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-rw-r--r--src/BlockEntities/BlockEntity.h17
1 files changed, 8 insertions, 9 deletions
diff --git a/src/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h
index 785ee978a..f1c470ec3 100644
--- a/src/BlockEntities/BlockEntity.h
+++ b/src/BlockEntities/BlockEntity.h
@@ -63,9 +63,9 @@ public:
m_World = a_World;
}
- /// Creates a new block entity for the specified block type
- /// If a_World is valid, then the entity is created bound to that world
- /// Returns nullptr for unknown block types
+ /** Creates a new block entity for the specified block type
+ If a_World is valid, then the entity is created bound to that world
+ Returns nullptr for unknown block types. */
static cBlockEntity * CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World = nullptr);
static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates
@@ -102,15 +102,14 @@ public:
// tolua_end
- /// Called when a player uses this entity; should open the UI window
+ /** Called when a player uses this entity; should open the UI window */
virtual void UsedBy( cPlayer * a_Player) = 0;
/** Sends the packet defining the block entity to the client specified.
- To send to all eligible clients, use cWorld::BroadcastBlockEntity()
- */
+ To send to all eligible clients, use cWorld::BroadcastBlockEntity() */
virtual void SendTo(cClientHandle & a_Client) = 0;
- /// Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing.
+ /** Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing. */
virtual bool Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
UNUSED(a_Dt);
@@ -118,10 +117,10 @@ public:
}
protected:
- /// Position in absolute block coordinates
+ /** Position in absolute block coordinates */
int m_PosX, m_PosY, m_PosZ;
- /// Position relative to the chunk, used to speed up ticking
+ /** Position relative to the chunk, used to speed up ticking */
int m_RelX, m_RelZ;
BLOCKTYPE m_BlockType;