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-rw-r--r--src/BlockEntities/BedEntity.cpp56
1 files changed, 56 insertions, 0 deletions
diff --git a/src/BlockEntities/BedEntity.cpp b/src/BlockEntities/BedEntity.cpp
new file mode 100644
index 000000000..b8f61c049
--- /dev/null
+++ b/src/BlockEntities/BedEntity.cpp
@@ -0,0 +1,56 @@
+
+// BedEntity.cpp
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "BedEntity.h"
+#include "../World.h"
+#include "../Entities/Player.h"
+#include "../ClientHandle.h"
+#include "../Blocks/BlockBed.h"
+
+cBedEntity::cBedEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, short a_Color):
+ Super(a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World),
+ m_Color(a_Color)
+{
+ ASSERT(a_BlockType == E_BLOCK_BED);
+}
+
+
+
+
+
+void cBedEntity::CopyFrom(const cBlockEntity & a_Src)
+{
+ Super::CopyFrom(a_Src);
+ auto & src = reinterpret_cast<const cBedEntity &>(a_Src);
+ m_Color = src.m_Color;
+}
+
+
+
+
+
+void cBedEntity::SendTo(cClientHandle & a_Client)
+{
+ a_Client.SendUpdateBlockEntity(*this);
+}
+
+
+
+
+
+void cBedEntity::SetColor(short a_Color)
+{
+ m_Color = a_Color;
+ int posX = m_PosX;
+ int posY = m_PosY;
+ int posZ = m_PosZ;
+
+ // If the bed entity is send immediately, the client (maybe) still has not the bed.
+ // Fix that by delaying the broadcast of the bed entity by a tick:
+ m_World->ScheduleTask(1, [posX, posY, posZ](cWorld & a_World)
+ {
+ a_World.BroadcastBlockEntity(posX, posY, posZ);
+ });
+}