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-rw-r--r--src/Bindings/ManualBindings_World.cpp45
1 files changed, 16 insertions, 29 deletions
diff --git a/src/Bindings/ManualBindings_World.cpp b/src/Bindings/ManualBindings_World.cpp
index 7bf4d3f80..88e3917da 100644
--- a/src/Bindings/ManualBindings_World.cpp
+++ b/src/Bindings/ManualBindings_World.cpp
@@ -413,48 +413,35 @@ static int tolua_cWorld_PrepareChunk(lua_State * tolua_S)
return 0;
}
- // Read the params:
- cWorld * world = nullptr;
- int chunkX = 0;
- int chunkZ = 0;
- L.GetStackValues(1, world, chunkX, chunkZ);
- if (world == nullptr)
- {
- LOGWARNING("World:PrepareChunk(): invalid world parameter");
- L.LogStackTrace();
- return 0;
- }
-
// Wrap the Lua callback inside a C++ callback class:
class cCallback:
public cChunkCoordCallback
{
public:
- cCallback(lua_State * a_LuaState):
- m_LuaState(a_LuaState),
- m_Callback(m_LuaState, 4)
- {
- }
-
// cChunkCoordCallback override:
virtual void Call(int a_CBChunkX, int a_CBChunkZ, bool a_IsSuccess) override
{
- if (m_Callback.IsValid())
- {
- m_LuaState.Call(m_Callback, a_CBChunkX, a_CBChunkZ, a_IsSuccess);
- }
-
- // This is the last reference of this object, we must delete it so that it doesn't leak:
- delete this;
+ m_LuaCallback.Call(a_CBChunkX, a_CBChunkZ, a_IsSuccess);
}
- protected:
- cLuaState m_LuaState;
- cLuaState::cRef m_Callback;
+ cLuaState::cOptionalCallback m_LuaCallback;
};
+ // Read the params:
+ cWorld * world = nullptr;
+ int chunkX = 0;
+ int chunkZ = 0;
+ auto Callback = cpp14::make_unique<cCallback>();
+ L.GetStackValues(1, world, chunkX, chunkZ, Callback->m_LuaCallback);
+ if (world == nullptr)
+ {
+ LOGWARNING("World:PrepareChunk(): invalid world parameter");
+ L.LogStackTrace();
+ return 0;
+ }
+
// Call the chunk preparation:
- world->PrepareChunk(chunkX, chunkZ, cpp14::make_unique<cCallback>(tolua_S));
+ world->PrepareChunk(chunkX, chunkZ, std::move(Callback));
return 0;
}