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-rw-r--r--src/BlockEntities/MobSpawnerEntity.h71
1 files changed, 71 insertions, 0 deletions
diff --git a/src/BlockEntities/MobSpawnerEntity.h b/src/BlockEntities/MobSpawnerEntity.h
new file mode 100644
index 000000000..073eb03ab
--- /dev/null
+++ b/src/BlockEntities/MobSpawnerEntity.h
@@ -0,0 +1,71 @@
+
+#pragma once
+
+#include "BlockEntity.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+// tolua_begin
+
+class cMobSpawnerEntity :
+ public cBlockEntity
+{
+ typedef cBlockEntity super;
+public:
+
+ // tolua_end
+
+ cMobSpawnerEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+
+ virtual void SendTo(cClientHandle & a_Client) override;
+ virtual void UsedBy(cPlayer * a_Player) override;
+ virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
+
+ // tolua_begin
+
+ /** Upate the active flag from the mob spawner. This function will called every 5 seconds from the Tick() function. */
+ void UpdateActiveState(void);
+
+ /** Sets the spawn delay to a new random value. */
+ void ResetTimer(void);
+
+ /** Spawns the entity. This function automaticly change the spawn delay! */
+ void SpawnEntity(void);
+
+ /** Returns the entity type who will be spawn by this mob spawner. */
+ eMonsterType GetEntity(void) const { return m_Entity; }
+
+ /** Sets the entity type who will be spawn by this mob spawner. */
+ void SetEntity(eMonsterType a_EntityType) { m_Entity = a_EntityType; }
+
+ /** Returns the entity name. (Required by the protocol) */
+ AString GetEntityName(void) const;
+
+ /** Returns the spawn delay. */
+ short GetSpawnDelay(void) const { return m_SpawnDelay; }
+
+ /** Sets the spawn delay. */
+ void SetSpawnDelay(short a_Delay) { m_SpawnDelay = a_Delay; }
+
+ int GetNearbyPlayersNum(void);
+ int GetNearbyMonsterNum(eMonsterType a_EntityType);
+
+ // tolua_end
+
+ static const char * GetClassStatic(void) { return "cMobSpawnerEntity"; }
+
+private:
+ /** The entity to spawn. */
+ eMonsterType m_Entity;
+
+ short m_SpawnDelay;
+
+ bool m_IsActive;
+} ; // tolua_end
+
+
+
+