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Diffstat (limited to '')
-rw-r--r-- | src/BlockEntities/MobSpawnerEntity.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/BlockEntities/MobSpawnerEntity.h b/src/BlockEntities/MobSpawnerEntity.h index 073eb03ab..0a3367c97 100644 --- a/src/BlockEntities/MobSpawnerEntity.h +++ b/src/BlockEntities/MobSpawnerEntity.h @@ -35,22 +35,22 @@ public: /** Spawns the entity. This function automaticly change the spawn delay! */ void SpawnEntity(void); - /** Returns the entity type who will be spawn by this mob spawner. */ + /** Returns the entity type that will be spawn by this mob spawner. */ eMonsterType GetEntity(void) const { return m_Entity; } /** Sets the entity type who will be spawn by this mob spawner. */ void SetEntity(eMonsterType a_EntityType) { m_Entity = a_EntityType; } - /** Returns the entity name. (Required by the protocol) */ - AString GetEntityName(void) const; - - /** Returns the spawn delay. */ + /** Returns the spawn delay. This is the tick delay that is needed to spawn new monsters. */ short GetSpawnDelay(void) const { return m_SpawnDelay; } /** Sets the spawn delay. */ void SetSpawnDelay(short a_Delay) { m_SpawnDelay = a_Delay; } + /** Returns the amount of the nearby players in a 16-block radius. */ int GetNearbyPlayersNum(void); + + /** Returns the amount of this monster type in a 8-block radius (Y: 4-block radius). */ int GetNearbyMonsterNum(eMonsterType a_EntityType); // tolua_end |