diff options
Diffstat (limited to '')
-rw-r--r-- | src/Bindings/CMakeLists.txt | 3 | ||||
-rw-r--r-- | src/Bindings/LuaChunkStay.cpp | 8 | ||||
-rw-r--r-- | src/Bindings/LuaState.cpp | 60 | ||||
-rw-r--r-- | src/Bindings/LuaState.h | 78 | ||||
-rw-r--r-- | src/Bindings/ManualBindings.cpp | 2 | ||||
-rw-r--r-- | src/Bindings/ManualBindings_RankManager.cpp | 68 | ||||
-rw-r--r-- | src/Bindings/Plugin.h | 34 | ||||
-rw-r--r-- | src/Bindings/PluginLua.cpp | 82 | ||||
-rw-r--r-- | src/Bindings/PluginLua.h | 34 | ||||
-rw-r--r-- | src/Bindings/PluginManager.cpp | 59 | ||||
-rw-r--r-- | src/Bindings/PluginManager.h | 38 | ||||
-rw-r--r-- | src/Bindings/gen_LuaState_Call.lua | 224 | ||||
-rw-r--r-- | src/Bindings/virtual_method_hooks.lua | 10 |
13 files changed, 297 insertions, 403 deletions
diff --git a/src/Bindings/CMakeLists.txt b/src/Bindings/CMakeLists.txt index 930ee9771..5c56231c6 100644 --- a/src/Bindings/CMakeLists.txt +++ b/src/Bindings/CMakeLists.txt @@ -37,14 +37,12 @@ SET (HDRS set (BINDING_OUTPUTS ${CMAKE_CURRENT_SOURCE_DIR}/Bindings.cpp ${CMAKE_CURRENT_SOURCE_DIR}/Bindings.h - ${CMAKE_CURRENT_SOURCE_DIR}/LuaState_Call.inc ) set(BINDING_DEPENDENCIES tolua ../Bindings/virtual_method_hooks.lua ../Bindings/AllToLua.pkg - ../Bindings/gen_LuaState_Call.lua ../Bindings/LuaFunctions.h ../Bindings/LuaWindow.h ../Bindings/Plugin.h @@ -127,7 +125,6 @@ if (NOT MSVC) endif () set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/Bindings.cpp PROPERTIES GENERATED TRUE) set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/Bindings.h PROPERTIES GENERATED TRUE) -set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/LuaState_Call.inc PROPERTIES GENERATED TRUE) set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/Bindings.cpp PROPERTIES COMPILE_FLAGS -Wno-error) diff --git a/src/Bindings/LuaChunkStay.cpp b/src/Bindings/LuaChunkStay.cpp index a3d3a8090..23da12f68 100644 --- a/src/Bindings/LuaChunkStay.cpp +++ b/src/Bindings/LuaChunkStay.cpp @@ -130,8 +130,11 @@ void cLuaChunkStay::Enable(cChunkMap & a_ChunkMap, int a_OnChunkAvailableStackPo void cLuaChunkStay::OnChunkAvailable(int a_ChunkX, int a_ChunkZ) { - cPluginLua::cOperation Op(m_Plugin); - Op().Call((int)m_OnChunkAvailable, a_ChunkX, a_ChunkZ); + if (m_OnChunkAvailable.IsValid()) + { + cPluginLua::cOperation Op(m_Plugin); + Op().Call((int)m_OnChunkAvailable, a_ChunkX, a_ChunkZ); + } } @@ -140,6 +143,7 @@ void cLuaChunkStay::OnChunkAvailable(int a_ChunkX, int a_ChunkZ) bool cLuaChunkStay::OnAllChunksAvailable(void) { + if (m_OnAllChunksAvailable.IsValid()) { // Call the callback: cPluginLua::cOperation Op(m_Plugin); diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp index 85e3f9fc5..928436a2f 100644 --- a/src/Bindings/LuaState.cpp +++ b/src/Bindings/LuaState.cpp @@ -16,6 +16,8 @@ extern "C" #include "Bindings.h" #include "ManualBindings.h" #include "DeprecatedBindings.h" +#include "../Entities/Entity.h" +#include "../BlockEntities/BlockEntity.h" // fwd: SQLite/lsqlite3.c extern "C" @@ -520,7 +522,7 @@ void cLuaState::Push(cBlockEntity * a_BlockEntity) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, a_BlockEntity, "cBlockEntity"); + tolua_pushusertype(m_LuaState, a_BlockEntity, (a_BlockEntity == nullptr) ? "cBlockEntity" : a_BlockEntity->GetClass()); m_NumCurrentFunctionArgs += 1; } @@ -556,7 +558,61 @@ void cLuaState::Push(cEntity * a_Entity) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, a_Entity, "cEntity"); + if (a_Entity == nullptr) + { + lua_pushnil(m_LuaState); + } + else + { + switch (a_Entity->GetEntityType()) + { + case cEntity::etMonster: + { + // Don't push specific mob types, as those are not exported in the API: + tolua_pushusertype(m_LuaState, a_Entity, "cMonster"); + break; + } + case cEntity::etPlayer: + { + tolua_pushusertype(m_LuaState, a_Entity, "cPlayer"); + break; + } + case cEntity::etPickup: + { + tolua_pushusertype(m_LuaState, a_Entity, "cPickup"); + break; + } + case cEntity::etTNT: + { + tolua_pushusertype(m_LuaState, a_Entity, "cTNTEntity"); + break; + } + case cEntity::etProjectile: + { + tolua_pushusertype(m_LuaState, a_Entity, "cProjectileEntity"); + break; + } + case cEntity::etFloater: + { + tolua_pushusertype(m_LuaState, a_Entity, "cFloater"); + break; + } + + case cEntity::etEntity: + case cEntity::etEnderCrystal: + case cEntity::etFallingBlock: + case cEntity::etMinecart: + case cEntity::etBoat: + case cEntity::etExpOrb: + case cEntity::etItemFrame: + case cEntity::etPainting: + { + // Push the generic entity class type: + tolua_pushusertype(m_LuaState, a_Entity, "cEntity"); + } + } // switch (EntityType) + } + m_NumCurrentFunctionArgs += 1; } diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h index ef87c3efc..899228a66 100644 --- a/src/Bindings/LuaState.h +++ b/src/Bindings/LuaState.h @@ -240,10 +240,24 @@ public: /** Retrieve value at a_StackPos, if it is a valid cWorld class. If not, a_Value is unchanged */ void GetStackValue(int a_StackPos, pWorld & a_Value); + /** Call the specified Lua function. + Returns true if call succeeded, false if there was an error. + A special param of cRet & signifies the end of param list and the start of return values. + Example call: Call(Fn, Param1, Param2, Param3, cLuaState::Return, Ret1, Ret2) */ + template <typename FnT, typename... Args> + bool Call(const FnT & a_Function, Args &&... args) + { + PushFunction(a_Function); + return PushCallPop(args...); + } - // Include the cLuaState::Call() overload implementation that is generated by the gen_LuaState_Call.lua script: - #include "LuaState_Call.inc" - + /** Retrieves a list of values from the Lua stack, starting at the specified index. */ + template <typename T, typename... Args> + inline void GetStackValues(int a_StartStackPos, T & a_Ret, Args &&... args) + { + GetStackValue(a_StartStackPos, a_Ret); + GetStackValues(a_StartStackPos + 1, args...); + } /** Returns true if the specified parameters on the stack are of the specified usertable type; also logs warning if not. Used for static functions */ bool CheckParamUserTable(int a_StartParam, const char * a_UserTable, int a_EndParam = -1); @@ -310,6 +324,7 @@ public: static void LogStack(lua_State * a_LuaState, const char * a_Header = NULL); protected: + lua_State * m_LuaState; /** If true, the state is owned by this object and will be auto-Closed. False => attached state */ @@ -327,6 +342,63 @@ protected: int m_NumCurrentFunctionArgs; + /** Variadic template terminator: Counting zero args returns zero. */ + int CountArgs(void) + { + return 0; + } + + /** Variadic template: Counting args means add one to the count of the rest. */ + template <typename T, typename... Args> + int CountArgs(T, Args... args) + { + return 1 + CountArgs(args...); + } + + /** Variadic template terminator: If there's nothing more to push / pop, just call the function. + Note that there are no return values either, because those are prefixed by a cRet value, so the arg list is never empty. */ + bool PushCallPop(void) + { + return CallFunction(0); + } + + /** Variadic template recursor: More params to push. Push them and recurse. */ + template <typename T, typename... Args> + inline bool PushCallPop(T a_Param, Args &&... args) + { + Push(a_Param); + return PushCallPop(args...); + } + + /** Variadic template terminator: If there's nothing more to push, but return values to collect, call the function and collect the returns. */ + template <typename... Args> + bool PushCallPop(cLuaState::cRet, Args &&... args) + { + // Calculate the number of return values (number of args left): + int NumReturns = CountArgs(args...); + + // Call the function: + if (!CallFunction(NumReturns)) + { + return false; + } + + // Collect the return values: + GetStackValues(-NumReturns, args...); + lua_pop(m_LuaState, NumReturns); + + // All