diff options
Diffstat (limited to 'src/Bindings')
-rw-r--r-- | src/Bindings/PluginManager.cpp | 48 | ||||
-rw-r--r-- | src/Bindings/PluginManager.h | 24 |
2 files changed, 36 insertions, 36 deletions
diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp index b4f9baa4a..d7d09ed5a 100644 --- a/src/Bindings/PluginManager.cpp +++ b/src/Bindings/PluginManager.cpp @@ -254,11 +254,11 @@ bool cPluginManager::GenericCallHook(PluginHook a_HookName, HookFunction a_HookF -bool cPluginManager::CallHookBlockSpread(cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) +bool cPluginManager::CallHookBlockSpread(cWorld & a_World, Vector3i a_BlockPos, eSpreadSource a_Source) { return GenericCallHook(HOOK_BLOCK_SPREAD, [&](cPlugin * a_Plugin) { - return a_Plugin->OnBlockSpread(a_World, a_BlockX, a_BlockY, a_BlockZ, a_Source); + return a_Plugin->OnBlockSpread(a_World, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Source); } ); } @@ -710,11 +710,11 @@ bool cPluginManager::CallHookPlayerAnimation(cPlayer & a_Player, int a_Animation -bool cPluginManager::CallHookPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +bool cPluginManager::CallHookPlayerBreakingBlock(cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { return GenericCallHook(HOOK_PLAYER_BREAKING_BLOCK, [&](cPlugin * a_Plugin) { - return a_Plugin->OnPlayerBreakingBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta); + return a_Plugin->OnPlayerBreakingBlock(a_Player, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_BlockFace, a_BlockType, a_BlockMeta); } ); } @@ -723,11 +723,11 @@ bool cPluginManager::CallHookPlayerBreakingBlock(cPlayer & a_Player, int a_Block -bool cPluginManager::CallHookPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +bool cPluginManager::CallHookPlayerBrokenBlock(cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { return GenericCallHook(HOOK_PLAYER_BROKEN_BLOCK, [&](cPlugin * a_Plugin) { - return a_Plugin->OnPlayerBrokenBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta); + return a_Plugin->OnPlayerBrokenBlock(a_Player, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_BlockFace, a_BlockType, a_BlockMeta); } ); } @@ -814,11 +814,11 @@ bool cPluginManager::CallHookPlayerJoined(cPlayer & a_Player) -bool cPluginManager::CallHookPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, char a_Status) +bool cPluginManager::CallHookPlayerLeftClick(cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, char a_Status) { return GenericCallHook(HOOK_PLAYER_LEFT_CLICK, [&](cPlugin * a_Plugin) { - return a_Plugin->OnPlayerLeftClick(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status); + return a_Plugin->OnPlayerLeftClick(a_Player, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_BlockFace, a_Status); } ); } @@ -892,11 +892,11 @@ bool cPluginManager::CallHookPlayerCrouched(cPlayer & a_Player) -bool cPluginManager::CallHookPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +bool cPluginManager::CallHookPlayerRightClick(cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos) { return GenericCallHook(HOOK_PLAYER_RIGHT_CLICK, [&](cPlugin * a_Plugin) { - return a_Plugin->OnPlayerRightClick(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ); + return a_Plugin->OnPlayerRightClick(a_Player, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_BlockFace, a_CursorPos.x, a_CursorPos.y, a_CursorPos.z); } ); } @@ -957,11 +957,11 @@ bool cPluginManager::CallHookPlayerTossingItem(cPlayer & a_Player) -bool cPluginManager::CallHookPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +bool cPluginManager::CallHookPlayerUsedBlock(cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { return GenericCallHook(HOOK_PLAYER_USED_BLOCK, [&](cPlugin * a_Plugin) { - return a_Plugin->OnPlayerUsedBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta); + return a_Plugin->OnPlayerUsedBlock(a_Player, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_BlockFace, a_CursorPos.x, a_CursorPos.y, a_CursorPos.z, a_BlockType, a_BlockMeta); } ); } @@ -970,11 +970,11 @@ bool cPluginManager::CallHookPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, i -bool cPluginManager::CallHookPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +bool cPluginManager::CallHookPlayerUsedItem(cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos) { return