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-rw-r--r--src/BlockEntities/FurnaceEntity.cpp141
-rw-r--r--src/BlockEntities/FurnaceEntity.h110
2 files changed, 109 insertions, 142 deletions
diff --git a/src/BlockEntities/FurnaceEntity.cpp b/src/BlockEntities/FurnaceEntity.cpp
index 4452fc00a..222b27637 100644
--- a/src/BlockEntities/FurnaceEntity.cpp
+++ b/src/BlockEntities/FurnaceEntity.cpp
@@ -5,6 +5,7 @@
#include "../UI/Window.h"
#include "../Entities/Player.h"
#include "../Root.h"
+#include "Chunk.h"
@@ -13,8 +14,9 @@
enum
{
- PROGRESSBAR_SMELTING = 0,
- PROGRESSBAR_FUEL = 1,
+ PROGRESSBAR_FUEL = 0,
+ PROGRESSBAR_SMELTING = 2,
+ PROGRESSBAR_SMELTING_CONFIRM = 3,
} ;
@@ -23,7 +25,6 @@ enum
cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World) :
super(E_BLOCK_FURNACE, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
- m_BlockType(a_BlockType),
m_BlockMeta(a_BlockMeta),
m_CurrentRecipe(NULL),
m_IsCooking((a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_LIT_FURNACE)),
@@ -31,8 +32,7 @@ cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTY
m_TimeCooked(0),
m_FuelBurnTime(0),
m_TimeBurned(0),
- m_LastProgressFuel(0),
- m_LastProgressCook(0)
+ m_IsDestroyed(false)
{
m_Contents.AddListener(*this);
}
@@ -57,27 +57,28 @@ cFurnaceEntity::~cFurnaceEntity()
void cFurnaceEntity::UsedBy(cPlayer * a_Player)
{
- if (GetWindow() == NULL)
+ cWindow * Window = GetWindow();
+ if (Window == NULL)
{
OpenWindow(new cFurnaceWindow(m_PosX, m_PosY, m_PosZ, this));
+ Window = GetWindow();
}
- cWindow * Window = GetWindow();
+
if (Window != NULL)
{
if (a_Player->GetWindow() != Window)
{
a_Player->OpenWindow(Window);
- BroadcastProgress(PROGRESSBAR_FUEL, (short)m_LastProgressFuel);
- BroadcastProgress(PROGRESSBAR_SMELTING, (short)m_LastProgressCook);
}
}
+
+ UpdateProgressBars(true);
}
-/// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
bool cFurnaceEntity::ContinueCooking(void)
{
UpdateInput();
@@ -92,14 +93,16 @@ bool cFurnaceEntity::ContinueCooking(void)
bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
UNUSED(a_Dt);
- UNUSED(a_Chunk);
+
if (m_FuelBurnTime <= 0)
{
- // No fuel is burning, reset progressbars and bail out
- if ((m_LastProgressCook > 0) || (m_LastProgressFuel > 0))
- {
- UpdateProgressBars();
- }
+ // Cooked time decreases twice as fast when ran out of fuel
+ m_TimeCooked -= 2;
+ m_TimeCooked = std::max(m_TimeCooked, 0);
+
+ // Reset progressbars, block type, and bail out
+ a_Chunk.FastSetBlock(GetRelX(), m_PosY, GetRelZ(), E_BLOCK_FURNACE, m_BlockMeta);
+ UpdateProgressBars();
return false;
}
@@ -139,12 +142,12 @@ void cFurnaceEntity::SendTo(cClientHandle & a_Client)
-void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value)
+void cFurnaceEntity::BroadcastProgress(short a_ProgressbarID, short a_Value)
{
cWindow * Window = GetWindow();
if (Window != NULL)
{
- Window->BroadcastProgress(a_ProgressbarID, a_Value);
+ Window->SetProperty(a_ProgressbarID, a_Value);
}
}
@@ -152,7 +155,6 @@ void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value)
-/// One item finished cooking
void cFurnaceEntity::FinishOne()
{
m_TimeCooked = 0;
@@ -166,8 +168,6 @@ void cFurnaceEntity::FinishOne()
m_Contents.ChangeSlotCount(fsOutput, m_CurrentRecipe->Out->m_ItemCount);
}
m_Contents.ChangeSlotCount(fsInput, -m_CurrentRecipe->In->m_ItemCount);
-
- UpdateIsCooking();
}
@@ -181,8 +181,7 @@ void cFurnaceEntity::BurnNewFuel(void)
if (NewTime == 0)
{
// The item in the fuel slot is not suitable
- m_FuelBurnTime = 0;
- m_TimeBurned = 0;
+ SetBurnTimes(0, 0);
SetIsCooking(false);
return;
}
@@ -194,8 +193,7 @@ void cFurnaceEntity::BurnNewFuel(void)
}
// Burn one new fuel:
- m_FuelBurnTime = NewTime;
- m_TimeBurned = 0;
+ SetBurnTimes(NewTime, 0);