successful: + return true; + } + + /** Variadic template terminator: If there are no more values to get, bail out. + This function is not available in the public API, because it's an error to request no values directly; only internal functions can do that. + If you get a compile error saying this function is not accessible, check your calling code, you aren't reading any stack values. */ + void GetStackValues(int a_StartingStackPos) + { + // Do nothing + } + /** Pushes the function of the specified name onto the stack. Returns true if successful. Logs a warning on failure (incl. m_SubsystemName) */ diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp index f643f06ec..0558533ce 100644 --- a/src/Bindings/ManualBindings.cpp +++ b/src/Bindings/ManualBindings.cpp @@ -1160,7 +1160,7 @@ static int tolua_cWorld_QueueTask(lua_State * tolua_S) return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #1"); } - self->QueueTask(new cLuaWorldTask(*Plugin, FnRef)); + self->QueueTask(make_unique<cLuaWorldTask>(*Plugin, FnRef)); return 0; } diff --git a/src/Bindings/ManualBindings_RankManager.cpp b/src/Bindings/ManualBindings_RankManager.cpp index 3c58a0a92..66174bf86 100644 --- a/src/Bindings/ManualBindings_RankManager.cpp +++ b/src/Bindings/ManualBindings_RankManager.cpp @@ -34,7 +34,7 @@ static int tolua_cRankManager_AddGroup(lua_State * L) S.GetStackValue(2, GroupName); // Add the group: - cRoot::Get()->GetRankManager().AddGroup(GroupName); + cRoot::Get()->GetRankManager()->AddGroup(GroupName); return 0; } @@ -63,7 +63,7 @@ static int tolua_cRankManager_AddGroupToRank(lua_State * L) S.GetStackValues(2, GroupName, RankName); // Add the group to the rank: - S.Push(cRoot::Get()->GetRankManager().AddGroupToRank(GroupName, RankName)); + S.Push(cRoot::Get()->GetRankManager()->AddGroupToRank(GroupName, RankName)); return 1; } @@ -92,7 +92,7 @@ static int tolua_cRankManager_AddPermissionToGroup(lua_State * L) S.GetStackValues(2, Permission, GroupName); // Add the group to the rank: - S.Push(cRoot::Get()->GetRankManager().AddPermissionToGroup(Permission, GroupName)); + S.Push(cRoot::Get()->GetRankManager()->AddPermissionToGroup(Permission, GroupName)); return 1; } @@ -121,7 +121,7 @@ static int tolua_cRankManager_AddRank(lua_State * L) S.GetStackValues(2, RankName, MsgPrefix, MsgSuffix, MsgNameColorCode); // Add the rank: - cRoot::Get()->GetRankManager().AddRank(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode); + cRoot::Get()->GetRankManager()->AddRank(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode); return 0; } @@ -142,7 +142,7 @@ static int tolua_cRankManager_ClearPlayerRanks(lua_State * L) } // Remove all players: - cRoot::Get()->GetRankManager().ClearPlayerRanks(); + cRoot::Get()->GetRankManager()->ClearPlayerRanks(); return 1; } @@ -166,7 +166,7 @@ static int tolua_cRankManager_GetAllGroups(lua_State * L) } // Get the groups: - AStringVector Groups = cRoot::Get()->GetRankManager().GetAllGroups(); + AStringVector Groups = cRoot::Get()->GetRankManager()->GetAllGroups(); // Push the results: S.Push(Groups); @@ -193,7 +193,7 @@ static int tolua_cRankManager_GetAllPermissions(lua_State * L) } // Get the permissions: - AStringVector Permissions = cRoot::Get()->GetRankManager().GetAllPermissions(); + AStringVector Permissions = cRoot::Get()->GetRankManager()->GetAllPermissions(); // Push the results: S.Push(Permissions); @@ -220,7 +220,7 @@ static int tolua_cRankManager_GetAllPlayerUUIDs(lua_State * L) } // Get the player uuid's: - AStringVector Players = cRoot::Get()->GetRankManager().GetAllPlayerUUIDs(); + AStringVector Players = cRoot::Get()->GetRankManager()->GetAllPlayerUUIDs(); // Push the results: S.Push(Players); @@ -247,7 +247,7 @@ static int tolua_cRankManager_GetAllRanks(lua_State * L) } // Get the ranks: - AStringVector Ranks = cRoot::Get()->GetRankManager().GetAllRanks(); + AStringVector Ranks = cRoot::Get()->GetRankManager()->GetAllRanks(); // Push the results: S.Push(Ranks); @@ -274,7 +274,7 @@ static int tolua_cRankManager_GetDefaultRank(lua_State * L) } // Return the rank name: - S.Push(cRoot::Get()->GetRankManager().GetDefaultRank()); + S.Push(cRoot::Get()->GetRankManager()->GetDefaultRank()); return 1; } @@ -303,7 +303,7 @@ static int tolua_cRankManager_GetGroupPermissions(lua_State * L) S.GetStackValue(2, GroupName); // Get the permissions: - AStringVector Permissions = cRoot::Get()->GetRankManager().GetGroupPermissions(GroupName); + AStringVector Permissions = cRoot::Get()->GetRankManager()->GetGroupPermissions(GroupName); // Push the results: S.Push(Permissions); @@ -335,7 +335,7 @@ static int tolua_cRankManager_GetPlayerGroups(lua_State * L) S.GetStackValue(2, PlayerUUID); // Get the groups: - AStringVector Groups = cRoot::Get()->GetRankManager().GetPlayerGroups(PlayerUUID); + AStringVector Groups = cRoot::Get()->GetRankManager()->GetPlayerGroups(PlayerUUID); // Push the results: S.Push(Groups); @@ -368,7 +368,7 @@ static int tolua_cRankManager_GetPlayerMsgVisuals(lua_State * L) // Get the permissions: AString MsgPrefix, MsgSuffix, MsgNameColorCode; - if (!cRoot::Get()->GetRankManager().GetPlayerMsgVisuals(PlayerUUID, MsgPrefix, MsgSuffix, MsgNameColorCode)) + if (!cRoot::Get()->GetRankManager()->GetPlayerMsgVisuals(PlayerUUID, MsgPrefix, MsgSuffix, MsgNameColorCode)) { return 0; } @@ -405,7 +405,7 @@ static int tolua_cRankManager_GetPlayerPermissions(lua_State * L) S.GetStackValue(2, PlayerUUID); // Get the permissions: - AStringVector Permissions = cRoot::Get()->GetRankManager().GetPlayerPermissions(PlayerUUID); + AStringVector Permissions = cRoot::Get()->GetRankManager()->GetPlayerPermissions(PlayerUUID); // Push the results: S.Push(Permissions); @@ -437,7 +437,7 @@ static int tolua_cRankManager_GetPlayerRankName(lua_State * L) S.GetStackValue(2, PlayerUUID); // Get the rank name: - AString RankName = cRoot::Get()->GetRankManager().GetPlayerRankName(PlayerUUID); + AString RankName = cRoot::Get()->GetRankManager()->GetPlayerRankName(PlayerUUID); // Push the result: S.Push(RankName); @@ -469,7 +469,7 @@ static int tolua_cRankManager_GetPlayerName(lua_State * L) S.GetStackValue(2, PlayerUUID); // Get the player name: - AString PlayerName = cRoot::Get()->GetRankManager().GetPlayerName(PlayerUUID); + AString PlayerName = cRoot::Get()->GetRankManager()->GetPlayerName(PlayerUUID); // Push the result: S.Push(PlayerName); @@ -501,7 +501,7 @@ static int tolua_cRankManager_GetRankGroups(lua_State * L) S.GetStackValue(2, RankName); // Get the groups: - AStringVector Groups = cRoot::Get()->GetRankManager().GetRankGroups(RankName); + AStringVector Groups = cRoot::Get()->GetRankManager()->GetRankGroups(RankName); // Push the results: S.Push(Groups); @@ -533,7 +533,7 @@ static int tolua_cRankManager_GetRankPermissions(lua_State * L) S.GetStackValue(2, RankName); // Get the permissions: - AStringVector Permissions = cRoot::Get()->GetRankManager().GetRankPermissions(RankName); + AStringVector Permissions = cRoot::Get()->GetRankManager()->GetRankPermissions(RankName); // Push the results: S.Push(Permissions); @@ -566,7 +566,7 @@ static int tolua_cRankManager_GetRankVisuals(lua_State * L) // Get the visuals: AString MsgPrefix, MsgSuffix, MsgNameColorCode; - if (!cRoot::Get()->GetRankManager().GetRankVisuals(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode)) + if (!cRoot::Get()->GetRankManager()->GetRankVisuals(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode)) { // No such rank, return nothing: return 0; @@ -604,7 +604,7 @@ static int tolua_cRankManager_GroupExists(lua_State * L) S.GetStackValue(2, GroupName); // Get the response: - bool res = cRoot::Get()->GetRankManager().GroupExists(GroupName); + bool res = cRoot::Get()->GetRankManager()->GroupExists(GroupName); // Push the result: S.Push(res); @@ -636,7 +636,7 @@ static int tolua_cRankManager_IsGroupInRank(lua_State * L) S.GetStackValues(2, GroupName, RankName); // Get the response: - bool res = cRoot::Get()->GetRankManager().IsGroupInRank(GroupName, RankName); + bool res = cRoot::Get()->GetRankManager()->IsGroupInRank(GroupName, RankName); // Push the result: S.Push(res); @@ -668,7 +668,7 @@ static int tolua_cRankManager_IsPermissionInGroup(lua_State * L) S.GetStackValues(2, Permission, GroupName); // Get the response: - bool res = cRoot::Get()->GetRankManager().IsPermissionInGroup(Permission, GroupName); + bool res = cRoot::Get()->GetRankManager()->IsPermissionInGroup(Permission, GroupName); // Push the result: S.Push(res); @@ -700,7 +700,7 @@ static int tolua_cRankManager_IsPlayerRankSet(lua_State * L) S.GetStackValue(2, PlayerUUID); // Get the response: - bool res = cRoot::Get()->GetRankManager().IsPlayerRankSet(PlayerUUID); + bool res = cRoot::Get()->GetRankManager()->IsPlayerRankSet(PlayerUUID); // Push the result: S.Push(res); @@ -732,7 +732,7 @@ static int tolua_cRankManager_RankExists(lua_State * L) S.GetStackValue(2, RankName); // Get the response: - bool res = cRoot::Get()->GetRankManager().RankExists(RankName); + bool res = cRoot::Get()->GetRankManager()->RankExists(RankName); // Push the result: S.Push(res); @@ -764,7 +764,7 @@ static int tolua_cRankManager_RemoveGroup(lua_State * L) S.GetStackValue(2, GroupName); // Remove the group: - cRoot::Get()->GetRankManager().RemoveGroup(GroupName); + cRoot::Get()->GetRankManager()->RemoveGroup(GroupName); return 0; } @@ -793,7 +793,7 @@ static int tolua_cRankManager_RemoveGroupFromRank(lua_State * L) S.GetStackValues(2, GroupName, RankName); // Remove the group: - cRoot::Get()->GetRankManager().RemoveGroupFromRank(GroupName, RankName); + cRoot::Get()->GetRankManager()->RemoveGroupFromRank(GroupName, RankName); return 0; } @@ -822,7 +822,7 @@ static int tolua_cRankManager_RemovePermissionFromGroup(lua_State * L) S.GetStackValues(2, Permission, GroupName); // Remove the group: - cRoot::Get()->GetRankManager().RemovePermissionFromGroup(Permission, GroupName); + cRoot::Get()->GetRankManager()->RemovePermissionFromGroup(Permission, GroupName); return 0; } @@ -851,7 +851,7 @@ static int tolua_cRankManager_RemovePlayerRank(lua_State * L) S.GetStackValue(2, PlayerUUID); // Remove the player's rank: - cRoot::Get()->GetRankManager().RemovePlayerRank(PlayerUUID); + cRoot::Get()->GetRankManager()->RemovePlayerRank(PlayerUUID); return 0; } @@ -881,7 +881,7 @@ static int tolua_cRankManager_RemoveRank(lua_State * L) S.GetStackValues(2, RankName, ReplacementRankName); // Remove the rank: - cRoot::Get()->GetRankManager().RemoveRank(RankName, ReplacementRankName); + cRoot::Get()->GetRankManager()->RemoveRank(RankName, ReplacementRankName); return 0; } @@ -910,7 +910,7 @@ static int tolua_cRankManager_RenameGroup(lua_State * L) S.GetStackValues(2, OldName, NewName); // Remove the group: - bool res = cRoot::Get()->GetRankManager().RenameGroup(OldName, NewName); + bool res = cRoot::Get()->GetRankManager()->RenameGroup(OldName, NewName); // Push the result: S.Push(res); @@ -942,7 +942,7 @@ static int tolua_cRankManager_RenameRank(lua_State * L) S.GetStackValues(2, OldName, NewName); // Remove the rank: - bool res = cRoot::Get()->GetRankManager().RenameRank(OldName, NewName); + bool res = cRoot::Get()->GetRankManager()->RenameRank(OldName, NewName); // Push the result: S.Push(res); @@ -974,7 +974,7 @@ static int tolua_cRankManager_SetDefaultRank(lua_State * L) S.GetStackValue(2, RankName); // Set the rank, return the result: - S.Push(cRoot::Get()->GetRankManager().SetDefaultRank(RankName)); + S.Push(cRoot::Get()->GetRankManager()->SetDefaultRank(RankName)); return 1; } @@ -1003,7 +1003,7 @@ static int tolua_cRankManager_SetPlayerRank(lua_State * L) S.GetStackValues(2, PlayerUUID, PlayerName, RankName); // Set the rank: - cRoot::Get()->GetRankManager().SetPlayerRank(PlayerUUID, PlayerName, RankName); + cRoot::Get()->GetRankManager()->SetPlayerRank(PlayerUUID, PlayerName, RankName); return 0; } @@ -1032,7 +1032,7 @@ static int tolua_cRankManager_SetRankVisuals(lua_State * L) S.GetStackValues(2, RankName, MsgPrefix, MsgSuffix, MsgNameColorCode); // Set the visuals: - cRoot::Get()->GetRankManager().SetRankVisuals(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode); + cRoot::Get()->GetRankManager()->SetRankVisuals(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode); return 0; } diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h index fb22dd33e..8cc9ff0cd 100644 --- a/src/Bindings/Plugin.h +++ b/src/Bindings/Plugin.h @@ -45,26 +45,26 @@ public: virtual void Tick(float a_Dt) = 0; /** Calls the specified hook with the params given. Returns the bool that the hook callback returns.*/ - virtual bool OnBlockSpread (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) = 0; - virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) = 0; - virtual bool OnChat (cPlayer * a_Player, AString & a_Message) = 0; - virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0; - virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) = 0; - virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) = 0; - virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0; - virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0; - virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) = 0; - virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0; + virtual bool OnBlockSpread (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) = 0; + virtual bool OnBlockToPickups (cWorld & a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) = 0; + virtual bool OnChat (cPlayer & a_Player, AString & a_Message) = 0; + virtual bool OnChunkAvailable (cWorld & a_World, int a_ChunkX, int a_ChunkZ) = 0; + virtual bool OnChunkGenerated (cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) = 0; + virtual bool OnChunkGenerating (cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) = 0; + virtual bool OnChunkUnloaded (cWorld & a_World, int a_ChunkX, int a_ChunkZ) = 0; + virtual bool OnChunkUnloading (cWorld & a_World, int a_ChunkX, int a_ChunkZ) = 0; + virtual bool OnCollectingPickup (cPlayer & a_Player, cPickup & a_Pickup) = 0; + virtual bool OnCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe * a_Recipe) = 0; virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) = 0; virtual bool OnEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) = 0; virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) = 0; virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0; virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0; - virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) = 0; + virtual bool OnHandshake (cClientHandle & a_Client, const AString & a_Username) = 0; virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) = 0; virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) = 0; virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI) = 0; - virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) = 0; + virtual bool OnLogin (cClientHandle & a_Client, int a_ProtocolVersion, const AString & a_Username) = 0; virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) = 0; virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; @@ -89,8 +89,8 @@ public: virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0; virtual bool OnPluginMessage (cClientHandle & a_Client, const AString & a_Channel, const AString & a_Message) = 0; virtual bool OnPluginsLoaded (void) = 0; - virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0; - virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0; + virtual bool OnPostCrafting (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) = 0; + virtual bool OnPreCrafting (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) = 0; virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos) = 0; virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) = 0; virtual bool OnServerPing (cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon) = 0; @@ -99,8 +99,8 @@ public: virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) = 0; virtual bool OnSpawningMonster (cWorld & a_World, cMonster & a_Monster) = 0; virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) = 0; - virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) = 0; - virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) = 0; + virtual bool OnUpdatedSign (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) = 0; + virtual bool OnUpdatingSign (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) = 0; virtual bool OnWeatherChanged (cWorld & a_World) = 0; virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) = 0; virtual bool OnWorldStarted (cWorld & a_World) = 0; @@ -110,7 +110,7 @@ public: Command permissions have already been checked. Returns true if command handled successfully */ - virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) = 0; + virtual bool HandleCommand(const AStringVector & a_Split, cPlayer & a_Player) = 0; /** Handles the console command split into a_Split. Returns true if command handled successfully. Output is to be sent to the a_Output callback. diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp index 2629eb641..eec31e8a6 100644 --- a/src/Bindings/PluginLua.cpp +++ b/src/Bindings/PluginLua.cpp @@ -202,14 +202,14 @@ void cPluginLua::Tick(float a_Dt) -bool cPluginLua::OnBlockSpread(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) +bool cPluginLua::OnBlockSpread(cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) { cCSLock Lock(m_CriticalSection); bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_BLOCK_SPREAD]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Source, cLuaState::Return, res); + m_LuaState.Call((int)(**itr), &a_World, a_BlockX, a_BlockY, a_BlockZ, a_Source, cLuaState::Return, res); if (res) { return true; @@ -222,14 +222,14 @@ bool cPluginLua::OnBlockSpread(cWorld * a_World, int a_BlockX, int a_BlockY, int -bool cPluginLua::OnBlockToPickups(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) +bool cPluginLua::OnBlockToPickups(cWorld & a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) { cCSLock Lock(m_CriticalSection); bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_BLOCK_TO_PICKUPS]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, &a_Pickups, cLuaState::Return, res); + m_LuaState.Call((int)(**itr), &a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, &a_Pickups, cLuaState::Return, res); if (res) { return true; @@ -242,14 +242,14 @@ bool cPluginLua::OnBlockToPickups(cWorld * a_World, cEntity * a_Digger, int a_Bl -bool cPluginLua::OnChat(cPlayer * a_Player, AString & a_Message) +bool cPluginLua::OnChat(cPlayer & a_Player, AString & a_Message) { cCSLock Lock(m_CriticalSection); bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHAT]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), a_Player, a_Message, cLuaState::Return, res, a_Message); + m_LuaState.Call((int)(**itr), &a_Player, a_Message, cLuaState::Return, res, a_Message); if (res) { return true; @@ -262,14 +262,14 @@ bool cPluginLua::OnChat(cPlayer * a_Player, AString & a_Message) -bool cPluginLua::OnChunkAvailable(cWorld * a_World, int a_ChunkX, int a_ChunkZ) +bool cPluginLua::OnChunkAvailable(cWorld & a_World, int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CriticalSection); bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_AVAILABLE]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); + m_LuaState.Call((int)(**itr), &a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); if (res) { return true; @@ -282,14 +282,14 @@ bool cPluginLua::OnChunkAvailable(cWorld * a_World, int a_ChunkX, int a_ChunkZ) -bool cPluginLua::OnChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) +bool cPluginLua::OnChunkGenerated(cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) { cCSLock Lock(m_CriticalSection); bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_GENERATED]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res); + m_LuaState.Call((int)(**itr), &a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res); if (res) { return true; @@ -302,14 +302,14 @@ bool cPluginLua::OnChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ, -bool cPluginLua::OnChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) +bool cPluginLua::OnChunkGenerating(cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) { cCSLock Lock(m_CriticalSection); bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_GENERATING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res); + m_LuaState.Call((int)(**itr), &a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res); if (res) { return true; @@ -322,14 +322,14 @@ bool cPluginLua::OnChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, -bool cPluginLua::OnChunkUnloaded(cWorld * a_World, int a_ChunkX, int a_ChunkZ) +bool cPluginLua::OnChunkUnloaded(cWorld & a_World, int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CriticalSection); bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_UNLOADED]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); + m_LuaState.Call((int)(**itr), &a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); if (res) { return true; @@ -342,14 +342,14 @@ bool cPluginLua::OnChunkUnloaded(cWorld * a_World, int a_ChunkX, int a_ChunkZ) -bool cPluginLua::OnChunkUnloading(cWorld * a_World, int a_ChunkX, int a_ChunkZ) +bool cPluginLua::OnChunkUnloading(cWorld & a_World, int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CriticalSection); bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_UNLOADING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); + m_LuaState.Call((int)(**itr), &a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); if (res) { return true; @@ -362,14 +362,14 @@ bool cPluginLua::OnChunkUnloading(cWorld * a_World, int a_ChunkX, int a_ChunkZ) -bool cPluginLua::OnCollectingPickup(cPlayer * a_Player, cPickup * a_Pickup) +bool cPluginLua::OnCollectingPickup(cPlayer & a_Player, cPickup & a_Pickup) { cCSLock Lock(m_CriticalSection); bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_COLLECTING_PICKUP]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), a_Player, a_Pickup, cLuaState::Return, res); + m_LuaState.Call((int)(**itr), &a_Player, &a_Pickup, cLuaState::Return, res); if (res) { return true; @@ -382,14 +382,14 @@ bool cPluginLua::OnCollectingPickup(cPlayer * a_Player, cPickup * a_Pickup) -bool cPluginLua::OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) +bool cPluginLua::OnCraftingNoRecipe(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe * a_Recipe) { cCSLock Lock(m_CriticalSection); bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CRAFTING_NO_RECIPE]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), (cPlayer *)a_Player, a_Grid, a_Recipe, cLuaState::Return, res); + m_LuaState.Call((int)(**itr), &a_Player, &a_Grid, &a_Recipe, cLuaState::Return, res); if (res) { return true; @@ -471,12 +471,12 @@ bool cPluginLua::OnExploded(cWorld & a_World, double a_ExplosionSize, bool a_Can { switch (a_Source) { - case esOther: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; - case esPrimedTNT: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res); break; - case esMonster: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cMonster *)a_SourceData, cLuaState::Return, res); break; - case esBed: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break; - case esEnderCrystal: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break; - case esGhastFireball: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; + case