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-rw-r--r--src/BlockEntities/BeaconEntity.h58
1 files changed, 46 insertions, 12 deletions
diff --git a/src/BlockEntities/BeaconEntity.h b/src/BlockEntities/BeaconEntity.h
index ee1eda391..52111e82a 100644
--- a/src/BlockEntities/BeaconEntity.h
+++ b/src/BlockEntities/BeaconEntity.h
@@ -1,7 +1,7 @@
#pragma once
-#include "BlockEntity.h"
+#include "BlockEntityWithItems.h"
@@ -17,26 +17,60 @@ namespace Json
class cBeaconEntity :
- public cBlockEntity
+ public cBlockEntityWithItems
{
- typedef cBlockEntity super;
+ typedef cBlockEntityWithItems super;
public:
-
- /** The initial constructor */
cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
-
- /** Returns the amount of layers the pyramid below the beacon has. */
- int GetPyramidLevel(void);
+
+ /** Is the beacon active? */
+ bool IsActive(void) const { return m_IsActive; }
+
+ /** Returns the beacon level. (0 - 4) */
+ char GetBeaconLevel(void) const { return m_BeaconLevel; }
+
+ char GetPrimaryPotion(void) const { return m_PrimaryPotion; }
+ char GetSecondaryPotion(void) const { return m_SecondaryPotion; }
+
+ /** Select the primary potion. Returns false when the potion is invalid.*/
+ bool SelectPrimaryPotion(cEntityEffect::eType a_Potion);
+
+ /** Select the secondary potion. Returns false when the potion is invalid. */
+ bool SelectSecondaryPotion(cEntityEffect::eType a_Potion);
+
+ /** Calculate the amount of layers the pyramid below the beacon has. */
+ char CalculatePyramidLevel(void);
+
+ /** Is the beacon blocked by non-transparent blocks that are higher than the beacon? */
+ bool IsBeaconBlocked(void);
/** Returns true if the block is a diamond block, a golden block, an iron block or an emerald block. */
static bool IsMineralBlock(BLOCKTYPE a_BlockType);
+
+ /** Returns true if the potion can be used. */
+ static bool IsValidPotion(cEntityEffect::eType a_Potion, char a_BeaconLevel);
+
+ /** Update the beacon. */
+ void UpdateBeacon(void);
+
+ /** Give the near-players the effects. */
+ void GiveEffects(void);
+
+ bool LoadFromJson(const Json::Value & a_Value);
// cBlockEntity overrides:
- virtual void SaveToJson(Json::Value& a_Value) override;
- virtual void SendTo(cClientHandle & a_Client) override;
- virtual void UsedBy(cPlayer * a_Player) override;
- virtual bool Tick(float a_Dt, cChunk & /* a_Chunk */) override;
+ virtual void SaveToJson(Json::Value& a_Value) override;
+ virtual void SendTo(cClientHandle & a_Client) override;
+ virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
+ virtual void UsedBy(cPlayer * a_Player) override;
+
+protected:
+ bool m_IsActive;
+ char m_BeaconLevel;
+
+ cEntityEffect::eType m_PrimaryPotion, m_SecondaryPotion;
+
} ;