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-rw-r--r--src/Bindings/LuaChunkStay.cpp22
-rw-r--r--src/Bindings/LuaChunkStay.h6
-rw-r--r--src/Bindings/LuaNameLookup.cpp2
-rw-r--r--src/Bindings/LuaServerHandle.cpp2
-rw-r--r--src/Bindings/LuaState.cpp58
-rw-r--r--src/Bindings/LuaState.h57
-rw-r--r--src/Bindings/LuaTCPLink.cpp2
-rw-r--r--src/Bindings/LuaUDPEndpoint.cpp2
-rw-r--r--src/Bindings/ManualBindings_World.cpp4
-rw-r--r--src/Bindings/PluginLua.cpp90
-rw-r--r--src/Bindings/PluginLua.h21
11 files changed, 151 insertions, 115 deletions
diff --git a/src/Bindings/LuaChunkStay.cpp b/src/Bindings/LuaChunkStay.cpp
index d8d7da5d0..819e10f19 100644
--- a/src/Bindings/LuaChunkStay.cpp
+++ b/src/Bindings/LuaChunkStay.cpp
@@ -113,12 +113,10 @@ void cLuaChunkStay::AddChunkCoord(cLuaState & L, int a_Index)
-void cLuaChunkStay::Enable(cChunkMap & a_ChunkMap, int a_OnChunkAvailableStackPos, int a_OnAllChunksAvailableStackPos)
+void cLuaChunkStay::Enable(cChunkMap & a_ChunkMap, cLuaState::cCallbackPtr a_OnChunkAvailable, cLuaState::cCallbackPtr a_OnAllChunksAvailable)
{
- // Get the references to the callback functions:
- m_LuaState = &m_Plugin.GetLuaState();
- m_OnChunkAvailable.RefStack(*m_LuaState, a_OnChunkAvailableStackPos);
- m_OnAllChunksAvailable.RefStack(*m_LuaState, a_OnAllChunksAvailableStackPos);
+ m_OnChunkAvailable = a_OnChunkAvailable;
+ m_OnAllChunksAvailable = a_OnAllChunksAvailable;
// Enable the ChunkStay:
super::Enable(a_ChunkMap);
@@ -130,10 +128,9 @@ void cLuaChunkStay::Enable(cChunkMap & a_ChunkMap, int a_OnChunkAvailableStackPo
void cLuaChunkStay::OnChunkAvailable(int a_ChunkX, int a_ChunkZ)
{
- if (m_OnChunkAvailable.IsValid())
+ if (m_OnChunkAvailable != nullptr)
{
- cPluginLua::cOperation Op(m_Plugin);
- Op().Call(static_cast<int>(m_OnChunkAvailable), a_ChunkX, a_ChunkZ);
+ m_OnChunkAvailable->Call(a_ChunkX, a_ChunkZ);
}
}
@@ -143,15 +140,14 @@ void cLuaChunkStay::OnChunkAvailable(int a_ChunkX, int a_ChunkZ)
bool cLuaChunkStay::OnAllChunksAvailable(void)
{
- if (m_OnAllChunksAvailable.IsValid())
+ if (m_OnAllChunksAvailable != nullptr)
{
// Call the callback:
- cPluginLua::cOperation Op(m_Plugin);
- Op().Call(static_cast<int>(m_OnAllChunksAvailable));
+ m_OnAllChunksAvailable->Call();
// Remove the callback references - they won't be needed anymore
- m_OnChunkAvailable.UnRef();
- m_OnAllChunksAvailable.UnRef();
+ m_OnChunkAvailable.reset();
+ m_OnAllChunksAvailable.reset();
}
// Disable the ChunkStay by returning true
diff --git a/src/Bindings/LuaChunkStay.h b/src/Bindings/LuaChunkStay.h
index a455d2502..51356d5b7 100644
--- a/src/Bindings/LuaChunkStay.h
+++ b/src/Bindings/LuaChunkStay.h
@@ -39,7 +39,7 @@ public:
bool AddChunks(int a_ChunkCoordTableStackPos);
/** Enables the ChunkStay for the specified chunkmap, with the specified Lua callbacks. */
- void Enable(cChunkMap & a_ChunkMap, int a_OnChunkAvailableStackPos, int a_OnAllChunksAvailableStackPos);
+ void Enable(cChunkMap & a_ChunkMap, cLuaState::cCallbackPtr a_OnChunkAvailable, cLuaState::cCallbackPtr a_OnAllChunksAvailable);
protected:
/** The plugin which has created the ChunkStay, via cWorld:ChunkStay() binding method. */
@@ -49,10 +49,10 @@ protected:
cLuaState * m_LuaState;
/** The Lua function to call in OnChunkAvailable. Only valid when enabled. */