esOther: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; + case esPrimedTNT: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res); break; + case esMonster: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cMonster *)a_SourceData, cLuaState::Return, res); break; + case esBed: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break; + case esEnderCrystal: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break; + case esGhastFireball: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; case esWitherSkullBlack: case esWitherSkullBlue: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; case esWitherBirth: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; @@ -536,14 +536,14 @@ bool cPluginLua::OnExploding(cWorld & a_World, double & a_ExplosionSize, bool & -bool cPluginLua::OnHandshake(cClientHandle * a_Client, const AString & a_Username) +bool cPluginLua::OnHandshake(cClientHandle & a_Client, const AString & a_Username) { cCSLock Lock(m_CriticalSection); bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HANDSHAKE]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), a_Client, a_Username, cLuaState::Return, res); + m_LuaState.Call((int)(**itr), &a_Client, a_Username, cLuaState::Return, res); if (res) { return true; @@ -617,14 +617,14 @@ bool cPluginLua::OnKilling(cEntity & a_Victim, cEntity * a_Killer, TakeDamageInf -bool cPluginLua::OnLogin(cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) +bool cPluginLua::OnLogin(cClientHandle & a_Client, int a_ProtocolVersion, const AString & a_Username) { cCSLock Lock(m_CriticalSection); bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_LOGIN]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), a_Client, a_ProtocolVersion, a_Username, cLuaState::Return, res); + m_LuaState.Call((int)(**itr), &a_Client, a_ProtocolVersion, a_Username, cLuaState::Return, res); if (res) { return true; @@ -784,7 +784,7 @@ bool cPluginLua::OnPlayerFishing(cPlayer & a_Player, cItems & a_Reward) cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_FISHING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Player, a_Reward, cLuaState::Return, res); + m_LuaState.Call((int)(**itr), &a_Player, &a_Reward, cLuaState::Return, res); if (res) { return true; @@ -1115,14 +1115,14 @@ bool cPluginLua::OnPluginsLoaded(void) -bool cPluginLua::OnPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) +bool cPluginLua::OnPostCrafting(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) { cCSLock Lock(m_CriticalSection); bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_POST_CRAFTING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), a_Player, a_Grid, a_Recipe, cLuaState::Return, res); + m_LuaState.Call((int)(**itr), &a_Player, &a_Grid, &a_Recipe, cLuaState::Return, res); if (res) { return true; @@ -1135,14 +1135,14 @@ bool cPluginLua::OnPostCrafting(const cPlayer * a_Player, const cCraftingGrid * -bool cPluginLua::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) +bool cPluginLua::OnPreCrafting(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) { cCSLock Lock(m_CriticalSection); bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PRE_CRAFTING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), a_Player, a_Grid, a_Recipe, cLuaState::Return, res); + m_LuaState.Call((int)(**itr), &a_Player, &a_Grid, &a_Recipe, cLuaState::Return, res); if (res) { return true; @@ -1316,7 +1316,7 @@ bool cPluginLua::OnTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI) bool cPluginLua::OnUpdatedSign( - cWorld * a_World, + cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player @@ -1327,7 +1327,7 @@ bool cPluginLua::OnUpdatedSign( cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_UPDATED_SIGN]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res); + m_LuaState.Call((int)(**itr), &a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res); if (res) { return true; @@ -1341,7 +1341,7 @@ bool cPluginLua::OnUpdatedSign( bool cPluginLua::OnUpdatingSign( - cWorld * a_World, + cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player @@ -1352,7 +1352,7 @@ bool cPluginLua::OnUpdatingSign( cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_UPDATING_SIGN]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res, a_Line1, a_Line2, a_Line3, a_Line4); + m_LuaState.Call((int)(**itr), &a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res, a_Line1, a_Line2, a_Line3, a_Line4); if (res) { return true; @@ -1435,7 +1435,7 @@ bool cPluginLua::OnWorldTick(cWorld & a_World, float a_Dt, int a_LastTickDuratio -bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) +bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer & a_Player) { ASSERT(!a_Split.empty()); CommandMap::iterator cmd = m_Commands.find(a_Split[0]); @@ -1447,7 +1447,7 @@ bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer * a_Player cCSLock Lock(m_CriticalSection); bool res = false; - m_LuaState.Call(cmd->second, a_Split, a_Player, cLuaState::Return, res); + m_LuaState.Call(cmd->second, a_Split, &a_Player, cLuaState::Return, res); return res; } diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h index eda65b76c..6bb134efc 100644 --- a/src/Bindings/PluginLua.h +++ b/src/Bindings/PluginLua.h @@ -69,26 +69,26 @@ public: virtual void Tick(float a_Dt) override; - virtual bool OnBlockSpread (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) override; - virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) override; - virtual bool OnChat (cPlayer * a_Player, AString & a_Message) override; - virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; - virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override; - virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override; - virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; - virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; - virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) override; - virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; + virtual bool OnBlockSpread (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) override; + virtual bool OnBlockToPickups (cWorld & a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) override; + virtual bool OnChat (cPlayer & a_Player, AString & a_Message) override; + virtual bool OnChunkAvailable (cWorld & a_World, int a_ChunkX, int a_ChunkZ) override; + virtual bool OnChunkGenerated (cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override; + virtual bool OnChunkGenerating (cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override; + virtual bool OnChunkUnloaded (cWorld & a_World, int a_ChunkX, int a_ChunkZ) override; + virtual bool OnChunkUnloading (cWorld & a_World, int a_ChunkX, int a_ChunkZ) override; + virtual bool OnCollectingPickup (cPlayer & a_Player, cPickup & a_Pickup) override; + virtual bool OnCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe * a_Recipe) override; virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) override; virtual bool OnEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) override; virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) override; virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override; virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override; - virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override; + virtual bool OnHandshake (cClientHandle & a_Client, const AString & a_Username) override; virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) override; virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) override; virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI) override; - virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override; + virtual bool OnLogin (cClientHandle & a_Client, int a_ProtocolVersion, const AString & a_Username) override; virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) override; virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; @@ -113,8 +113,8 @@ public: virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; virtual bool OnPluginMessage (cClientHandle & a_Client, const AString & a_Channel, const AString & a_Message) override; virtual bool OnPluginsLoaded (void) override; - virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; - virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; + virtual bool OnPostCrafting (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) override; + virtual bool OnPreCrafting (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) override; virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos) override; virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) override; virtual bool OnServerPing (cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon) override; @@ -123,14 +123,14 @@ public: virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) override; virtual bool OnSpawningMonster (cWorld & a_World, cMonster & a_Monster) override; virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) override; - virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override; - virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override; + virtual bool OnUpdatedSign (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override; + virtual bool OnUpdatingSign (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override; virtual bool OnWeatherChanged (cWorld & a_World) override; virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) override; virtual bool OnWorldStarted (cWorld & a_World) override; virtual bool OnWorldTick (cWorld & a_World, float a_Dt, int a_LastTickDurationMSec) override; - virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) override; + virtual bool HandleCommand(const AStringVector & a_Split, cPlayer & a_Player) override; virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) override; diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp index e0faa838a..479e71951 100644 --- a/src/Bindings/PluginManager.cpp +++ b/src/Bindings/PluginManager.cpp @@ -225,7 +225,7 @@ void cPluginManager::Tick(float a_Dt) -bool cPluginManager::CallHookBlockSpread(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) +bool cPluginManager::CallHookBlockSpread(cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) { FIND_HOOK(HOOK_BLOCK_SPREAD); VERIFY_HOOK; @@ -245,7 +245,7 @@ bool cPluginManager::CallHookBlockSpread(cWorld * a_World, int a_BlockX, int a_B bool cPluginManager::CallHookBlockToPickups( - cWorld * a_World, cEntity * a_Digger, + cWorld & a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups ) @@ -267,7 +267,7 @@ bool cPluginManager::CallHookBlockToPickups( -bool cPluginManager::CallHookChat(cPlayer * a_Player, AString & a_Message) +bool cPluginManager::CallHookChat(cPlayer & a_Player, AString & a_Message) { // Check if the message contains a command, execute it: switch (HandleCommand(a_Player, a_Message, true)) @@ -288,14 +288,14 @@ bool cPluginManager::CallHookChat(cPlayer * a_Player, AString & a_Message) case crError: { // An error in the plugin has prevented the command from executing. Report the error to the player: - a_Player->SendMessageFailure(Printf("Something went wrong while executing command \"%s\"", a_Message.c_str())); + a_Player.SendMessageFailure(Printf("Something went wrong while executing command \"%s\"", a_Message.c_str())); return true; } case crNoPermission: { // The player is not allowed to execute this command - a_Player->SendMessageFailure(Printf("Forbidden command; insufficient privileges: \"%s\"", a_Message.c_str())); + a_Player.SendMessageFailure(Printf("Forbidden command; insufficient privileges: \"%s\"", a_Message.c_str())); return true; } @@ -311,8 +311,8 @@ bool cPluginManager::CallHookChat(cPlayer * a_Player, AString & a_Message) { AStringVector Split(StringSplit(a_Message, " ")); ASSERT(!Split.empty()); // This should not happen - we know there's at least one char in the message so the split needs to be at least one item long - a_Player->SendMessageInfo(Printf("Unknown command: \"%s\"", a_Message.c_str())); - LOGINFO("Player %s issued an unknown command: \"%s\"", a_Player->GetName().c_str(), a_Message.c_str()); + a_Player.SendMessageInfo(Printf("Unknown command: \"%s\"", a_Message.c_str())); + LOGINFO("Player %s issued an unknown command: \"%s\"", a_Player.GetName().c_str(), a_Message.c_str()); return true; // Cancel sending } @@ -334,7 +334,7 @@ bool cPluginManager::CallHookChat(cPlayer * a_Player, AString & a_Message) -bool cPluginManager::CallHookChunkAvailable(cWorld * a_World, int a_ChunkX, int a_ChunkZ) +bool cPluginManager::CallHookChunkAvailable(cWorld & a_World, int a_ChunkX, int a_ChunkZ) { FIND_HOOK(HOOK_CHUNK_AVAILABLE); VERIFY_HOOK; @@ -353,7 +353,7 @@ bool cPluginManager::CallHookChunkAvailable(cWorld * a_World, int a_ChunkX, int -bool cPluginManager::CallHookChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) +bool cPluginManager::CallHookChunkGenerated(cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) { FIND_HOOK(HOOK_CHUNK_GENERATED); VERIFY_HOOK; @@ -372,7 +372,7 @@ bool cPluginManager::CallHookChunkGenerated(cWorld * a_World, int a_ChunkX, int -bool cPluginManager::CallHookChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) +bool cPluginManager::CallHookChunkGenerating(cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) { FIND_HOOK(HOOK_CHUNK_GENERATING); VERIFY_HOOK; @@ -391,7 +391,7 @@ bool cPluginManager::CallHookChunkGenerating(cWorld * a_World, int a_ChunkX, int -bool cPluginManager::CallHookChunkUnloaded(cWorld * a_World, int a_ChunkX, int a_ChunkZ) +bool cPluginManager::CallHookChunkUnloaded(cWorld & a_World, int a_ChunkX, int a_ChunkZ) { FIND_HOOK(HOOK_CHUNK_UNLOADED); VERIFY_HOOK; @@ -410,7 +410,7 @@ bool cPluginManager::CallHookChunkUnloaded(cWorld * a_World, int a_ChunkX, int a -bool cPluginManager::CallHookChunkUnloading(cWorld * a_World, int a_ChunkX, int a_ChunkZ) +bool cPluginManager::CallHookChunkUnloading(cWorld & a_World, int a_ChunkX, int a_ChunkZ) { FIND_HOOK(HOOK_CHUNK_UNLOADING); VERIFY_HOOK; @@ -429,14 +429,14 @@ bool cPluginManager::CallHookChunkUnloading(cWorld * a_World, int a_ChunkX, int -bool cPluginManager::CallHookCollectingPickup(cPlayer * a_Player, cPickup & a_Pickup) +bool cPluginManager::CallHookCollectingPickup(cPlayer & a_Player, cPickup & a_Pickup) { FIND_HOOK(HOOK_COLLECTING_PICKUP); VERIFY_HOOK; for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) { - if ((*itr)->OnCollectingPickup(a_Player, &a_Pickup)) + if ((*itr)->OnCollectingPickup(a_Player, a_Pickup)) { return true; } @@ -448,7 +448,7 @@ bool cPluginManager::CallHookCollectingPickup(cPlayer * a_Player, cPickup & a_Pi -bool cPluginManager::CallHookCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) +bool cPluginManager::CallHookCraftingNoRecipe(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe * a_Recipe) { FIND_HOOK(HOOK_CRAFTING_NO_RECIPE); VERIFY_HOOK; @@ -562,7 +562,7 @@ bool cPluginManager::CallHookExploding(cWorld & a_World, double & a_ExplosionSiz -bool cPluginManager::CallHookHandshake(cClientHandle * a_ClientHandle, const AString & a_Username) +bool cPluginManager::CallHookHandshake(cClientHandle & a_ClientHandle, const AString & a_Username) { FIND_HOOK(HOOK_HANDSHAKE); VERIFY_HOOK; @@ -638,7 +638,7 @@ bool cPluginManager::CallHookKilling(cEntity & a_Victim, cEntity * a_Killer, Tak -bool cPluginManager::CallHookLogin(cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) +bool cPluginManager::CallHookLogin(cClientHandle & a_Client, int a_ProtocolVersion, const AString & a_Username) { FIND_HOOK(HOOK_LOGIN); VERIFY_HOOK; @@ -1111,7 +1111,7 @@ bool