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-rw-r--r--src/BlockEntities/DispenserEntity.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h
index adbe2070c..558cf41c5 100644
--- a/src/BlockEntities/DispenserEntity.h
+++ b/src/BlockEntities/DispenserEntity.h
@@ -22,6 +22,12 @@ public:
static const char * GetClassStatic(void) { return "cDispenserEntity"; }
+ /** Spawns a projectile of the given kind in front of the dispenser */
+ void SpawnProjectileFromDispenser(cChunk & a_Chunk, int & a_DispX, int & a_DispY, int & a_DispZ, cProjectileEntity::eKind a_kind, Vector3d a_ShootVector); // tolua_export
+
+ /** Returns how to aim the projectile */
+ Vector3d GetShootVector(cChunk & a_Chunk); // tolua_export
+
private:
// cDropSpenser overrides:
virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
@@ -29,12 +35,6 @@ private:
/// If such a bucket can fit, adds it to m_Contents and returns true
bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType);
- // Spawns a projectile of the given kind in front of the dispenser
- void SpawnProjectileFromDispenser(cChunk & a_Chunk, int & a_DispX, int & a_DispY, int & a_DispZ, cProjectileEntity::eKind a_kind);
-
- // Returns how to aim the projectile
- Vector3d GetShootVector(cChunk & a_Chunk);
-
/// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true
bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum);
} ; // tolua_export