GenericCallHook(HOOK_PLAYER_USED_ITEM, [&](cPlugin * a_Plugin) { - return a_Plugin->OnPlayerUsedItem(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ); + return a_Plugin->OnPlayerUsedItem(a_Player, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_BlockFace, a_CursorPos.x, a_CursorPos.y, a_CursorPos.z); } ); } @@ -983,11 +983,11 @@ bool cPluginManager::CallHookPlayerUsedItem(cPlayer & a_Player, int a_BlockX, in -bool cPluginManager::CallHookPlayerUsingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +bool cPluginManager::CallHookPlayerUsingBlock(cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { return GenericCallHook(HOOK_PLAYER_USING_BLOCK, [&](cPlugin * a_Plugin) { - return a_Plugin->OnPlayerUsingBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta); + return a_Plugin->OnPlayerUsingBlock(a_Player, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_BlockFace, a_CursorPos.x, a_CursorPos.y, a_CursorPos.z, a_BlockType, a_BlockMeta); } ); } @@ -996,11 +996,11 @@ bool cPluginManager::CallHookPlayerUsingBlock(cPlayer & a_Player, int a_BlockX, -bool cPluginManager::CallHookPlayerUsingItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +bool cPluginManager::CallHookPlayerUsingItem(cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos) { return GenericCallHook(HOOK_PLAYER_USING_ITEM, [&](cPlugin * a_Plugin) { - return a_Plugin->OnPlayerUsingItem(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ); + return a_Plugin->OnPlayerUsingItem(a_Player, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_BlockFace, a_CursorPos.x, a_CursorPos.y, a_CursorPos.z); } ); } @@ -1071,11 +1071,11 @@ bool cPluginManager::CallHookPreCrafting(cPlayer & a_Player, cCraftingGrid & a_G -bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos) +bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile, Vector3i a_BlockPos, eBlockFace a_Face, const Vector3d & a_BlockHitPos) { return GenericCallHook(HOOK_PROJECTILE_HIT_BLOCK, [&](cPlugin * a_Plugin) { - return a_Plugin->OnProjectileHitBlock(a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_Face, a_BlockHitPos); + return a_Plugin->OnProjectileHitBlock(a_Projectile, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Face, a_BlockHitPos); } ); } @@ -1175,11 +1175,11 @@ bool cPluginManager::CallHookTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a -bool cPluginManager::CallHookUpdatingSign(cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) +bool cPluginManager::CallHookUpdatingSign(cWorld & a_World, Vector3i a_BlockPos, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) { return GenericCallHook(HOOK_UPDATING_SIGN, [&](cPlugin * a_Plugin) { - return a_Plugin->OnUpdatingSign(a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player); + return a_Plugin->OnUpdatingSign(a_World, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Line1, a_Line2, a_Line3, a_Line4, a_Player); } ); } @@ -1188,11 +1188,11 @@ bool cPluginManager::CallHookUpdatingSign(cWorld & a_World, int a_BlockX, int a_ -bool cPluginManager::CallHookUpdatedSign(cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) +bool cPluginManager::CallHookUpdatedSign(cWorld & a_World, Vector3i a_BlockPos, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) { return GenericCallHook(HOOK_UPDATED_SIGN, [&](cPlugin * a_Plugin) { - return a_Plugin->OnUpdatedSign(a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player); + return a_Plugin->OnUpdatedSign(a_World, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Line1, a_Line2, a_Line3, a_Line4, a_Player); } ); } diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h index 55f3c72ee..86957000b 100644 --- a/src/Bindings/PluginManager.h +++ b/src/Bindings/PluginManager.h @@ -236,7 +236,7 @@ public: size_t GetNumLoadedPlugins(void) const; // tolua_export // Calls for individual hooks. Each returns false if the action is to continue or true if the plugin wants to abort - bool CallHookBlockSpread (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source); + bool CallHookBlockSpread (cWorld & a_World, Vector3i a_BlockPos, eSpreadSource a_Source); bool CallHookBlockToPickups (cWorld & a_World, Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool, cItems & a_Pickups); bool CallHookBrewingCompleting (cWorld & a_World, cBrewingstandEntity & a_Brewingstand); bool CallHookBrewingCompleted (cWorld & a_World, cBrewingstandEntity & a_Brewingstand); @@ -265,34 +265,34 @@ public: bool CallHookLogin (cClientHandle & a_Client, UInt32 a_ProtocolVersion, const AString & a_Username); bool CallHookLoginForge (cClientHandle & a_Client, AStringMap & a_Mods); bool CallHookPlayerAnimation (cPlayer & a_Player, int a_Animation); - bool CallHookPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + bool CallHookPlayerBreakingBlock (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + bool CallHookPlayerBrokenBlock (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); bool CallHookPlayerDestroyed (cPlayer & a_Player); bool CallHookPlayerEating (cPlayer & a_Player); bool CallHookPlayerFished (cPlayer & a_Player, const cItems & a_Reward, const int ExperienceAmount); bool CallHookPlayerFishing (cPlayer & a_Player, cItems & a_Reward, int & ExperienceAmount); bool CallHookPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel); bool CallHookPlayerJoined (cPlayer & a_Player); - bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, char a_Status); + bool CallHookPlayerLeftClick (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, char a_Status); bool CallHookPlayerMoving (cPlayer & a_Player, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition, bool a_PreviousIsOnGround); bool CallHookPlayerOpeningWindow (cPlayer & a_Player, cWindow & a_Window); bool CallHookPlayerPlacedBlock (cPlayer & a_Player, const sSetBlock & a_BlockChange); bool CallHookPlayerPlacingBlock (cPlayer & a_Player, const sSetBlock & a_BlockChange); bool CallHookPlayerCrouched (cPlayer & a_Player); - bool CallHookPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); + bool CallHookPlayerRightClick (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos); bool CallHookPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity); bool CallHookPlayerShooting (cPlayer & a_Player); bool CallHookPlayerSpawned (cPlayer & a_Player); bool CallHookPlayerTossingItem (cPlayer & a_Player); - bool CallHookPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - bool CallHookPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); - bool CallHookPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - bool CallHookPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); + bool CallHookPlayerUsedBlock (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + bool CallHookPlayerUsedItem (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos); + bool CallHookPlayerUsingBlock (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + bool CallHookPlayerUsingItem (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos); bool CallHookPluginMessage (cClientHandle & a_Client, const AString & a_Channel, ContiguousByteBufferView a_Message); bool CallHookPluginsLoaded (void); bool CallHookPostCrafting (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe); bool CallHookPreCrafting (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe); - bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos); + bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile, Vector3i a_BlockPos, eBlockFace a_Face, const Vector3d & a_BlockHitPos); bool CallHookProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity); bool CallHookServerPing (cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon); bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity); @@ -300,8 +300,8 @@ public: bool CallHookSpawningEntity (cWorld & a_World, cEntity & a_Entity); bool CallHookSpawningMonster (cWorld & a_World, cMonster & a_Monster); bool CallHookTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TDI); - bool CallHookUpdatedSign (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player); - bool CallHookUpdatingSign (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player); + bool CallHookUpdatedSign (cWorld & a_World, Vector3i a_BlockPos, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player); + bool CallHookUpdatingSign (cWorld & a_World, Vector3i a_BlockPos, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player); bool CallHookWeatherChanged (cWorld & a_World); bool CallHookWeatherChanging (cWorld & a_World, eWeather & a_NewWeather); bool CallHookWorldStarted (cWorld & a_World); |