cPluginManager::CallHookPluginsLoaded(void) -bool cPluginManager::CallHookPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) +bool cPluginManager::CallHookPostCrafting(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) { FIND_HOOK(HOOK_POST_CRAFTING); VERIFY_HOOK; @@ -1130,7 +1130,7 @@ bool cPluginManager::CallHookPostCrafting(const cPlayer * a_Player, const cCraft -bool cPluginManager::CallHookPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) +bool cPluginManager::CallHookPreCrafting(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) { FIND_HOOK(HOOK_PRE_CRAFTING); VERIFY_HOOK; @@ -1299,7 +1299,7 @@ bool cPluginManager::CallHookTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a -bool cPluginManager::CallHookUpdatingSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) +bool cPluginManager::CallHookUpdatingSign(cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) { FIND_HOOK(HOOK_UPDATING_SIGN); VERIFY_HOOK; @@ -1318,7 +1318,7 @@ bool cPluginManager::CallHookUpdatingSign(cWorld * a_World, int a_BlockX, int a_ -bool cPluginManager::CallHookUpdatedSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) +bool cPluginManager::CallHookUpdatedSign(cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) { FIND_HOOK(HOOK_UPDATED_SIGN); VERIFY_HOOK; @@ -1413,10 +1413,8 @@ bool cPluginManager::CallHookWorldTick(cWorld & a_World, float a_Dt, int a_LastT -cPluginManager::CommandResult cPluginManager::HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions) +cPluginManager::CommandResult cPluginManager::HandleCommand(cPlayer & a_Player, const AString & a_Command, bool a_ShouldCheckPermissions) { - ASSERT(a_Player != NULL); - AStringVector Split(StringSplit(a_Command, " ")); if (Split.empty()) { @@ -1431,19 +1429,19 @@ cPluginManager::CommandResult cPluginManager::HandleCommand(cPlayer * a_Player, } // Ask plugins first if a command is okay to execute the command: - if (CallHookExecuteCommand(a_Player, Split)) + if (CallHookExecuteCommand(&a_Player, Split)) { - LOGINFO("Player %s tried executing command \"%s\" that was stopped by the HOOK_EXECUTE_COMMAND hook", a_Player->GetName().c_str(), Split[0].c_str()); + LOGINFO("Player %s tried executing command \"%s\" that was stopped by the HOOK_EXECUTE_COMMAND hook", a_Player.GetName().c_str(), Split[0].c_str()); return crBlocked; } if ( a_ShouldCheckPermissions && !cmd->second.m_Permission.empty() && - !a_Player->HasPermission(cmd->second.m_Permission) + !a_Player.HasPermission(cmd->second.m_Permission) ) { - LOGINFO("Player %s tried to execute forbidden command: \"%s\"", a_Player->GetName().c_str(), Split[0].c_str()); + LOGINFO("Player %s tried to execute forbidden command: \"%s\"", a_Player.GetName().c_str(), Split[0].c_str()); return crNoPermission; } @@ -1652,7 +1650,7 @@ AString cPluginManager::GetCommandPermission(const AString & a_Command) -cPluginManager::CommandResult cPluginManager::ExecuteCommand(cPlayer * a_Player, const AString & a_Command) +cPluginManager::CommandResult cPluginManager::ExecuteCommand(cPlayer & a_Player, const AString & a_Command) { return HandleCommand(a_Player, a_Command, true); } @@ -1661,7 +1659,7 @@ cPluginManager::CommandResult cPluginManager::ExecuteCommand(cPlayer * a_Player, -cPluginManager::CommandResult cPluginManager::ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command) +cPluginManager::CommandResult cPluginManager::ForceExecuteCommand(cPlayer & a_Player, const AString & a_Command) { return HandleCommand(a_Player, a_Command, false); } @@ -1830,6 +1828,7 @@ bool cPluginManager::DoWithPlugin(const AString & a_PluginName, cPluginCallback bool cPluginManager::AddPlugin(cPlugin * a_Plugin) { m_Plugins[a_Plugin->GetDirectory()] = a_Plugin; + if (a_Plugin->Initialize()) { // Initialization OK diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h index fff3bc323..c69850be6 100644 --- a/src/Bindings/PluginManager.h +++ b/src/Bindings/PluginManager.h @@ -178,26 +178,26 @@ public: size_t GetNumPlugins() const; // tolua_export // Calls for individual hooks. Each returns false if the action is to continue or true if the plugin wants to abort - bool CallHookBlockSpread (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source); - bool CallHookBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups); - bool CallHookChat (cPlayer * a_Player, AString & a_Message); - bool CallHookChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ); - bool CallHookChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc); - bool CallHookChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc); - bool CallHookChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ); - bool CallHookChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ); - bool CallHookCollectingPickup (cPlayer * a_Player, cPickup & a_Pickup); - bool CallHookCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); + bool CallHookBlockSpread (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source); + bool CallHookBlockToPickups (cWorld & a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups); + bool CallHookChat (cPlayer & a_Player, AString & a_Message); + bool CallHookChunkAvailable (cWorld & a_World, int a_ChunkX, int a_ChunkZ); + bool CallHookChunkGenerated (cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc); + bool CallHookChunkGenerating (cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc); + bool CallHookChunkUnloaded (cWorld & a_World, int a_ChunkX, int a_ChunkZ); + bool CallHookChunkUnloading (cWorld & a_World, int a_ChunkX, int a_ChunkZ); + bool CallHookCollectingPickup (cPlayer & a_Player, cPickup & a_Pickup); + bool CallHookCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe * a_Recipe); bool CallHookDisconnect (cClientHandle & a_Client, const AString & a_Reason); bool CallHookEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier); bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); // If a_Player == NULL, it is a console cmd bool CallHookExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData); bool CallHookExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData); - bool CallHookHandshake (cClientHandle * a_ClientHandle, const AString & a_Username); + bool CallHookHandshake (cClientHandle & a_ClientHandle, const AString & a_Username); bool CallHookHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum); bool CallHookHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum); bool CallHookKilling (cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI); - bool CallHookLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username); + bool CallHookLogin (cClientHandle & a_Client, int a_ProtocolVersion, const AString & a_Username); bool CallHookPlayerAnimation (cPlayer & a_Player, int a_Animation); bool CallHookPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); @@ -222,8 +222,8 @@ public: bool CallHookPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); bool CallHookPluginMessage (cClientHandle & a_Client, const AString & a_Channel, const AString & a_Message); bool CallHookPluginsLoaded (void); - bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); - bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); + bool CallHookPostCrafting (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe); + bool CallHookPreCrafting (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe); bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos); bool CallHookProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity); bool CallHookServerPing (cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon); @@ -232,8 +232,8 @@ public: bool CallHookSpawningEntity (cWorld & a_World, cEntity & a_Entity); bool CallHookSpawningMonster (cWorld & a_World, cMonster & a_Monster); bool CallHookTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TDI); - bool CallHookUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player); - bool CallHookUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player); + bool CallHookUpdatedSign (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player); + bool CallHookUpdatingSign (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player); bool CallHookWeatherChanged (cWorld & a_World); bool CallHookWeatherChanging (cWorld & a_World, eWeather & a_NewWeather); bool CallHookWorldStarted (cWorld & a_World); @@ -264,10 +264,10 @@ public: AString GetCommandPermission(const AString & a_Command); // tolua_export /** Executes the command, as if it was requested by a_Player. Checks permissions first. Returns crExecuted if executed. */ - CommandResult ExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export + CommandResult ExecuteCommand(cPlayer & a_Player, const AString & a_Command); // tolua_export /** Executes the command, as if it was requested by a_Player. Permisssions are not checked. Returns crExecuted if executed. */ - CommandResult ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export + CommandResult ForceExecuteCommand(cPlayer & a_Player, const AString & a_Command); // tolua_export /** Removes all console command bindings that the specified plugin has made */ void RemovePluginConsoleCommands(cPlugin * a_Plugin); @@ -341,7 +341,7 @@ private: bool AddPlugin(cPlugin * a_Plugin); /** Tries to match a_Command to the internal table of commands, if a match is found, the corresponding plugin is called. Returns crExecuted if the command is executed. */ - cPluginManager::CommandResult HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions); + CommandResult HandleCommand(cPlayer & a_Player, const AString & a_Command, bool a_ShouldCheckPermissions); } ; // tolua_export diff --git a/src/Bindings/gen_LuaState_Call.lua b/src/Bindings/gen_LuaState_Call.lua deleted file mode 100644 index 7f62573c7..000000000 --- a/src/Bindings/gen_LuaState_Call.lua +++ /dev/null @@ -1,224 +0,0 @@ - --- gen_LuaState_Call.lua - --- Generates the cLuaState::Call() function templates that are included from LuaState.h - ---[[ -The cLuaState::Call() family of functions provides a template-based system for calling any Lua function -either by name or by reference with almost any number of parameters and return values. This is done by -providing a number of overloads of the same name with variable number of template-type parameters. To -separate the arguments from the return values, a special type of cLuaState::cRet is used. ---]] - - - - -print("Generating LuaState_Call.inc . . .") - - - - --- List of combinations (# params, # returns) to generate: -local Combinations = -{ - -- no return values: - {0, 0}, - {1, 0}, - {2, 0}, - {3, 0}, - {4, 0}, - - -- 1 return value: - {0, 1}, - {1, 1}, - {2, 1}, - {3, 1}, - {4, 1}, - {5, 1}, - {6, 1}, - {7, 1}, - {8, 1}, - {9, 1}, - {10, 1}, - - -- 2 return values: - {0, 2}, - {1, 2}, - {2, 2}, - {3, 2}, - {4, 2}, - {5, 2}, - {6, 2}, - {7, 2}, - {8, 2}, - {9, 2}, - - -- Special combinations: - {5, 5}, - {7, 3}, - {8, 3}, - {9, 5}, -} - - - - ---- Writes a single overloaded function definition for the specified number of params and returns into f ---[[ -The format for the generated function is this: -/** Call the specified 3-param 2-return Lua function: -Returns true if call succeeded, false if there was an error. */ -template <typename FnT, typename ParamT1, typename ParamT2, typename ParamT3, typename RetT1, typename RetT2> -bool Call(FnT a_Function, ParamT1 a_Param1, ParamT2 a_Param2, ParamT3 a_Param3, const cLuaState::cRet & a_RetMark, RetT1 & a_Ret1, RetT2 & a_Ret2) -{ - UNUSED(a_RetMark); - if (!PushFunction(a_Function)) - { - return false; - } - Push(a_Param1); - Push(a_Param2); - Push(a_Param3); - if (!CallFunction(2)) - { - return false; - } - GetStackValue(-2, a_Ret1); - GetStackValue(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; -} -Note especially the negative numbers in GetStackValue() calls. ---]] -local function WriteOverload(f, a_NumParams, a_NumReturns) - -- Write the function doxy-comments: - f:write("/** Call the specified ", a_NumParams, "-param ", a_NumReturns, "-return Lua function:\n") - f:write("Returns true if call succeeded, false if there was an error. */\n") - - -- Write the template <...> line: - f:write("template <typename FnT") - for i = 1, a_NumParams do - f:write(", typename ParamT", i) - end - if (a_NumReturns > 0) then - for i = 1, a_NumReturns do - f:write(", typename RetT", i) - end - end - f:write(">\n") - - -- Write the function signature: - f:write("bool Call(") - f:write("const FnT & a_Function") - for i = 1, a_NumParams do - f:write(", ParamT", i, " a_Param", i) - end - if (a_NumReturns > 0) then - f:write(", const cLuaState::cRet & a_RetMark") - for i = 1, a_NumReturns do - f:write(", RetT", i, " & a_Ret", i) - end - end - f:write(")\n") - - -- Common code: - f:write("{\n") - if (a_NumReturns > 0) then - f:write("\tUNUSED(a_RetMark);\n") - end - f:write("\tif (!PushFunction(a_Function))\n") - f:write("\t{\n") - f:write("\t\treturn false;\n") - f:write("\t}\n") - - -- Push the params: - for i = 1, a_NumParams do - f:write("\tPush(a_Param", i, ");\n") - end - - -- Call the function: - f:write("\tif (!CallFunction(", a_NumReturns, "))\n") - f:write("\t{\n") - f:write("\t\treturn false;\n") - f:write("\t}\n") - - -- Get the return values: - for i = 1, a_NumReturns do - f:write("\tGetStackValue(", -1 - a_NumReturns + i, ", a_Ret", i, ");\n") - end - - -- Pop the returns off the stack, if needed: - if (a_NumReturns > 0) then - f:write("\tlua_pop(m_LuaState, ", a_NumReturns, ");\n") - end - - -- Everything ok: - f:write("\treturn true;\n") - f:write("}\n") - - -- Separate from the next function: - f:write("\n\n\n\n\n") -end - - - - - -local f = assert(io.open("LuaState_Call.inc", "w")) - --- Write file header: -f:write([[ -// LuaState_Call.inc - -// This file is auto-generated by gen_LuaState_Call.lua -// Make changes to the generator instead of to this file! - -// This file contains the various overloads for the cLuaState::Call() function -// Each overload handles a different number of parameters / return values -]]) -f:write("\n\n\n\n\n") - --- Write out a template function for each overload: -for _, combination in ipairs(Combinations) do - WriteOverload(f, combination[1], combination[2]) -end - --- Generate the cLuaState::GetStackValues() multi-param templates: -for i = 2, 6 do - f:write("/** Reads ", i, " consecutive values off the stack */\ntemplate <\n") - - -- Write the template function header: - local txt = {} - for idx = 1, i do - table.insert(txt, "\ttypename ArgT" .. idx) - end - f:write(table.concat(txt, ",\n")) - - -- Write the argument declarations: - txt = {} - f:write("\n>\nvoid GetStackValues(\n\tint a_BeginPos,\n") - for idx = 1, i do - table.insert(txt, "\tArgT" .. idx .. " & Arg" .. idx) - end - f:write(table.concat(txt, ",\n")) - - -- Write the function body: - f:write("\n)\n{\n") - for idx = 1, i do - f:write("\tGetStackValue(a_BeginPos + ", idx - 1, ", Arg", idx, ");\n") - end - f:write("}\n\n\n\n\n\n") -end - --- Close the generated file -f:close() - - - - - -print("LuaState_Call.inc generated.") - - - - diff --git a/src/Bindings/virtual_method_hooks.lua b/src/Bindings/virtual_method_hooks.lua index 8ad30bf78..a52728ff8 100644 --- a/src/Bindings/virtual_method_hooks.lua +++ b/src/Bindings/virtual_method_hooks.lua @@ -7,16 +7,6 @@ local default_private_access = false --- Code generators used by the build --- Note that these are not exactly needed for the bindings, but rather we --- misuse tolua's Lua engine to process files for us -dofile("gen_LuaState_Call.lua") - - - - - - local access = {public = 0, protected = 1, private = 2} function preparse_hook(p) |