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-rw-r--r--src/Bindings/AllToLua.pkg1
-rw-r--r--src/Bindings/ManualBindings.cpp71
2 files changed, 72 insertions, 0 deletions
diff --git a/src/Bindings/AllToLua.pkg b/src/Bindings/AllToLua.pkg
index 621358662..88faa9dfc 100644
--- a/src/Bindings/AllToLua.pkg
+++ b/src/Bindings/AllToLua.pkg
@@ -78,6 +78,7 @@ $cfile "../Map.h"
$cfile "../MapManager.h"
$cfile "../Scoreboard.h"
$cfile "../Statistics.h"
+$cfile "../Protocol/MojangAPI.h"
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp
index 460d879d5..34f0d7e30 100644
--- a/src/Bindings/ManualBindings.cpp
+++ b/src/Bindings/ManualBindings.cpp
@@ -27,6 +27,7 @@
#include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
#include "../LineBlockTracer.h"
+#include "../Protocol/Authenticator.h"
#include "../WorldStorage/SchematicFileSerializer.h"
#include "../CompositeChat.h"
@@ -2157,6 +2158,72 @@ static int tolua_cClientHandle_SendPluginMessage(lua_State * L)
+static int tolua_cMojangAPI_GetUUIDsFromPlayerNames(lua_State * L)
+{
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cMojangAPI") ||
+ !S.CheckParamTable(2) ||
+ !S.CheckParamEnd(4)
+ )
+ {
+ return 0;
+ }
+
+ // Convert the input table into AStringVector:
+ AStringVector PlayerNames;
+ int NumNames = luaL_getn(L, 2);
+ PlayerNames.reserve(NumNames);
+ for (int i = 1; i <= NumNames; i++)
+ {
+ lua_rawgeti(L, 2, i);
+ AString Name;
+ S.GetStackValue(-1, Name);
+ if (!Name.empty())
+ {
+ PlayerNames.push_back(Name);
+ }
+ lua_pop(L, 1);
+ }
+
+ // If the UseOnlyCached param was given, read it; default to false
+ bool ShouldUseCacheOnly = false;
+ if (lua_gettop(L) == 3)
+ {
+ ShouldUseCacheOnly = (lua_toboolean(L, 3) != 0);
+ lua_pop(L, 1);
+ }
+
+ // Push the output table onto the stack:
+ lua_newtable(L);
+
+ // Get the UUIDs:
+ AStringVector UUIDs = cRoot::Get()->GetMojangAPI().GetUUIDsFromPlayerNames(PlayerNames, ShouldUseCacheOnly);
+ if (UUIDs.size() != PlayerNames.size())
+ {
+ // A hard error has occured while processing the request, no UUIDs were returned. Return an empty table:
+ return 1;
+ }
+
+ // Convert to output table, PlayerName -> UUID:
+ size_t len = UUIDs.size();
+ for (size_t i = 0; i < len; i++)
+ {
+ if (UUIDs[i].empty())
+ {
+ // No UUID was provided for PlayerName[i], skip it in the resulting table
+ continue;
+ }
+ lua_pushlstring(L, UUIDs[i].c_str(), UUIDs[i].length());
+ lua_setfield(L, 3, PlayerNames[i].c_str());
+ }
+ return 1;
+}
+
+
+
+
+
static int Lua_ItemGrid_GetSlotCoords(lua_State * L)
{
tolua_Error tolua_err;
@@ -3090,6 +3157,10 @@ void ManualBindings::Bind(lua_State * tolua_S)
tolua_function(tolua_S, "SendPluginMessage", tolua_cClientHandle_SendPluginMessage);
tolua_endmodule(tolua_S);
+ tolua_beginmodule(tolua_S, "cMojangAPI");
+ tolua_function(tolua_S, "GetUUIDsFromPlayerNames", tolua_cMojangAPI_GetUUIDsFromPlayerNames);
+ tolua_endmodule(tolua_S);
+
tolua_beginmodule(tolua_S, "cItemGrid");
tolua_function(tolua_S, "GetSlotCoords", Lua_ItemGrid_GetSlotCoords);
tolua_endmodule(tolua_S);