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-rw-r--r--src/BlockEntities/ChestEntity.cpp16
1 files changed, 6 insertions, 10 deletions
diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp
index 1c186310c..21baac977 100644
--- a/src/BlockEntities/ChestEntity.cpp
+++ b/src/BlockEntities/ChestEntity.cpp
@@ -37,7 +37,7 @@ void cChestEntity::SendTo(cClientHandle & a_Client)
{
// The chest entity doesn't need anything sent to the client when it's created / gets in the viewdistance
// All the actual handling is in the cWindow UI code that gets called when the chest is rclked
-
+
UNUSED(a_Client);
}
@@ -54,7 +54,7 @@ void cChestEntity::UsedBy(cPlayer * a_Player)
OpenNewWindow();
Window = GetWindow();
}
-
+
// Open the window for the player:
if (Window != nullptr)
{
@@ -80,7 +80,7 @@ void cChestEntity::UsedBy(cPlayer * a_Player)
void cChestEntity::OpenNewWindow(void)
{
// TODO: cats are an obstruction
- if ((GetPosY() < cChunkDef::Height - 1) && cBlockInfo::IsSolid(GetWorld()->GetBlock(GetPosX(), GetPosY() + 1, GetPosZ())))
+ if ((GetPosY() < cChunkDef::Height - 1) && !cBlockInfo::IsTransparent(GetWorld()->GetBlock(GetPosX(), GetPosY() + 1, GetPosZ())))
{
// Obstruction, don't open
return;
@@ -96,10 +96,10 @@ void cChestEntity::OpenNewWindow(void)
m_ThisChest(a_ThisChest)
{
}
-
+
virtual bool Item(cChestEntity * a_Chest) override
{
- if ((a_Chest->GetPosY() < cChunkDef::Height - 1) && cBlockInfo::IsSolid(a_Chest->GetWorld()->GetBlock(a_Chest->GetPosX(), a_Chest->GetPosY() + 1, a_Chest->GetPosZ())))
+ if ((a_Chest->GetPosY() < cChunkDef::Height - 1) && !cBlockInfo::IsTransparent(a_Chest->GetWorld()->GetBlock(a_Chest->GetPosX(), a_Chest->GetPosY() + 1, a_Chest->GetPosZ())))
{
// Obstruction, don't open
return false;
@@ -119,7 +119,7 @@ void cChestEntity::OpenNewWindow(void)
return false;
}
} ;
-
+
// Scan neighbors for adjacent chests:
cOpenDouble OpenDbl(this);
if (
@@ -136,7 +136,3 @@ void cChestEntity::OpenNewWindow(void)
// There is no chest neighbor, open a single-chest window:
OpenWindow(new cChestWindow(this));
}
-
-
-
-