diff options
Diffstat (limited to '')
-rw-r--r-- | src/BlockEntities/MobSpawnerEntity.cpp | 47 |
1 files changed, 1 insertions, 46 deletions
diff --git a/src/BlockEntities/MobSpawnerEntity.cpp b/src/BlockEntities/MobSpawnerEntity.cpp index 696a109d1..26499972d 100644 --- a/src/BlockEntities/MobSpawnerEntity.cpp +++ b/src/BlockEntities/MobSpawnerEntity.cpp @@ -49,7 +49,7 @@ void cMobSpawnerEntity::UsedBy(cPlayer * a_Player) { a_Player->GetInventory().RemoveOneEquippedItem(); } - LOGD("Changed monster spawner at {%d, %d, %d} to type %s.", GetPosX(), GetPosY(), GetPosZ(), GetEntityName().c_str()); + LOGD("Changed monster spawner at {%d, %d, %d} to type %s.", GetPosX(), GetPosY(), GetPosZ(), cMonster::MobTypeToString(MonsterType).c_str()); } } @@ -195,51 +195,6 @@ void cMobSpawnerEntity::SpawnEntity(void) -AString cMobSpawnerEntity::GetEntityName() const -{ - switch (m_Entity) - { - case mtBat: return "Bat"; - case mtBlaze: return "Blaze"; - case mtCaveSpider: return "CaveSpider"; - case mtChicken: return "Chicken"; - case mtCow: return "Cow"; - case mtCreeper: return "Creeper"; - case mtEnderDragon: return "EnderDragon"; - case mtEnderman: return "Enderman"; - case mtGhast: return "Ghast"; - case mtGiant: return "Giant"; - case mtHorse: return "EntityHorse"; - case mtIronGolem: return "VillagerGolem"; - case mtMagmaCube: return "LavaSlime"; - case mtMooshroom: return "MushroomCow"; - case mtOcelot: return "Ozelot"; - case mtPig: return "Pig"; - case mtSheep: return "Sheep"; - case mtSilverfish: return "Silverfish"; - case mtSkeleton: return "Skeleton"; - case mtSlime: return "Slime"; - case mtSnowGolem: return "SnowMan"; - case mtSpider: return "Spider"; - case mtSquid: return "Squid"; - case mtVillager: return "Villager"; - case mtWitch: return "Witch"; - case mtWither: return "WitherBoss"; - case mtWolf: return "Wolf"; - case mtZombie: return "Zombie"; - case mtZombiePigman: return "PigZombie"; - default: - { - ASSERT(!"Unknown monster type!"); - return "Pig"; - } - } -} - - - - - int cMobSpawnerEntity::GetNearbyPlayersNum(void) { Vector3d SpawnerPos(m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5); |