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-rw-r--r--src/Bindings/PluginManager.h147
1 files changed, 89 insertions, 58 deletions
diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h
index be6ff021a..994f19943 100644
--- a/src/Bindings/PluginManager.h
+++ b/src/Bindings/PluginManager.h
@@ -6,48 +6,30 @@
-class cPlugin;
-// fwd: World.h
-class cWorld;
-// fwd: ChunkDesc.h
+// fwd:
+class cBlockEntityWithItems;
class cChunkDesc;
-
-// fwd: Entities/Entity.h
-class cEntity;
-
-// fwd: Entities/ProjectileEntity.h
-class cProjectileEntity;
-
-// fwd: Mobs/Monster.h
-class cMonster;
-
-// fwd: Player.h
-class cPlayer;
-
-// fwd: CraftingRecipes.h
+class cClientHandle;
+class cCommandOutputCallback;
class cCraftingGrid;
class cCraftingRecipe;
-
-// fwd: Pickup.h
+class cEntity;
+class cHopperEntity;
+class cItems;
+class cMonster;
class cPickup;
-
-// fwd: Pawn.h
+class cPlayer;
+class cPlugin;
+class cProjectileEntity;
+class cWorld;
struct TakeDamageInfo;
-// fwd: CommandOutput.h
-class cCommandOutputCallback;
-
-// fwd: BlockEntities/HopperEntity.h
-class cHopperEntity;
-
-// fwd: BlockEntities/BlockEntityWithItems.h
-class cBlockEntityWithItems;
-
+typedef SharedPtr<cPlugin> cPluginPtr;
+typedef std::vector<cPluginPtr> cPluginPtrs;
-class cItems;
@@ -55,12 +37,7 @@ class cItems;
class cPluginManager
{
public:
- // tolua_end
-
- // Called each tick
- virtual void Tick(float a_Dt);
-
- // tolua_begin
+
enum CommandResult
{
crExecuted,
@@ -70,6 +47,29 @@ public:
crNoPermission,
} ;
+
+ /** Defines the status of a single plugin - whether it is loaded, disabled or errored. */
+ enum ePluginStatus
+ {
+ /** The plugin has been loaded successfully. */
+ psLoaded,
+
+ /** The plugin is disabled in settings.ini. */
+ psDisabled,
+
+ /** The plugin is enabled in settings.ini but has been unloaded (by a command). */
+ psUnloaded,
+
+ /** The plugin is enabled in settings.ini but has failed to load.
+ m_LoadError is the description of the error. */
+ psError,
+
+ /** The plugin has been loaded before, but after a folder refresh it is no longer present.
+ The plugin will be unloaded in the next call to ReloadPlugins(). */
+ psNotFound,
+ };
+
+
enum PluginHook
{
HOOK_BLOCK_SPREAD,
@@ -160,24 +160,31 @@ public:
/** The interface used for enumerating and extern-calling plugins */
typedef cItemCallback<cPlugin> cPluginCallback;
+ typedef std::list<cPlugin *> PluginList;
+
+
+ /** Called each tick, calls the plugins' OnTick hook, as well as processes plugin events (addition, removal) */
+ void Tick(float a_Dt);
/** Returns the instance of the Plugin Manager (there is only ever one) */
static cPluginManager * Get(void); // tolua_export
- typedef std::map< AString, cPlugin * > PluginMap;
- typedef std::list< cPlugin * > PluginList;
- cPlugin * GetPlugin( const AString & a_Plugin) const; // tolua_export
- const PluginMap & GetAllPlugins() const; // >> EXPORTED IN MANUALBINDINGS <<
+ /** Refreshes the m_Plugins list based on the current contents of the Plugins folder.
+ If an active plugin's folder is not found anymore, the plugin is set as psNotFound, but not yet unloaded. */
+ void RefreshPluginList(); // tolua_export
- // tolua_begin
- void FindPlugins();
- void ReloadPlugins();
- // tolua_end
+ /** Schedules a reload of the plugins to happen within the next call to Tick(). */
+ void ReloadPlugins(); // tolua_export
- /** Adds the plugin to the list of plugins called for the specified hook type. Handles multiple adds as a single add */
+ /** Adds the plugin to the list of plugins called for the specified hook type.
