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-rw-r--r--src/BlockEntities/BlockEntity.h32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h
index 183210e25..65079508d 100644
--- a/src/BlockEntities/BlockEntity.h
+++ b/src/BlockEntities/BlockEntity.h
@@ -53,21 +53,21 @@ protected:
public:
// tolua_end
-
+
virtual ~cBlockEntity() {} // force a virtual destructor in all descendants
-
+
virtual void Destroy(void) {}
-
+
void SetWorld(cWorld * a_World)
{
m_World = a_World;
}
-
+
/** Creates a new block entity for the specified block type
If a_World is valid, then the entity is created bound to that world
Returns nullptr for unknown block types. */
static cBlockEntity * CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World = nullptr);
-
+
static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates
{
return "cBlockEntity";
@@ -81,9 +81,9 @@ public:
/** Returns the name of the parent class, or empty string if no parent class. */
virtual const char * GetParentClass(void) const { return ""; }
-
+
// tolua_begin
-
+
// Position, in absolute block coordinates:
Vector3i GetPos(void) const { return Vector3i{m_PosX, m_PosY, m_PosZ}; }
int GetPosX(void) const { return m_PosX; }
@@ -91,25 +91,25 @@ public:
int GetPosZ(void) const { return m_PosZ; }
BLOCKTYPE GetBlockType(void) const { return m_BlockType; }
-
+
cWorld * GetWorld(void) const { return m_World; }
-
+
int GetChunkX(void) const { return FAST_FLOOR_DIV(m_PosX, cChunkDef::Width); }
int GetChunkZ(void) const { return FAST_FLOOR_DIV(m_PosZ, cChunkDef::Width); }
-
+
int GetRelX(void) const { return m_RelX; }
int GetRelZ(void) const { return m_RelZ; }
-
+
// tolua_end
-
+
/** Called when a player uses this entity; should open the UI window.
returns true if the use was successful, return false to use the block as a "normal" block */
virtual bool UsedBy( cPlayer * a_Player) = 0;
-
+
/** Sends the packet defining the block entity to the client specified.
To send to all eligible clients, use cWorld::BroadcastBlockEntity() */
virtual void SendTo(cClientHandle & a_Client) = 0;
-
+
/** Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing. */
virtual bool Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
@@ -120,12 +120,12 @@ public:
protected:
/** Position in absolute block coordinates */
int m_PosX, m_PosY, m_PosZ;
-
+
/** Position relative to the chunk, used to speed up ticking */
int m_RelX, m_RelZ;
BLOCKTYPE m_BlockType;
-
+
cWorld * m_World;
} ; // tolua_export