m_LuaState.Call("OnDisable"); +} + + + + + +void cPluginLua::Tick(float a_Dt) +{ + cCSLock Lock(m_CriticalSection); + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_TICK]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_Dt); + } +} + + + + + +bool cPluginLua::OnBlockToPickups(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_BLOCK_TO_PICKUPS]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, &a_Pickups, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnChat(cPlayer * a_Player, AString & a_Message) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHAT]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_Player, a_Message, cLuaState::Return, res, a_Message); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnChunkAvailable(cWorld * a_World, int a_ChunkX, int a_ChunkZ) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_AVAILABLE]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_GENERATED]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_GENERATING]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnChunkUnloaded(cWorld * a_World, int a_ChunkX, int a_ChunkZ) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_UNLOADED]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnChunkUnloading(cWorld * a_World, int a_ChunkX, int a_ChunkZ) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_UNLOADING]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnCollectingPickup(cPlayer * a_Player, cPickup * a_Pickup) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_COLLECTING_PICKUP]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_Player, a_Pickup, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CRAFTING_NO_RECIPE]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), (cPlayer *)a_Player, a_Grid, a_Recipe, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnDisconnect(cPlayer * a_Player, const AString & a_Reason) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_DISCONNECT]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_Player, a_Reason, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXECUTE_COMMAND]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_Player, a_Split, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnExploded(cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXPLODED]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + switch (a_Source) + { + case esOther: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; + case esPrimedTNT: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res); break; + case esCreeper: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cCreeper *)a_SourceData, cLuaState::Return, res); break; + case esBed: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break; + case esEnderCrystal: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break; + case esGhastFireball: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; + case esWitherSkullBlack: + case esWitherSkullBlue: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; + case esWitherBirth: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; + case esPlugin: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; + default: + { + ASSERT(!"Unhandled ExplosionSource"); + return false; + } + } + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnExploding(cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXPLODING]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + switch (a_Source) + { + case esOther: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esPrimedTNT: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esCreeper: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cCreeper *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esBed: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esEnderCrystal: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esGhastFireball: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esWitherSkullBlack: + case esWitherSkullBlue: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esWitherBirth: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esPlugin: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + default: + { + ASSERT(!"Unhandled ExplosionSource"); + return false; + } + } + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnHandshake(cClientHandle * a_Client, const AString & a_Username) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HANDSHAKE]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_Client, a_Username, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnHopperPullingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HOPPER_PULLING_ITEM]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_World, &a_Hopper, a_DstSlotNum, &a_SrcEntity, a_SrcSlotNum, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnHopperPushingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HOPPER_PUSHING_ITEM]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_World, &a_Hopper, a_SrcSlotNum, &a_DstEntity, a_DstSlotNum, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnKilling(cEntity & a_Victim, cEntity * a_Killer) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_KILLING]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Victim, a_Killer, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnLogin(cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_LOGIN]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_Client, a_ProtocolVersion, a_Username, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerAnimation(cPlayer & a_Player, int a_Animation) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_ANIMATION]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, a_Animation, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_BREAKING_BLOCK]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_BROKEN_BLOCK]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerEating(cPlayer & a_Player) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_EATING]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerJoined(cPlayer & a_Player) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_JOINED]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_LEFT_CLICK]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerMoved(cPlayer & a_Player) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_MOVING]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerPlacedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_PLACED_BLOCK]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerPlacingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_PLACING_BLOCK]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_RIGHT_CLICK]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, &a_Entity, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerShooting(cPlayer & a_Player) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_SHOOTING]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerSpawned(cPlayer & a_Player) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_SPAWNED]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerTossingItem(cPlayer & a_Player) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_TOSSING_ITEM]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USED_BLOCK]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USED_ITEM]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerUsingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USING_BLOCK]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerUsingItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USING_ITEM]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_POST_CRAFTING]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_Player, a_Grid, a_Recipe, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PRE_CRAFTING]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_Player, a_Grid, a_Recipe, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnSpawnedEntity(cWorld & a_World, cEntity & a_Entity) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNED_ENTITY]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_World, &a_Entity, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnSpawnedMonster(cWorld & a_World, cMonster & a_Monster) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNED_MONSTER]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_World, &a_Monster, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnSpawningEntity(cWorld & a_World, cEntity & a_Entity) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNING_ENTITY]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_World, &a_Entity, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnSpawningMonster(cWorld & a_World, cMonster & a_Monster) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNING_MONSTER]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_World, &a_Monster, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_TAKE_DAMAGE]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Receiver, &a_TDI, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnUpdatedSign( + cWorld * a_World, + int a_BlockX, int a_BlockY, int a_BlockZ, + const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, + cPlayer * a_Player +) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_UPDATED_SIGN]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnUpdatingSign( + cWorld * a_World, + int a_BlockX, int a_BlockY, int a_BlockZ, + AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, + cPlayer * a_Player +) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_UPDATING_SIGN]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res, a_Line1, a_Line2, a_Line3, a_Line4); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnWeatherChanged(cWorld & a_World) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WEATHER_CHANGED]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_World, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnWeatherChanging(cWorld & a_World, eWeather & a_NewWeather) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + int NewWeather = a_NewWeather; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WEATHER_CHANGING]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_World, NewWeather, cLuaState::Return, res, NewWeather); + if (res) + { + a_NewWeather = (eWeather)NewWeather; + return true; + } + } + a_NewWeather = (eWeather)NewWeather; + return false; +} + + + + + +bool cPluginLua::OnWorldTick(cWorld & a_World, float a_Dt, int a_LastTickDurationMSec) +{ + cCSLock Lock(m_CriticalSection); + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WORLD_TICK]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_World, a_Dt, a_LastTickDurationMSec); + } + return false; +} + + + + + +bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) +{ + ASSERT(!a_Split.empty()); + CommandMap::iterator cmd = m_Commands.find(a_Split[0]); + if (cmd == m_Commands.end()) + { + LOGWARNING("Command handler is registered in cPluginManager but not in cPlugin, wtf? Command \"%s\".", a_Split[0].c_str()); + return false; + } + + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(cmd->second, a_Split, a_Player, cLuaState::Return, res); + return res; +} + + + + + +bool cPluginLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) +{ + ASSERT(!a_Split.empty()); + CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]); + if (cmd == m_ConsoleCommands.end()) + { + LOGWARNING("Console command handler is registered in cPluginManager but not in cPlugin, wtf? Console command \"%s\", plugin \"%s\".", + a_Split[0].c_str(), GetName().c_str() + ); + return false; + } + + cCSLock Lock(m_CriticalSection); + bool res = false; + AString str; + m_LuaState.Call(cmd->second, a_Split, cLuaState::Return, res, str); + if (res && !str.empty()) + { + a_Output.Out(str); + } + return res; +} + + + + + +void cPluginLua::ClearCommands(void) +{ + cCSLock Lock(m_CriticalSection); + + // Unreference the bound functions so that Lua can GC them + if (m_LuaState != NULL) + { + for (CommandMap::iterator itr = m_Commands.begin(), end = m_Commands.end(); itr != end; ++itr) + { + luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second); + } + } + m_Commands.clear(); +} + + + + + +void cPluginLua::ClearConsoleCommands(void) +{ + cCSLock Lock(m_CriticalSection); + + // Unreference the bound functions so that Lua can GC them + if (m_LuaState != NULL) + { + for (CommandMap::iterator itr = m_ConsoleCommands.begin(), end = m_ConsoleCommands.end(); itr != end; ++itr) + { + luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second); + } + } + m_ConsoleCommands.clear(); +} + + + + + +bool cPluginLua::CanAddOldStyleHook(int a_HookType) +{ + const char * FnName = GetHookFnName(a_HookType); + if (FnName == NULL) + { + // Unknown hook ID + LOGWARNING("Plugin %s wants to add an unknown hook ID (%d). The plugin need not work properly.", + GetName().c_str(), a_HookType + ); + m_LuaState.LogStackTrace(); + return false; + } + + // Check if the function is available + if (m_LuaState.HasFunction(FnName)) + { + return true; + } + + LOGWARNING("Plugin %s wants to add a hook (%d), but it doesn't provide the callback function \"%s\" for it. The plugin need not work properly.", + GetName().c_str(), a_HookType, FnName + ); + m_LuaState.LogStackTrace(); + return false; +} + + + + + +const char * cPluginLua::GetHookFnName(int a_HookType) +{ + switch (a_HookType) + { + case cPluginManager::HOOK_BLOCK_TO_PICKUPS: return "OnBlockToPickups"; + case cPluginManager::HOOK_CHAT: return "OnChat"; + case cPluginManager::HOOK_CHUNK_AVAILABLE: return "OnChunkAvailable"; + case cPluginManager::HOOK_CHUNK_GENERATED: return "OnChunkGenerated"; + case cPluginManager::HOOK_CHUNK_GENERATING: return "OnChunkGenerating"; + case cPluginManager::HOOK_CHUNK_UNLOADED: return "OnChunkUnloaded"; + case cPluginManager::HOOK_CHUNK_UNLOADING: return "OnChunkUnloading"; + case cPluginManager::HOOK_COLLECTING_PICKUP: return "OnCollectingPickup"; + case cPluginManager::HOOK_CRAFTING_NO_RECIPE: return "OnCraftingNoRecipe"; + case cPluginManager::HOOK_DISCONNECT: return "OnDisconnect"; + case cPluginManager::HOOK_EXECUTE_COMMAND: return "OnExecuteCommand"; + case cPluginManager::HOOK_HANDSHAKE: return "OnHandshake"; + case cPluginManager::HOOK_KILLING: return "OnKilling"; + case cPluginManager::HOOK_LOGIN: return "OnLogin"; + case cPluginManager::HOOK_PLAYER_ANIMATION: return "OnPlayerAnimation"; + case cPluginManager::HOOK_PLAYER_BREAKING_BLOCK: return "OnPlayerBreakingBlock"; + case cPluginManager::HOOK_PLAYER_BROKEN_BLOCK: return "OnPlayerBrokenBlock"; + case cPluginManager::HOOK_PLAYER_EATING: return "OnPlayerEating"; + case cPluginManager::HOOK_PLAYER_JOINED: return "OnPlayerJoined"; + case