+ If a plugin adds multiple handlers for a single hook, it is added only once (ignore-duplicates). */
void AddHook(cPlugin * a_Plugin, int a_HookType);
+ /** Returns the number of all plugins in m_Plugins (includes disabled, unloaded and errored plugins). */
size_t GetNumPlugins() const; // tolua_export
+
+ /** Returns the number of plugins that are psLoaded. */
+ size_t GetNumLoadedPlugins(void) const; // tolua_export
// Calls for individual hooks. Each returns false if the action is to continue or true if the plugin wants to abort
bool CallHookBlockSpread (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source);
@@ -242,18 +249,26 @@ public:
bool CallHookWorldStarted (cWorld & a_World);
bool CallHookWorldTick (cWorld & a_World, std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_LastTickDurationMSec);
- bool DisablePlugin(const AString & a_PluginName); // tolua_export
- bool LoadPlugin (const AString & a_PluginName); // tolua_export
+ /** Queues the specified plugin to be unloaded in the next call to Tick().
+ Note that this function returns before the plugin is unloaded, to avoid deadlocks. */
+ void UnloadPlugin(const AString & a_PluginFolder); // tolua_export
+
+ /** Loads the plugin from the specified plugin folder.
+ Returns true if the plugin was loaded successfully or was already loaded before, false otherwise. */
+ bool LoadPlugin(const AString & a_PluginFolder); // tolua_export
/** Removes all hooks the specified plugin has registered */
void RemoveHooks(cPlugin * a_Plugin);
- /** Removes the plugin from the internal structures and deletes its object. */
- void RemovePlugin(cPlugin * a_Plugin);
+ /** Removes the plugin of the specified name from the internal structures and deletes its object. */
+ void RemovePlugin(const AString & a_PluginName);
/** Removes all command bindings that the specified plugin has made */
void RemovePluginCommands(cPlugin * a_Plugin);
-
+
+ /** Returns true if the specified plugin is loaded. */
+ bool IsPluginLoaded(const AString & a_PluginName); // tolua_export
+
/** Binds a command to the specified plugin. Returns true if successful, false if command already bound. */
bool BindCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString); // Exported in ManualBindings.cpp, without the a_Plugin param
@@ -296,8 +311,12 @@ public:
static bool IsValidHookType(int a_HookType);
/** Calls the specified callback with the plugin object of the specified plugin.
- Returns false if plugin not found, and the value that the callback has returned otherwise. */
+ Returns false if plugin not found, otherwise returns the value that the callback has returned. */
bool DoWithPlugin(const AString & a_PluginName, cPluginCallback & a_Callback);
+
+ /** Calls the specified callback for each plugin in m_Plugins.
+ Returns true if all plugins have been reported, false if the callback has aborted the enumeration by returning true. */
+ bool ForEachPlugin(cPluginCallback & a_Callback);
/** Returns the path where individual plugins' folders are expected.
The path doesn't end in a slash. */
@@ -317,14 +336,26 @@ private:
typedef std::map<int, cPluginManager::PluginList> HookMap;
typedef std::map<AString, cCommandReg> CommandMap;
- PluginList m_DisablePluginList;
- PluginMap m_Plugins;
+
+ /** FolderNames of plugins that should be unloaded.
+ The plugins will be unloaded within the next call to Tick(), to avoid multithreading issues.
+ Protected against multithreaded access by m_CSPluginsToUnload. */
+ AStringVector m_PluginsToUnload;
+
+ /** Protects m_PluginsToUnload against multithreaded access. */
+ mutable cCriticalSection m_CSPluginsToUnload;
+
+ /** All plugins that have been found in the Plugins folder. */
+ cPluginPtrs m_Plugins;
+
HookMap m_Hooks;
CommandMap m_Commands;
CommandMap m_ConsoleCommands;
+ /** If set to true, all the plugins will be reloaded within the next call to Tick(). */
bool m_bReloadPlugins;
+
cPluginManager();
virtual ~cPluginManager();
@@ -340,11 +371,11 @@ private:
/** Handles writing default plugins if 'Plugins' key not found using a cIniFile object expected to be intialised to settings.ini */
void InsertDefaultPlugins(cIniFile & a_SettingsIni);
- /** Adds the plugin into the internal list of plugins and initializes it. If initialization fails, the plugin is removed again. */
- bool AddPlugin(cPlugin * a_Plugin);
-
/** Tries to match a_Command to the internal table of commands, if a match is found, the corresponding plugin is called. Returns crExecuted if the command is executed. */
CommandResult HandleCommand(cPlayer & a_Player, const AString & a_Command, bool a_ShouldCheckPermissions);
+
+ /** Returns the folders that are specified in the settings ini to load plugins from. */
+ AStringVector GetFoldersToLoad(cIniFile & a_SettingsIni);
} ; // tolua_export