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Diffstat (limited to '')
-rw-r--r-- | src/BlockEntities/CommandBlockEntity.cpp | 207 |
1 files changed, 207 insertions, 0 deletions
diff --git a/src/BlockEntities/CommandBlockEntity.cpp b/src/BlockEntities/CommandBlockEntity.cpp new file mode 100644 index 000000000..7e9015d33 --- /dev/null +++ b/src/BlockEntities/CommandBlockEntity.cpp @@ -0,0 +1,207 @@ + +// CommandBlockEntity.cpp + +// Implements the cCommandBlockEntity class representing a single command block in the world + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules +#include "json/json.h" +#include "CommandBlockEntity.h" +#include "../Entities/Player.h" +#include "../WorldStorage/FastNBT.h" + +#include "../CommandOutput.h" +#include "../Root.h" +#include "../Server.h" // ExecuteConsoleCommand() + + + + + +cCommandBlockEntity::cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World) : + super(E_BLOCK_COMMAND_BLOCK, a_X, a_Y, a_Z, a_World), + m_ShouldExecute(false), + m_IsPowered(false) +{} + + + + + + +void cCommandBlockEntity::UsedBy(cPlayer * a_Player) +{ + // Nothing to do + UNUSED(a_Player); +} + + + + + +void cCommandBlockEntity::SetCommand(const AString & a_Cmd) +{ + m_Command = a_Cmd; + + /* + Vanilla requires that the server send a Block Entity Update after a command has been set + Therefore, command blocks don't support on-the-fly (when window is open) updating of a command and therefore... + ...the following code can't be put in UsedBy just before the window opens + + Just documenting my experience in getting this to work :P + */ + m_World->BroadcastBlockEntity(GetPosX(), GetPosY(), GetPosZ()); +} + + + + + +void cCommandBlockEntity::SetLastOutput(const AString & a_LastOut) +{ + m_World->BroadcastBlockEntity(GetPosX(), GetPosY(), GetPosZ()); + m_LastOutput = a_LastOut; +} + + + + + +void cCommandBlockEntity::SetResult(const NIBBLETYPE a_Result) +{ + m_Result = a_Result; +} + + + + + +const AString & cCommandBlockEntity::GetCommand(void) const +{ + return m_Command; +} + + + + + +const AString & cCommandBlockEntity::GetLastOutput(void) const +{ + return m_LastOutput; +} + + + + + +NIBBLETYPE cCommandBlockEntity::GetResult(void) const +{ + return m_Result; +} + + + + + +void cCommandBlockEntity::Activate(void) +{ + m_ShouldExecute = true; +} + + + + + +void cCommandBlockEntity::SetRedstonePower(bool a_IsPowered) +{ + if (a_IsPowered && !m_IsPowered) + { + Activate(); + } + m_IsPowered = a_IsPowered; +} + + + + + +bool cCommandBlockEntity::Tick(float a_Dt, cChunk & a_Chunk) +{ + if (!m_ShouldExecute) + { + return false; + } + + m_ShouldExecute = false; + Execute(); + return true; +} + + + + + +void cCommandBlockEntity::SendTo(cClientHandle & a_Client) +{ + a_Client.SendUpdateBlockEntity(*this); +} + + + + + +bool cCommandBlockEntity::LoadFromJson(const Json::Value & a_Value) +{ + m_Command = a_Value.get("Command", "").asString(); + + m_LastOutput = a_Value.get("LastOutput", "").asString(); + + return true; +} + + + + + +void cCommandBlockEntity::SaveToJson(Json::Value & a_Value) +{ + a_Value["Command"] = m_Command; + + a_Value["LastOutput"] = m_LastOutput; +} + + + + + +void cCommandBlockEntity::Execute() +{ + class CommandBlockOutCb : + public cCommandOutputCallback + { + cCommandBlockEntity* m_CmdBlock; + + public: + CommandBlockOutCb(cCommandBlockEntity* a_CmdBlock) : m_CmdBlock(a_CmdBlock) {} + + virtual void Out(const AString & a_Text) + { + ASSERT(m_CmdBlock != NULL); + + // Overwrite field + m_CmdBlock->SetLastOutput(a_Text); + } + } CmdBlockOutCb(this); + + LOGD("cCommandBlockEntity: Executing command %s", m_Command.c_str()); + + cServer* Server = cRoot::Get()->GetServer(); + + Server->ExecuteConsoleCommand(m_Command, CmdBlockOutCb); + + // TODO 2014-01-18 xdot: Update the signal strength. + m_Result = 0; +} + + + + |