cPluginManager::HOOK_PLAYER_LEFT_CLICK: return "OnPlayerLeftClick"; + case cPluginManager::HOOK_PLAYER_MOVING: return "OnPlayerMoving"; + case cPluginManager::HOOK_PLAYER_PLACED_BLOCK: return "OnPlayerPlacedBlock"; + case cPluginManager::HOOK_PLAYER_PLACING_BLOCK: return "OnPlayerPlacingBlock"; + case cPluginManager::HOOK_PLAYER_RIGHT_CLICK: return "OnPlayerRightClick"; + case cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY: return "OnPlayerRightClickingEntity"; + case cPluginManager::HOOK_PLAYER_SHOOTING: return "OnPlayerShooting"; + case cPluginManager::HOOK_PLAYER_SPAWNED: return "OnPlayerSpawned"; + case cPluginManager::HOOK_PLAYER_TOSSING_ITEM: return "OnPlayerTossingItem"; + case cPluginManager::HOOK_PLAYER_USED_BLOCK: return "OnPlayerUsedBlock"; + case cPluginManager::HOOK_PLAYER_USED_ITEM: return "OnPlayerUsedItem"; + case cPluginManager::HOOK_PLAYER_USING_BLOCK: return "OnPlayerUsingBlock"; + case cPluginManager::HOOK_PLAYER_USING_ITEM: return "OnPlayerUsingItem"; + case cPluginManager::HOOK_POST_CRAFTING: return "OnPostCrafting"; + case cPluginManager::HOOK_PRE_CRAFTING: return "OnPreCrafting"; + case cPluginManager::HOOK_SPAWNED_ENTITY: return "OnSpawnedEntity"; + case cPluginManager::HOOK_SPAWNED_MONSTER: return "OnSpawnedMonster"; + case cPluginManager::HOOK_SPAWNING_ENTITY: return "OnSpawningEntity"; + case cPluginManager::HOOK_SPAWNING_MONSTER: return "OnSpawningMonster"; + case cPluginManager::HOOK_TAKE_DAMAGE: return "OnTakeDamage"; + case cPluginManager::HOOK_TICK: return "OnTick"; + case cPluginManager::HOOK_UPDATED_SIGN: return "OnUpdatedSign"; + case cPluginManager::HOOK_UPDATING_SIGN: return "OnUpdatingSign"; + case cPluginManager::HOOK_WEATHER_CHANGED: return "OnWeatherChanged"; + case cPluginManager::HOOK_WEATHER_CHANGING: return "OnWeatherChanging"; + case cPluginManager::HOOK_WORLD_TICK: return "OnWorldTick"; + default: return NULL; + } // switch (a_Hook) +} + + + + + +bool cPluginLua::AddHookRef(int a_HookType, int a_FnRefIdx) +{ + ASSERT(m_CriticalSection.IsLockedByCurrentThread()); // It probably has to be, how else would we have a LuaState? + + // Check if the function reference is valid: + cLuaState::cRef * Ref = new cLuaState::cRef(m_LuaState, a_FnRefIdx); + if ((Ref == NULL) || !Ref->IsValid()) + { + LOGWARNING("Plugin %s tried to add a hook %d with bad handler function.", GetName().c_str(), a_HookType); + m_LuaState.LogStackTrace(); + delete Ref; + return false; + } + + m_HookMap[a_HookType].push_back(Ref); + return true; +} + + + + + +AString cPluginLua::HandleWebRequest(const HTTPRequest * a_Request ) +{ + cCSLock Lock(m_CriticalSection); + std::string RetVal = ""; + + std::pair< std::string, std::string > TabName = GetTabNameForRequest(a_Request); + std::string SafeTabName = TabName.second; + if (SafeTabName.empty()) + { + return ""; + } + + sWebPluginTab * Tab = 0; + for (TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr) + { + if ((*itr)->SafeTitle.compare(SafeTabName) == 0) // This is the one! Rawr + { + Tab = *itr; + break; + } + } + + if (Tab != NULL) + { + AString Contents = Printf("WARNING: WebPlugin tab '%s' did not return a string!", Tab->Title.c_str()); + if (!m_LuaState.Call(Tab->UserData, a_Request, cLuaState::Return, Contents)) + { + return "Lua encountered error while processing the page request"; + } + + RetVal += Contents; + } + + return RetVal; +} + + + + + +bool cPluginLua::AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference) +{ + cCSLock Lock(m_CriticalSection); + if (a_LuaState != m_LuaState) + { + LOGERROR("Only allowed to add a tab to a WebPlugin of your own Plugin!"); + return false; + } + sWebPluginTab * Tab = new sWebPluginTab(); + Tab->Title = a_Title; + Tab->SafeTitle = SafeString(a_Title); + + Tab->UserData = a_FunctionReference; + + GetTabs().push_back(Tab); + return true; +} + + + + + +void cPluginLua::BindCommand(const AString & a_Command, int a_FnRef) +{ + ASSERT(m_Commands.find(a_Command) == m_Commands.end()); + m_Commands[a_Command] = a_FnRef; +} + + + + + +void cPluginLua::BindConsoleCommand(const AString & a_Command, int a_FnRef) +{ + ASSERT(m_ConsoleCommands.find(a_Command) == m_ConsoleCommands.end()); + m_ConsoleCommands[a_Command] = a_FnRef; +} + + + + + +void cPluginLua::Unreference(int a_LuaRef) +{ + cCSLock Lock(m_CriticalSection); + luaL_unref(m_LuaState, LUA_REGISTRYINDEX, a_LuaRef); +} + + + + + +bool cPluginLua::CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse) +{ + ASSERT(a_FnRef != LUA_REFNIL); + + cCSLock Lock(m_CriticalSection); + bool res; + m_LuaState.Call(a_FnRef, &a_Window, &a_Player, a_CanRefuse, cLuaState::Return, res); + return res; +} + + + + + +void cPluginLua::CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum) +{ + ASSERT(a_FnRef != LUA_REFNIL); + + cCSLock Lock(m_CriticalSection); + m_LuaState.Call(a_FnRef, &a_Window, a_SlotNum); +} + + + + |