- cLuaState::cRef m_OnChunkAvailable;
+ cLuaState::cCallbackPtr m_OnChunkAvailable;
/** The Lua function to call in OnAllChunksAvailable. Only valid when enabled. */
- cLuaState::cRef m_OnAllChunksAvailable;
+ cLuaState::cCallbackPtr m_OnAllChunksAvailable;
// cChunkStay overrides:
diff --git a/src/Bindings/LuaNameLookup.cpp b/src/Bindings/LuaNameLookup.cpp
index e52d8dbdc..3cbdbb5cf 100644
--- a/src/Bindings/LuaNameLookup.cpp
+++ b/src/Bindings/LuaNameLookup.cpp
@@ -12,7 +12,7 @@
cLuaNameLookup::cLuaNameLookup(const AString & a_Query, cPluginLua & a_Plugin, int a_CallbacksTableStackPos):
m_Plugin(a_Plugin),
- m_Callbacks(a_Plugin.GetLuaState(), a_CallbacksTableStackPos),
+ m_Callbacks(cPluginLua::cOperation(a_Plugin)(), a_CallbacksTableStackPos),
m_Query(a_Query)
{
}
diff --git a/src/Bindings/LuaServerHandle.cpp b/src/Bindings/LuaServerHandle.cpp
index a84f894b5..9cc8ad350 100644
--- a/src/Bindings/LuaServerHandle.cpp
+++ b/src/Bindings/LuaServerHandle.cpp
@@ -14,7 +14,7 @@
cLuaServerHandle::cLuaServerHandle(UInt16 a_Port, cPluginLua & a_Plugin, int a_CallbacksTableStackPos):
m_Plugin(a_Plugin),
- m_Callbacks(a_Plugin.GetLuaState(), a_CallbacksTableStackPos),
+ m_Callbacks(cPluginLua::cOperation(a_Plugin)(), a_CallbacksTableStackPos),
m_Port(a_Port)
{
}
diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp
index 550737704..85c6c2e12 100644
--- a/src/Bindings/LuaState.cpp
+++ b/src/Bindings/LuaState.cpp
@@ -124,6 +124,15 @@ cLuaStateTracker & cLuaStateTracker::Get(void)
////////////////////////////////////////////////////////////////////////////////
// cLuaState::cCallback:
+cLuaState::cCallback::cCallback(void):
+ m_CS(nullptr)
+{
+}
+
+
+
+
+
bool cLuaState::cCallback::RefStack(cLuaState & a_LuaState, int a_StackPos)
{
// Check if the stack contains a function:
@@ -136,11 +145,12 @@ bool cLuaState::cCallback::RefStack(cLuaState & a_LuaState, int a_StackPos)
Clear();
// Add self to LuaState's callback-tracking:
- a_LuaState.TrackCallback(*this);
+ auto canonState = a_LuaState.QueryCanonLuaState();
+ canonState->TrackCallback(*this);
// Store the new callback:
- cCSLock Lock(m_CS);
- m_Ref.RefStack(a_LuaState, a_StackPos);
+ m_CS = &(canonState->m_CS);
+ m_Ref.RefStack(*canonState, a_StackPos);
return true;
}
@@ -153,16 +163,24 @@ void cLuaState::cCallback::Clear(void)
// Free the callback reference:
lua_State * luaState = nullptr;
{
- cCSLock Lock(m_CS);
- if (!m_Ref.IsValid())
+ auto cs = m_CS;
+ if (cs != nullptr)
{
- return;
+ cCSLock Lock(*cs);
+ if (!m_Ref.IsValid())
+ {
+ return;
+ }
+ luaState = m_Ref.GetLuaState();
+ m_Ref.UnRef();
}
- luaState = m_Ref.GetLuaState();
- m_Ref.UnRef();
}
// Remove from LuaState's callback-tracking:
+ if (luaState == nullptr)
+ {
+ return;
+ }
cLuaState(luaState).UntrackCallback(*this);
}
@@ -172,7 +190,12 @@ void cLuaState::cCallback::Clear(void)
bool cLuaState::cCallback::IsValid(void)
{
- cCSLock lock(m_CS);
+ auto cs = m_CS;
+ if (cs == nullptr)
+ {
+ return false;
+ }
+ cCSLock lock(*cs);
return m_Ref.IsValid();
}
@@ -182,7 +205,12 @@ bool cLuaState::cCallback::IsValid(void)
bool cLuaState::cCallback::IsSameLuaState(cLuaState & a_LuaState)
{
- cCSLock lock(m_CS);
+ auto cs = m_CS;
+ if (cs == nullptr)
+ {
+ return false;
+ }
+ cCSLock lock(*cs);
if (!m_Ref.IsValid())
{
return false;
