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Diffstat (limited to 'src/BlockEntities/MobSpawnerEntity.cpp')
-rw-r--r--src/BlockEntities/MobSpawnerEntity.cpp33
1 files changed, 4 insertions, 29 deletions
diff --git a/src/BlockEntities/MobSpawnerEntity.cpp b/src/BlockEntities/MobSpawnerEntity.cpp
index 0d14ad647..696a109d1 100644
--- a/src/BlockEntities/MobSpawnerEntity.cpp
+++ b/src/BlockEntities/MobSpawnerEntity.cpp
@@ -2,7 +2,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "MobSpawnerEntity.h"
-#include "json/json.h"
#include "../World.h"
#include "../FastRandom.h"
@@ -38,8 +37,8 @@ void cMobSpawnerEntity::UsedBy(cPlayer * a_Player)
{
if (a_Player->GetEquippedItem().m_ItemType == E_ITEM_SPAWN_EGG)
{
- cMonster::eType MonsterType = cItemSpawnEggHandler::ItemDamageToMonsterType(a_Player->GetEquippedItem().m_ItemDamage);
- if (MonsterType == mtInvalidType)
+ eMonsterType MonsterType = cItemSpawnEggHandler::ItemDamageToMonsterType(a_Player->GetEquippedItem().m_ItemDamage);
+ if (MonsterType == eMonsterType::mtInvalidType)
{
return;
}
@@ -50,7 +49,7 @@ void cMobSpawnerEntity::UsedBy(cPlayer * a_Player)
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
- LOGD("Changed monster spawner entity to %s!", GetEntityName().c_str());
+ LOGD("Changed monster spawner at {%d, %d, %d} to type %s.", GetPosX(), GetPosY(), GetPosZ(), GetEntityName().c_str());
}
}
@@ -105,7 +104,7 @@ bool cMobSpawnerEntity::Tick(float a_Dt, cChunk & a_Chunk)
void cMobSpawnerEntity::ResetTimer(void)
{
- m_SpawnDelay = 200 + m_World->GetTickRandomNumber(600);
+ m_SpawnDelay = (short) (200 + m_World->GetTickRandomNumber(600));
m_World->BroadcastBlockEntity(m_PosX, m_PosY, m_PosZ);
}
@@ -196,30 +195,6 @@ void cMobSpawnerEntity::SpawnEntity(void)
-bool cMobSpawnerEntity::LoadFromJson(const Json::Value & a_Value)
-{
- m_PosX = a_Value.get("x", 0).asInt();
- m_PosY = a_Value.get("y", 0).asInt();
- m_PosZ = a_Value.get("z", 0).asInt();
-
- return true;
-}
-
-
-
-
-
-void cMobSpawnerEntity::SaveToJson(Json::Value & a_Value)
-{
- a_Value["x"] = m_PosX;
- a_Value["y"] = m_PosY;
- a_Value["z"] = m_PosZ;
-}
-
-
-
-
-
AString cMobSpawnerEntity::GetEntityName() const
{
switch (m_Entity)