SetIsCooking(true);
if (m_Contents.GetSlot(fsFuel).m_ItemType == E_ITEM_LAVA_BUCKET)
{
@@ -214,33 +212,19 @@ void cFurnaceEntity::BurnNewFuel(void)
void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
{
super::OnSlotChanged(a_ItemGrid, a_SlotNum);
-
- if (m_World == NULL)
+
+ if (m_IsDestroyed)
{
- // The furnace isn't initialized yet, do no processing
return;
}
ASSERT(a_ItemGrid == &m_Contents);
switch (a_SlotNum)
{
- case fsInput:
- {
- UpdateInput();
- break;
- }
-
- case fsFuel:
- {
- UpdateFuel();
- break;
- }
-
- case fsOutput:
- {
- UpdateOutput();
- break;
- }
+ case fsInput: UpdateInput(); break;
+ case fsFuel: UpdateFuel(); break;
+ case fsOutput: UpdateOutput(); break;
+ default: ASSERT(!"Invalid furnace slot update!"); break;
}
}
@@ -249,7 +233,6 @@ void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
-/// Updates the current recipe, based on the current input
void cFurnaceEntity::UpdateInput(void)
{
if (!m_Contents.GetSlot(fsInput).IsEqual(m_LastInput))
@@ -263,8 +246,8 @@ void cFurnaceEntity::UpdateInput(void)
m_CurrentRecipe = FR->GetRecipeFrom(m_Contents.GetSlot(fsInput));
if (!CanCookInputToOutput())
{
- // This input cannot be cooked
- m_NeedCookTime = 0;
+ // This input cannot be cooked, reset cook counter immediately
+ SetCookTimes(0, 0);
SetIsCooking(false);
}
else
@@ -284,7 +267,6 @@ void cFurnaceEntity::UpdateInput(void)
-/// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate
void cFurnaceEntity::UpdateFuel(void)
{
if (m_FuelBurnTime > m_TimeBurned)
@@ -301,14 +283,12 @@ void cFurnaceEntity::UpdateFuel(void)
-/// Called when the output slot changes; starts burning if space became available
void cFurnaceEntity::UpdateOutput(void)
{
if (!CanCookInputToOutput())
{
// Cannot cook anymore:
- m_TimeCooked = 0;
- m_NeedCookTime = 0;
+ SetCookTimes(0, 0);
SetIsCooking(false);
return;
}
@@ -324,30 +304,6 @@ void cFurnaceEntity::UpdateOutput(void)
-/// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned
-void cFurnaceEntity::UpdateIsCooking(void)
-{
- if (
- !CanCookInputToOutput() || // Cannot cook this
- (m_FuelBurnTime <= 0) || // No fuel
- (m_TimeBurned >= m_FuelBurnTime) // Fuel burnt out
- )
- {
- // Reset everything
- SetIsCooking(false);
- m_TimeCooked = 0;
- m_NeedCookTime = 0;
- return;
- }
-
- SetIsCooking(true);
-}
-
-
-
-
-
-/// Returns true if the input can be cooked into output and the item counts allow for another cooking operation
bool cFurnaceEntity::CanCookInputToOutput(void) const
{
if (m_CurrentRecipe == NULL)
@@ -382,25 +338,20 @@ bool cFurnaceEntity::CanCookInputToOutput(void) const
-/// Broadcasts progressbar updates, if needed
-void cFurnaceEntity::UpdateProgressBars(void)
+void cFurnaceEntity::UpdateProgressBars(bool a_ForceUpdate)
{
// In order to preserve bandwidth, an update is sent only every 10th tick
- // That's why the comparisons use the division by eight
-
- int CurFuel = (m_FuelBurnTime > 0) ? (200 - 200 * m_TimeBurned / m_FuelBurnTime) : 0;
- if ((CurFuel / 8) != (m_LastProgressFuel / 8))
+ if (!a_ForceUpdate && (m_World->GetWorldAge() % 10 != 0))
{
- BroadcastProgress(PROGRESSBAR_FUEL, (short)CurFuel);
- m_LastProgressFuel = CurFuel;
+ return;
}
- int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0;
- if ((CurCook / 8) != (m_LastProgressCook / 8))
- {
- BroadcastProgress(PROGRESSBAR_SMELTING, (short)CurCook);
- m_LastProgressCook = CurCook;
- }
+ int CurFuel = (m_FuelBurnTime > 0) ? 200 - (200 * m_TimeBurned / m_FuelBurnTime) : 0;
+ BroadcastProgress(PROGRESSBAR_FUEL, (short)CurFuel);
+
+ int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0;
+ BroadcastProgress(PROGRESSBAR_SMELTING_CONFIRM, 200); // Post 1.8, Mojang requires a random packet with an ID of three and value of 200. Wat. Wat. Wat.