@@ -201,10 +229,16 @@ bool cLuaState::cCallback::IsSameLuaState(cLuaState & a_LuaState)
void cLuaState::cCallback::Invalidate(void)
{
- cCSLock Lock(m_CS);
+ auto cs = m_CS;
+ if (cs == nullptr)
+ {
+ // Already invalid
+ return;
+ }
+ cCSLock Lock(*cs);
if (!m_Ref.IsValid())
{
- LOGD("%s: Invalidating an already invalid callback at %p, this should not happen",
+ LOGD("%s: Inconsistent callback at %p, has a CS but an invalid Ref. This should not happen",
__FUNCTION__, reinterpret_cast<void *>(this)
);
return;
diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h
index faa43b6d6..88313f9fb 100644
--- a/src/Bindings/LuaState.h
+++ b/src/Bindings/LuaState.h
@@ -7,7 +7,7 @@
The contained lua_State can be either owned or attached.
Owned lua_State is created by calling Create() and the cLuaState automatically closes the state
Or, lua_State can be attached by calling Attach(), the cLuaState doesn't close such a state
-Attaching a state will automatically close an owned state.
+If owning a state, trying to attach a state will automatically close the previously owned state.
Calling a Lua function is done internally by pushing the function using PushFunction(), then pushing the
arguments and finally executing CallFunction(). cLuaState automatically keeps track of the number of
@@ -16,8 +16,12 @@ the stack using GetStackValue(). All of this is wrapped in a templated function
which is generated automatically by gen_LuaState_Call.lua script file into the LuaState_Call.inc file.
Reference management is provided by the cLuaState::cRef class. This is used when you need to hold a reference to
-any Lua object across several function calls; usually this is used for callbacks. The class is RAII-like, with
-automatic resource management.
+any Lua object across several function calls. The class is RAII-like, with automatic resource management.
+
+Callbacks management is provided by the cLuaState::cCallback class. Use a GetStackValue() with cCallbackPtr
+parameter to store the callback, and then at any time you can use the cCallback's Call() templated function
+to call the callback. The callback management takes care of cLuaState being destroyed - the cCallback object
+stays valid but doesn't call into Lua code anymore, returning false for "failure" instead.
*/
@@ -39,6 +43,7 @@ extern "C"
class cLuaServerHandle;
class cLuaTCPLink;
class cLuaUDPEndpoint;
+class cPluginLua;
@@ -49,6 +54,20 @@ class cLuaState
{
public:
+ /** Provides a RAII-style locking for the LuaState.
+ Used mainly by the cPluginLua internals to provide the actual locking for interface operations, such as callbacks. */
+ class cLock
+ {
+ public:
+ cLock(cLuaState & a_LuaState):
+ m_Lock(a_LuaState.m_CS)
+ {
+ }
+ protected:
+ cCSLock m_Lock;
+ };
+
+
/** Used for storing references to object in the global registry.
Can be bound (contains a reference) or unbound (doesn't contain reference).
The reference can also be reset by calling RefStack(). */
@@ -127,15 +146,15 @@ public:
/** Represents a callback to Lua that C++ code can call.
Is thread-safe and unload-safe.
When the Lua state is unloaded, the callback returns an error instead of calling into non-existent code.
- To receive the callback instance from the Lua side, use RefStack() or (better) cLuaState::GetStackValue().
