diff options
Diffstat (limited to '')
-rw-r--r-- | src/BlockEntities/HopperEntity.cpp | 41 | ||||
-rw-r--r-- | src/BlockEntities/HopperEntity.h | 2 |
2 files changed, 16 insertions, 27 deletions
diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp index bfd4b8322..203f47534 100644 --- a/src/BlockEntities/HopperEntity.cpp +++ b/src/BlockEntities/HopperEntity.cpp @@ -430,7 +430,7 @@ bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk) } // Try move from the output slot: - if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsOutput, true)) + if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsOutput)) { cItem NewOutput(Furnace->GetOutputSlot()); Furnace->SetOutputSlot(NewOutput.AddCount(-1)); @@ -440,7 +440,7 @@ bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk) // No output moved, check if we can move an empty bucket out of the fuel slot: if (Furnace->GetFuelSlot().m_ItemType == E_ITEM_BUCKET) { - if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsFuel, true)) + if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsFuel)) { Furnace->SetFuelSlot(cItem()); return true; @@ -460,28 +460,13 @@ bool cHopperEntity::MoveItemsFromGrid(cBlockEntityWithItems & a_Entity) cItemGrid & Grid = a_Entity.GetContents(); int NumSlots = Grid.GetNumSlots(); - // First try adding items of types already in the hopper: for (int i = 0; i < NumSlots; i++) { if (Grid.IsSlotEmpty(i)) { continue; } - if (MoveItemsFromSlot(a_Entity, i, false)) - { - Grid.ChangeSlotCount(i, -1); - return true; - } - } - - // No already existing stack can be topped up, try again with allowing new stacks: - for (int i = 0; i < NumSlots; i++) - { - if (Grid.IsSlotEmpty(i)) - { - continue; - } - if (MoveItemsFromSlot(a_Entity, i, true)) + if (MoveItemsFromSlot(a_Entity, i)) { Grid.ChangeSlotCount(i, -1); return true; @@ -495,21 +480,19 @@ bool cHopperEntity::MoveItemsFromGrid(cBlockEntityWithItems & a_Entity) /// Moves one piece of the specified a_Entity's slot itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack. -bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SlotNum, bool a_AllowNewStacks) +bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SlotNum) { cItem One(a_Entity.GetSlot(a_SlotNum).CopyOne()); for (int i = 0; i < ContentsWidth * ContentsHeight; i++) { if (m_Contents.IsSlotEmpty(i)) { - if (a_AllowNewStacks) + if (cPluginManager::Get()->CallHookHopperPullingItem(*m_World, *this, i, a_Entity, a_SlotNum)) { - if (cPluginManager::Get()->CallHookHopperPullingItem(*m_World, *this, i, a_Entity, a_SlotNum)) - { - // Plugin disagrees with the move - continue; - } + // Plugin disagrees with the move + continue; } + m_Contents.SetSlot(i, One); return true; } @@ -521,8 +504,14 @@ bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_Sl continue; } + auto PreviousCount = m_Contents.GetSlot(i).m_ItemCount; m_Contents.ChangeSlotCount(i, 1); - return true; + + if (PreviousCount == m_Contents.GetSlot(i).m_ItemCount + 1) + { + // Successfully added a new item. (Failure condition consistutes: stack full) + return true; + } } } return false; diff --git a/src/BlockEntities/HopperEntity.h b/src/BlockEntities/HopperEntity.h index af99c526d..16d4cb6f9 100644 --- a/src/BlockEntities/HopperEntity.h +++ b/src/BlockEntities/HopperEntity.h @@ -74,7 +74,7 @@ protected: bool MoveItemsFromGrid(cBlockEntityWithItems & a_Entity); /// Moves one piece from the specified itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack. - bool MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SrcSlotNum, bool a_AllowNewStacks); + bool MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SrcSlotNum); /// Moves items to the chest at the specified coords. Returns true if contents have changed bool MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ); |