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-rw-r--r--src/BlockEntities/BedEntity.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/BlockEntities/BedEntity.cpp b/src/BlockEntities/BedEntity.cpp
index 3d7005b12..7f5f90639 100644
--- a/src/BlockEntities/BedEntity.cpp
+++ b/src/BlockEntities/BedEntity.cpp
@@ -56,12 +56,4 @@ void cBedEntity::SendTo(cClientHandle & a_Client)
void cBedEntity::SetColor(short a_Color)
{
m_Color = a_Color;
- auto Pos = GetPos();
-
- // If the bed entity is send immediately, the client (maybe) still has not the bed.
- // Fix that by delaying the broadcast of the bed entity by a tick:
- m_World->ScheduleTask(1, [Pos](cWorld & a_World)
- {
- a_World.BroadcastBlockEntity(Pos);
- });
}