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-rw-r--r--src/BlockEntities/CommandBlockEntity.h10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/BlockEntities/CommandBlockEntity.h b/src/BlockEntities/CommandBlockEntity.h
index d02bf7d7b..939f38610 100644
--- a/src/BlockEntities/CommandBlockEntity.h
+++ b/src/BlockEntities/CommandBlockEntity.h
@@ -10,7 +10,7 @@
#pragma once
#include "BlockEntity.h"
-
+#include "RedstonePoweredEntity.h"
@@ -27,7 +27,8 @@ namespace Json
// tolua_begin
class cCommandBlockEntity :
- public cBlockEntity
+ public cBlockEntity,
+ public cRedstonePoweredEntity
{
typedef cBlockEntity super;
@@ -38,9 +39,6 @@ public:
/// Creates a new empty command block entity
cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
- bool LoadFromJson( const Json::Value& a_Value);
- virtual void SaveToJson(Json::Value& a_Value) override;
-
virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void SendTo(cClientHandle & a_Client) override;
virtual void UsedBy(cPlayer * a_Player) override;
@@ -52,7 +50,7 @@ public:
// tolua_begin
/// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate
- void SetRedstonePower(bool a_IsPowered);
+ virtual void SetRedstonePower(bool a_IsPowered) override;
/// Sets the command block to execute a command in the next tick
void Activate(void);