- Note that instances of this class are tracked in the canon LuaState instance, so that they can be invalidated
- when the LuaState is unloaded; due to multithreading issues they can only be tracked by-ptr, which has
- an unfortunate effect of disabling the copy and move constructors. */
+ To receive the callback instance from the Lua side, use RefStack() or (better) cLuaState::GetStackValue()
+ with a cCallbackPtr. Note that instances of this class are tracked in the canon LuaState instance, so that
+ they can be invalidated when the LuaState is unloaded; due to multithreading issues they can only be tracked
+ by-ptr, which has an unfortunate effect of disabling the copy and move constructors. */
class cCallback
{
public:
/** Creates an unbound callback instance. */
- cCallback(void) = default;
+ cCallback(void);
~cCallback()
{
@@ -148,13 +167,17 @@ public:
template <typename... Args>
bool Call(Args &&... args)
{
- cCSLock Lock(m_CS);
+ auto cs = m_CS;
+ if (cs == nullptr)
+ {
+ return false;
+ }
+ cCSLock Lock(*cs);
if (!m_Ref.IsValid())
{
return false;
}
- cLuaState(m_Ref.GetLuaState()).Call(m_Ref, std::forward<Args>(args)...);
- return true;
+ return cLuaState(m_Ref.GetLuaState()).Call(m_Ref, std::forward<Args>(args)...);
}
/** Set the contained callback to the function in the specified Lua state's stack position.
@@ -175,7 +198,7 @@ public:
friend class cLuaState;
/** The mutex protecting m_Ref against multithreaded access */
- cCriticalSection m_CS;
+ cCriticalSection * m_CS;
/** Reference to the Lua callback */
cRef m_Ref;
@@ -185,10 +208,12 @@ public:
Called only from cLuaState when closing the Lua state. */
void Invalidate(void);
- /** This class cannot be copied, because it is tracked in the LuaState by-ptr. */
+ /** This class cannot be copied, because it is tracked in the LuaState by-ptr.
+ Use cCallbackPtr for a copyable object. */
cCallback(const cCallback &) = delete;
- /** This class cannot be moved, because it is tracked in the LuaState by-ptr. */
+ /** This class cannot be moved, because it is tracked in the LuaState by-ptr.
+ Use cCallbackPtr for a copyable object. */
cCallback(cCallback &&) = delete;
};
typedef SharedPtr<cCallback> cCallbackPtr;
@@ -250,6 +275,8 @@ public:
protected:
lua_State * m_LuaState;
+ /** Used for debugging, Lua state's stack size is checked against this number to make sure
+ it is the same as when the value was pushed. */
int m_StackLen;
// Remove the copy-constructor:
@@ -538,6 +565,8 @@ public:
protected:
+ cCriticalSection m_CS;
+
lua_State * m_LuaState;
/** If true, the state is owned by this object and will be auto-Closed. False => attached state */
diff --git a/src/Bindings/LuaTCPLink.cpp b/src/Bindings/LuaTCPLink.cpp
index deaba9d86..4b04a1c02 100644
--- a/src/Bindings/LuaTCPLink.cpp
+++ b/src/Bindings/LuaTCPLink.cpp
@@ -13,7 +13,7 @@
cLuaTCPLink::cLuaTCPLink(cPluginLua & a_Plugin, int a_CallbacksTableStackPos):
m_Plugin(a_Plugin),
- m_Callbacks(a_Plugin.GetLuaState(), a_CallbacksTableStackPos)
+ m_Callbacks(cPluginLua::cOperation(a_Plugin)(), a_CallbacksTableStackPos)
{
// Warn if the callbacks aren't valid:
if (!m_Callbacks.IsValid())
diff --git a/src/Bindings/LuaUDPEndpoint.cpp b/src/Bindings/LuaUDPEndpoint.cpp
index 8637eeb4e..ed8f4e87f 100644
--- a/src/Bindings/LuaUDPEndpoint.cpp
+++ b/src/Bindings/LuaUDPEndpoint.cpp
@@ -12,7 +12,7 @@
cLuaUDPEndpoint::cLuaUDPEndpoint(cPluginLua & a_Plugin, int a_CallbacksTableStackPos):
m_Plugin(a_Plugin),
- m_Callbacks(a_Plugin.GetLuaState(), a_CallbacksTableStackPos)
