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-rw-r--r--src/BlockEntities/SkullEntity.h79
1 files changed, 0 insertions, 79 deletions
diff --git a/src/BlockEntities/SkullEntity.h b/src/BlockEntities/SkullEntity.h
deleted file mode 100644
index 3dc355623..000000000
--- a/src/BlockEntities/SkullEntity.h
+++ /dev/null
@@ -1,79 +0,0 @@
-// SkullEntity.h
-
-// Declares the cSkullEntity class representing a single skull/head in the world
-
-
-
-
-
-#pragma once
-
-#include "BlockEntity.h"
-
-
-
-
-
-namespace Json
-{
- class Value;
-}
-
-
-
-
-
-// tolua_begin
-
-class cSkullEntity :
- public cBlockEntity
-{
- typedef cBlockEntity super;
-
-public:
-
- // tolua_end
-
- /** Creates a new skull entity at the specified block coords. a_World may be NULL */
- cSkullEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
-
- bool LoadFromJson( const Json::Value& a_Value );
- virtual void SaveToJson(Json::Value& a_Value ) override;
-
- // tolua_begin
-
- /** Set the Skull Type */
- void SetSkullType(const eSkullType & a_SkullType);
-
- /** Set the Rotation */
- void SetRotation(eSkullRotation a_Rotation);
-
- /** Set the Player Name for Player Skull */
- void SetOwner(const AString & a_Owner);
-
- /** Get the Skull Type */
- eSkullType GetSkullType(void) const { return m_SkullType; }
-
- /** Get the Rotation */
- eSkullRotation GetRotation(void) const { return m_Rotation; }
-
- /** Get the setted Player Name */
- AString GetOwner(void) const { return m_Owner; }
-
- // tolua_end
-
- virtual void UsedBy(cPlayer * a_Player) override;
- virtual void SendTo(cClientHandle & a_Client) override;
-
- static const char * GetClassStatic(void) { return "cSkullEntity"; }
-
-private:
-
- eSkullType m_SkullType;
- eSkullRotation m_Rotation;
- AString m_Owner;
-} ; // tolua_export
-
-
-
-