diff options
Diffstat (limited to '')
-rw-r--r-- | src/BlockEntities/BlockEntity.h | 37 |
1 files changed, 33 insertions, 4 deletions
diff --git a/src/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h index 11f185ce6..c778e97bc 100644 --- a/src/BlockEntities/BlockEntity.h +++ b/src/BlockEntities/BlockEntity.h @@ -5,6 +5,28 @@ +/** Place this macro in the declaration of each cBlockEntity descendant. */ +#define BLOCKENTITY_PROTODEF(classname) \ + virtual bool IsA(const char * a_ClassName) const override \ + { \ + return ((strcmp(a_ClassName, #classname) == 0) || super::IsA(a_ClassName)); \ + } \ + virtual const char * GetClass(void) const override \ + { \ + return #classname; \ + } \ + static const char * GetClassStatic(void) \ + { \ + return #classname; \ + } \ + virtual const char * GetParentClass(void) const override \ + { \ + return super::GetClass(); \ + } + + + + namespace Json { @@ -48,13 +70,22 @@ public: /// Creates a new block entity for the specified block type /// If a_World is valid, then the entity is created bound to that world - /// Returns NULL for unknown block types - static cBlockEntity * CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World = NULL); + /// Returns nullptr for unknown block types + static cBlockEntity * CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World = nullptr); static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates { return "cBlockEntity"; } + + /** Returns true if the object is the specified class, or its descendant. */ + virtual bool IsA(const char * a_ClassName) const { return (strcmp(a_ClassName, "cBlockEntity") == 0); } + + /** Returns the name of the tompost class (the most descendant). Used for Lua bindings to push the correct object type. */ + virtual const char * GetClass(void) const { return GetClassStatic(); } + + /** Returns the name of the parent class, or empty string if no parent class. */ + virtual const char * GetParentClass(void) const { return ""; } // tolua_begin @@ -74,8 +105,6 @@ public: int GetRelZ(void) const { return m_RelZ; } // tolua_end - - virtual void SaveToJson (Json::Value & a_Value) = 0; /// Called when a player uses this entity; should open the UI window virtual void UsedBy( cPlayer * a_Player) = 0; |