+ m_Callbacks(cPluginLua::cOperation(a_Plugin)(), a_CallbacksTableStackPos)
{
// Warn if the callbacks aren't valid:
if (!m_Callbacks.IsValid())
diff --git a/src/Bindings/ManualBindings_World.cpp b/src/Bindings/ManualBindings_World.cpp
index 3faf038aa..3f9f5f94d 100644
--- a/src/Bindings/ManualBindings_World.cpp
+++ b/src/Bindings/ManualBindings_World.cpp
@@ -103,7 +103,9 @@ static int tolua_cWorld_ChunkStay(lua_State * tolua_S)
return 0;
}
- ChunkStay->Enable(*World->GetChunkMap(), 3, 4);
+ cLuaState::cCallbackPtr onChunkAvailable, onAllChunksAvailable;
+ L.GetStackValues(3, onChunkAvailable, onAllChunksAvailable); // Callbacks may be unassigned at all - as a request to load / generate chunks
+ ChunkStay->Enable(*World->GetChunkMap(), onChunkAvailable, onAllChunksAvailable);
return 0;
}
diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp
index fd3e8bc69..04ea76f0a 100644
--- a/src/Bindings/PluginLua.cpp
+++ b/src/Bindings/PluginLua.cpp
@@ -45,7 +45,6 @@ cPluginLua::cPluginLua(const AString & a_PluginDirectory) :
cPluginLua::~cPluginLua()
{
- cCSLock Lock(m_CriticalSection);
Close();
}
@@ -55,10 +54,9 @@ cPluginLua::~cPluginLua()
void cPluginLua::Close(void)
{
- cCSLock Lock(m_CriticalSection);
-
+ cOperation op(*this);
// If already closed, bail out:
- if (!m_LuaState.IsValid())
+ if (!op().IsValid())
{
ASSERT(m_HookMap.empty());
return;
@@ -73,7 +71,7 @@ void cPluginLua::Close(void)
m_HookMap.clear();
// Close the Lua engine:
- m_LuaState.Close();
+ op().Close();
}
@@ -82,8 +80,8 @@ void cPluginLua::Close(void)
bool cPluginLua::Load(void)
{
- cCSLock Lock(m_CriticalSection);
- if (!m_LuaState.IsValid())
+ cOperation op(*this);
+ if (!op().IsValid())
{
m_LuaState.Create();
m_LuaState.RegisterAPILibs();
@@ -198,12 +196,12 @@ void cPluginLua::Unload(void)
void cPluginLua::OnDisable(void)
{
- cCSLock Lock(m_CriticalSection);
- if (!m_LuaState.HasFunction("OnDisable"))
+ cOperation op(*this);
+ if (!op().HasFunction("OnDisable"))
{
return;
}
- m_LuaState.Call("OnDisable");
+ op().Call("OnDisable");
}
@@ -257,8 +255,8 @@ bool cPluginLua::OnBrewingCompleting(cWorld & a_World, cBrewingstandEntity & a_B
bool cPluginLua::OnChat(cPlayer & a_Player, AString & a_Message)
{
- cCSLock Lock(m_CriticalSection);
- if (!m_LuaState.IsValid())
+ cOperation op(*this);
+ if (!op().IsValid())
{
return false;
}
@@ -380,8 +378,8 @@ bool cPluginLua::OnEntityChangedWorld(cEntity & a_Entity, cWorld & a_World)
bool cPluginLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split, const AString & a_EntireCommand, cPluginManager::CommandResult & a_Result)
{
- cCSLock Lock(m_CriticalSection);
- if (!m_LuaState.IsValid())
+ cOperation op(*this);
+ if (!op().IsValid())
{
return false;
}
@@ -404,8 +402,8 @@ bool cPluginLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Sp
bool cPluginLua::OnExploded(cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData)
{
- cCSLock Lock(m_CriticalSection);
- if (!m_LuaState.IsValid())
+ cOperation op(*this);
+ if (!op().IsValid())
{
return false;
}
@@ -444,8 +442,8 @@ bool cPluginLua::OnExploded(cWorld & a_World, double a_ExplosionSize, bool a_Can
bool cPluginLua::OnExploding(cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData)
{
- cCSLock Lock(m_CriticalSection);
- if (!m_LuaState.IsValid())
+ cOperation op(*this);
+ if (!op().IsValid())
{
return false;
}
@@ -511,8 +509,8 @@ bool cPluginLua::OnHopperPushingItem(cWorld & a_World, cHopperEntity & a_Hopper,