+ BroadcastProgress(PROGRESSBAR_SMELTING, (short)CurCook);
}
@@ -413,11 +364,13 @@ void cFurnaceEntity::SetIsCooking(bool a_IsCooking)
{
return;
}
-
m_IsCooking = a_IsCooking;
-
- // Light or extinguish the furnace:
- m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, m_IsCooking ? E_BLOCK_LIT_FURNACE : E_BLOCK_FURNACE, m_BlockMeta);
+
+ // Only light the furnace as it is extinguished only when the fuel runs out, not when cooking stops - handled in this::Tick()
+ if (m_IsCooking)
+ {
+ m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_LIT_FURNACE, m_BlockMeta);
+ }
}
diff --git a/src/BlockEntities/FurnaceEntity.h b/src/BlockEntities/FurnaceEntity.h
index ed3317af6..14dadbec8 100644
--- a/src/BlockEntities/FurnaceEntity.h
+++ b/src/BlockEntities/FurnaceEntity.h
@@ -38,7 +38,7 @@ public:
// tolua_end
- /// Constructor used for normal operation
+ /** Constructor used for normal operation */
cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World);
virtual ~cFurnaceEntity();
@@ -49,103 +49,117 @@ public:
virtual void SendTo(cClientHandle & a_Client) override;
virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void UsedBy(cPlayer * a_Player) override;
+ virtual void Destroy() override
+ {
+ m_IsDestroyed = true;
+ super::Destroy();
+ }
- /// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
+ /** Restarts cooking
+ Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active
+ Returns true if cooking */
bool ContinueCooking(void);
-
- void ResetCookTimer();
// tolua_begin
- /// Returns the item in the input slot
+ /** Returns the item in the input slot */
const cItem & GetInputSlot(void) const { return GetSlot(fsInput); }
- /// Returns the item in the fuel slot
+ /** Returns the item in the fuel slot */
const cItem & GetFuelSlot(void) const { return GetSlot(fsFuel); }
- /// Returns the item in the output slot
+ /** Returns the item in the output slot */
const cItem & GetOutputSlot(void) const { return GetSlot(fsOutput); }
- /// Sets the item in the input slot
+ /** Sets the item in the input slot */
void SetInputSlot(const cItem & a_Item) { SetSlot(fsInput, a_Item); }
- /// Sets the item in the fuel slot
+ /** Sets the item in the fuel slot */
void SetFuelSlot(const cItem & a_Item) { SetSlot(fsFuel, a_Item); }
- /// Sets the item in the output slot
+ /** Sets the item in the output slot */
void SetOutputSlot(const cItem & a_Item) { SetSlot(fsOutput, a_Item); }
- /// Returns the time that the current item has been cooking, in ticks
- int GetTimeCooked(void) const {return m_TimeCooked; }
+ /** Returns the time that the current item has been cooking, in ticks */
+ int GetTimeCooked(void) const { return m_TimeCooked; }
- /// Returns the time until the current item finishes cooking, in ticks
+ /** Returns the time until the current item finishes cooking, in ticks */
int GetCookTimeLeft(void) const { return m_NeedCookTime - m_TimeCooked; }
- /// Returns the time until the current fuel is depleted, in ticks
- int GetFuelBurnTimeLeft(void) const {return m_FuelBurnTime - m_TimeBurned; }
+ /** Returns the time until the current fuel is depleted, in ticks */
+ int GetFuelBurnTimeLeft(void) const { return m_FuelBurnTime - m_TimeBurned; }
- /// Returns true if there's time left before the current fuel is depleted
+ /** Returns true if there's time left before the current fuel is depleted */
bool HasFuelTimeLeft(void) const { return (GetFuelBurnTimeLeft() > 0); }
// tolua_end
- void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned) {m_FuelBurnTime = a_FuelBurnTime; m_TimeBurned = a_TimeBurned; }
- void SetCookTimes(int a_NeedCookTime, int a_TimeCooked) {m_NeedCookTime = a_NeedCookTime; m_TimeCooked = a_TimeCooked; }
