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-rw-r--r--src/Bindings/PluginLua.cpp45
-rw-r--r--src/Bindings/PluginLua.h38
2 files changed, 1 insertions, 82 deletions
diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp
index a293cf741..fd3e8bc69 100644
--- a/src/Bindings/PluginLua.cpp
+++ b/src/Bindings/PluginLua.cpp
@@ -60,7 +60,6 @@ void cPluginLua::Close(void)
// If already closed, bail out:
if (!m_LuaState.IsValid())
{
- ASSERT(m_Resettables.empty());
ASSERT(m_HookMap.empty());
return;
}
@@ -70,18 +69,6 @@ void cPluginLua::Close(void)
ClearConsoleCommands();
ClearWebTabs();
- // Notify and remove all m_Resettables (unlock the m_CriticalSection while resetting them):
- cResettablePtrs resettables;
- std::swap(m_Resettables, resettables);
- {
- cCSUnlock Unlock(Lock);
- for (auto resettable: resettables)
- {
- resettable->Reset();
- }
- m_Resettables.clear();
- } // cCSUnlock (m_CriticalSection)
-
// Release all the references in the hook map:
m_HookMap.clear();
@@ -1244,16 +1231,6 @@ int cPluginLua::CallFunctionFromForeignState(
-void cPluginLua::AddResettable(cPluginLua::cResettablePtr a_Resettable)
-{
- cCSLock Lock(m_CriticalSection);
- m_Resettables.push_back(a_Resettable);
-}
-
-
-
-
-
void cPluginLua::BindCommand(const AString & a_Command, int a_FnRef)
{
ASSERT(m_Commands.find(a_Command) == m_Commands.end());
@@ -1322,25 +1299,3 @@ void cPluginLua::ClearWebTabs(void)
-
-////////////////////////////////////////////////////////////////////////////////
-// cPluginLua::cResettable:
-
-cPluginLua::cResettable::cResettable(cPluginLua & a_Plugin):
- m_Plugin(&a_Plugin)
-{
-}
-
-
-
-
-
-void cPluginLua::cResettable::Reset(void)
-{
- cCSLock Lock(m_CSPlugin);
- m_Plugin = nullptr;
-}
-
-
-
-
diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h
index 3205ac397..e53fbaaa8 100644
--- a/src/Bindings/PluginLua.h
+++ b/src/Bindings/PluginLua.h
@@ -62,36 +62,6 @@ public:
- /** A base class that represents something related to a plugin
- The plugin can reset this class so that the instance can continue to exist but will not engage the (possibly non-existent) plugin anymore.
- This is used for scheduled tasks etc., so that they can be queued and reset when the plugin is terminated, without removing them from the queue. */
- class cResettable
- {
- public:
- /** Creates a new instance bound to the specified plugin. */
- cResettable(cPluginLua & a_Plugin);
-
- // Force a virtual destructor in descendants:
- virtual ~cResettable() {}
-
- /** Resets the plugin instance stored within.
- The instance will continue to exist, but should not call into the plugin anymore. */
- virtual void Reset(void);
-
- protected:
- /** The plugin that this instance references.
- If nullptr, the plugin has already unloaded and the instance should bail out any processing.
- Protected against multithreaded access by m_CSPlugin. */
- cPluginLua * m_Plugin;
-
- /** The mutex protecting m_Plugin against multithreaded access. */
- cCriticalSection m_CSPlugin;
- };
-
- typedef SharedPtr<cResettable> cResettablePtr;
- typedef std::vector<cResettablePtr> cResettablePtrs;
-
-
cPluginLua(const AString & a_PluginDirectory);
~cPluginLua();
@@ -223,9 +193,6 @@ public:
return m_LuaState.Call(a_Fn, a_Args...);
}
- /** Adds the specified cResettable instance to m_Resettables, so that it is notified when the plugin is being closed. */
- void AddResettable(cResettablePtr a_Resettable);
-
protected:
/** Maps command name into Lua function reference */
typedef std::map<AString, int> CommandMap;
@@ -237,15 +204,12 @@ protected:
typedef std::map<int, cLuaCallbacks> cHookMap;
- /** The mutex protecting m_LuaState and each of the m_Resettables[] against multithreaded use. */
+ /** The mutex protecting m_LuaState against multithreaded use. */
cCriticalSection m_CriticalSection;
/** The plugin's Lua state. */
cLuaState m_LuaState;
- /** Objects that need notification when the plugin is about to be unloaded. */
- cResettablePtrs m_Resettables;
-
/** In-game commands that the plugin has registered. */
CommandMap m_Commands;