bool cPluginLua::OnKilled(cEntity & a_Victim, TakeDamageInfo & a_TDI, AString & a_DeathMessage)
{
- cCSLock Lock(m_CriticalSection);
- if (!m_LuaState.IsValid())
+ cOperation op(*this);
+ if (!op().IsValid())
{
return false;
}
@@ -777,8 +775,8 @@ bool cPluginLua::OnPluginMessage(cClientHandle & a_Client, const AString & a_Cha
bool cPluginLua::OnPluginsLoaded(void)
{
- cCSLock Lock(m_CriticalSection);
- if (!m_LuaState.IsValid())
+ cOperation op(*this);
+ if (!op().IsValid())
{
return false;
}
@@ -835,8 +833,8 @@ bool cPluginLua::OnProjectileHitEntity(cProjectileEntity & a_Projectile, cEntity
bool cPluginLua::OnServerPing(cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon)
{
- cCSLock Lock(m_CriticalSection);
- if (!m_LuaState.IsValid())
+ cOperation op(*this);
+ if (!op().IsValid())
{
return false;
}
@@ -923,8 +921,8 @@ bool cPluginLua::OnUpdatingSign(
cPlayer * a_Player
)
{
- cCSLock Lock(m_CriticalSection);
- if (!m_LuaState.IsValid())
+ cOperation op(*this);
+ if (!op().IsValid())
{
return false;
}
@@ -956,8 +954,8 @@ bool cPluginLua::OnWeatherChanged(cWorld & a_World)
bool cPluginLua::OnWeatherChanging(cWorld & a_World, eWeather & a_NewWeather)
{
- cCSLock Lock(m_CriticalSection);
- if (!m_LuaState.IsValid())
+ cOperation op(*this);
+ if (!op().IsValid())
{
return false;
}
@@ -999,6 +997,7 @@ bool cPluginLua::OnWorldTick(cWorld & a_World, std::chrono::milliseconds a_Dt, s
bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer & a_Player, const AString & a_FullCommand)
{
ASSERT(!a_Split.empty());
+ cOperation op(*this);
CommandMap::iterator cmd = m_Commands.find(a_Split[0]);
if (cmd == m_Commands.end())
{
@@ -1006,9 +1005,8 @@ bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer & a_Player
return false;
}
- cCSLock Lock(m_CriticalSection);
bool res = false;
- m_LuaState.Call(cmd->second, a_Split, &a_Player, a_FullCommand, cLuaState::Return, res);
+ op().Call(cmd->second, a_Split, &a_Player, a_FullCommand, cLuaState::Return, res);
return res;
}
@@ -1019,6 +1017,7 @@ bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer & a_Player
bool cPluginLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output, const AString & a_FullCommand)
{
ASSERT(!a_Split.empty());
+ cOperation op(*this);
CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]);
if (cmd == m_ConsoleCommands.end())
{
@@ -1028,10 +1027,9 @@ bool cPluginLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOut
return false;
}
- cCSLock Lock(m_CriticalSection);
bool res = false;
AString str;
- m_LuaState.Call(cmd->second, a_Split, a_FullCommand, cLuaState::Return, res, str);
+ op().Call(cmd->second, a_Split, a_FullCommand, cLuaState::Return, res, str);
if (res && !str.empty())
{
a_Output.Out(str);
@@ -1045,7 +1043,7 @@ bool cPluginLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOut
void cPluginLua::ClearCommands(void)
{
- cCSLock Lock(m_CriticalSection);
+ cOperation op(*this);
// Unreference the bound functions so that Lua can GC them
if (m_LuaState != nullptr)
@@ -1064,7 +1062,7 @@ void cPluginLua::ClearCommands(void)
void cPluginLua::ClearConsoleCommands(void)
{
- cCSLock Lock(m_CriticalSection);
+ cOperation op(*this);
// Unreference the bound functions so that Lua can GC them
if (m_LuaState != nullptr)
@@ -1187,8 +1185,6 @@ const char * cPluginLua::GetHookFnName(int a_HookType)
bool cPluginLua::AddHookCallback(int a_HookType, cLuaState::cCallbackPtr a_Callback)
{
- ASSERT(m_CriticalSection.IsLockedByCurrentThread()); // It probably has to be, how else would we have a LuaState?
-
m_HookMap[a_HookType].push_back(a_Callback);
return true;
}
@@ -1204,10 +1200,10 @@ int cPluginLua::CallFunctionFromForeignState(
int a_ParamEnd
)
{
- cCSLock Lock(m_CriticalSection);
+ cOperation op(*this);
// Call the function:
- int NumReturns = m_LuaState.CallFunctionWithForeignParams(a_FunctionName, a_ForeignState, a_ParamStart, a_ParamEnd);
+ int NumReturns = op().CallFunctionWithForeignParams(a_FunctionName, a_ForeignState, a_ParamStart, a_ParamEnd);
if (NumReturns < 0)
{
// The call has failed, an error has already been output to the log, so just silently bail out with the same error
@@ -1251,23 +1247,13 @@ void cPluginLua::BindConsoleCommand(const AString & a_Command, int a_FnRef)
-void cPluginLua::Unreference(int a_LuaRef)
-{
- cCSLock Lock(m_CriticalSection);
- luaL_unref(m_LuaState, LUA_REGISTRYINDEX, a_LuaRef);
-}
-
-
-
-
-
bool cPluginLua::CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse)
{
ASSERT(a_FnRef != LUA_REFNIL);
- cCSLock Lock(m_CriticalSection);
+ cOperation op(*this);
bool res = false;
- m_LuaState.Call(a_FnRef, &a_Window, &a_Player, a_CanRefuse, cLuaState::Return, res);
+ op().Call(a_FnRef, &a_Window, &a_Player, a_CanRefuse, cLuaState::Return, res);
return res;
}
@@ -1279,8 +1265,8 @@ void cPluginLua::CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int
{
ASSERT(a_FnRef != LUA_REFNIL);
- cCSLock Lock(m_CriticalSection);
- m_LuaState.Call(a_FnRef, &a_Window, a_SlotNum);
+ cOperation op(*this);
+ op().Call(a_FnRef, &a_Window, a_SlotNum);
}
diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h
index e53fbaaa8..8e40ff584 100644
--- a/src/Bindings/PluginLua.h
+++ b/src/Bindings/PluginLua.h
@@ -47,7 +47,7 @@ public:
public:
cOperation(cPluginLua & a_Plugin) :
m_Plugin(a_Plugin),
- m_Lock(a_Plugin.m_CriticalSection)
+ m_Lock(a_Plugin.m_LuaState)
{
}
@@ -56,8 +56,8 @@ public:
protected:
cPluginLua & m_Plugin;
- /** RAII lock for m_Plugin.m_CriticalSection */
- cCSLock m_Lock;
+ /** RAII lock for the Lua state. */
+ cLuaState::cLock m_Lock;
} ;
@@ -155,13 +155,6 @@ public:
/** Binds the console command to call the function specified by a Lua function reference. Simply adds to CommandMap. */
void BindConsoleCommand(const AString & a_Command, int a_FnRef);
- cLuaState & GetLuaState(void) { return m_LuaState; }
-
- cCriticalSection & GetCriticalSection(void) { return m_CriticalSection; }
-
- /** Removes a previously referenced object (luaL_unref()) */
- void Unreference(int a_LuaRef);
-
/** Calls the plugin-specified "cLuaWindow closing" callback. Returns true only if the callback returned true */
bool CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse);
@@ -189,8 +182,7 @@ public:
template <typename FnT, typename... Args>
bool Call(FnT a_Fn, Args && ... a_Args)
{
- cCSLock Lock(m_CriticalSection);
- return m_LuaState.Call(a_Fn, a_Args...);
+ return cOperation(*this)().Call(a_Fn, a_Args...);
}
protected:
@@ -204,9 +196,6 @@ protected:
typedef std::map<int, cLuaCallbacks> cHookMap;
- /** The mutex protecting m_LuaState against multithreaded use. */
- cCriticalSection m_CriticalSection;
-
/** The plugin's Lua state. */
cLuaState m_LuaState;
@@ -232,7 +221,7 @@ protected:
template <typename... Args>
bool CallSimpleHooks(int a_HookType, Args && ... a_Args)
{
- cCSLock lock(m_CriticalSection);
+ cOperation op(*this);
auto & hooks = m_HookMap[a_HookType];
bool res = false;
for (auto & hook: hooks)