+ void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned)
+ {
+ m_FuelBurnTime = a_FuelBurnTime;
+ m_TimeBurned = a_TimeBurned;
+ }
+
+ void SetCookTimes(int a_NeedCookTime, int a_TimeCooked)
+ {
+ m_NeedCookTime = a_NeedCookTime;
+ m_TimeCooked = a_TimeCooked;
+ }
protected:
-
- /// Block type of the block currently represented by this entity (changes when furnace lights up)
- BLOCKTYPE m_BlockType;
- /// Block meta of the block currently represented by this entity
+ /** Block meta of the block currently represented by this entity */
NIBBLETYPE m_BlockMeta;
- /// The recipe for the current input slot
+ /** The recipe for the current input slot */
const cFurnaceRecipe::cRecipe * m_CurrentRecipe;
- /// The item that is being smelted
+ /** The item that is being smelted */
cItem m_LastInput;
+
+ /** Set to true when the furnace entity has been destroyed to prevent the block being set again */
+ bool m_IsDestroyed;
- bool m_IsCooking; ///< Set to true if the furnace is cooking an item
-
- // All timers are in ticks
- int m_NeedCookTime; ///< Amount of time needed to fully cook current item
- int m_TimeCooked; ///< Amount of time that the current item has been cooking
- int m_FuelBurnTime; ///< Amount of time that the current fuel can burn (in total); zero if no fuel burning
- int m_TimeBurned; ///< Amount of time that the current fuel has been burning
-
- int m_LastProgressFuel; ///< Last value sent as the progress for the fuel
- int m_LastProgressCook; ///< Last value sent as the progress for the cooking
+ /** Set to true if the furnace is cooking an item */
+ bool m_IsCooking;
+ /** Amount of ticks needed to fully cook current item */
+ int m_NeedCookTime;
+
+ /** Amount of ticks that the current item has been cooking */
+ int m_TimeCooked;
+
+ /** Amount of ticks that the current fuel can burn (in total); zero if no fuel burning */
+ int m_FuelBurnTime;
+
+ /** Amount of ticks that the current fuel has been burning */
+ int m_TimeBurned;
- /// Sends the specified progressbar value to all clients of the window
- void BroadcastProgress(int a_ProgressbarID, short a_Value);
+ /** Sends the specified progressbar value to all clients of the window */
+ void BroadcastProgress(short a_ProgressbarID, short a_Value);
- /// One item finished cooking
+ /** One item finished cooking */
void FinishOne();
- /// Starts burning a new fuel, if possible
+ /** Starts burning a new fuel, if possible */
void BurnNewFuel(void);
- /// Updates the recipe, based on the current input
+ /** Updates the recipe, based on the current input */
void UpdateInput(void);
- /// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate
+ /** Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate */
void UpdateFuel(void);
- /// Called when the output slot changes
+ /** Called when the output slot changes */
void UpdateOutput(void);
- /// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned
- void UpdateIsCooking(void);
-
- /// Returns true if the input can be cooked into output and the item counts allow for another cooking operation
+ /** Returns true if the input can be cooked into output and the item counts allow for another cooking operation */
bool CanCookInputToOutput(void) const;
- /// Broadcasts progressbar updates, if needed
- void UpdateProgressBars(void);
+ /** Broadcasts progressbar updates, if needed */
+ void UpdateProgressBars(bool a_ForceUpdate = false);
- /// Sets the m_IsCooking variable, updates the furnace block type based on the value
+ /** Sets the m_IsCooking variable, updates the furnace block type based on the value */
void SetIsCooking(bool a_IsCooking);
// cItemGrid::cListener overrides: