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-rw-r--r--src/BlockEntities/BlockEntity.cpp2
-rw-r--r--src/BlockEntities/SkullEntity.cpp110
-rw-r--r--src/BlockEntities/SkullEntity.h79
3 files changed, 191 insertions, 0 deletions
diff --git a/src/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp
index 97b5c1a66..441f54a26 100644
--- a/src/BlockEntities/BlockEntity.cpp
+++ b/src/BlockEntities/BlockEntity.cpp
@@ -15,6 +15,7 @@
#include "JukeboxEntity.h"
#include "NoteEntity.h"
#include "SignEntity.h"
+#include "SkullEntity.h"
@@ -31,6 +32,7 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE
case E_BLOCK_ENDER_CHEST: return new cEnderChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
+ case E_BLOCK_HEAD: return new cSkullEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta, a_World);
case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_WALLSIGN: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
diff --git a/src/BlockEntities/SkullEntity.cpp b/src/BlockEntities/SkullEntity.cpp
new file mode 100644
index 000000000..3f3bc00ed
--- /dev/null
+++ b/src/BlockEntities/SkullEntity.cpp
@@ -0,0 +1,110 @@
+
+// SkullEntity.cpp
+
+// Implements the cSkullEntity class representing a single skull/head in the world
+
+#include "Globals.h"
+#include "json/json.h"
+#include "SkullEntity.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+cSkullEntity::cSkullEntity(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta, cWorld * a_World) :
+ super(E_BLOCK_HEAD, a_BlockX, a_BlockY, a_BlockZ, a_World),
+ //m_SkullType(static_cast<eSkullType>(a_BlockMeta)),
+ m_Owner("")
+{
+
+}
+
+
+
+
+
+void cSkullEntity::UsedBy(cPlayer * a_Player)
+{
+ UNUSED(a_Player);
+}
+
+
+
+
+
+void cSkullEntity::SetSkullType(const eSkullType & a_SkullType)
+{
+ if ((!m_Owner.empty()) && (a_SkullType != SKULL_TYPE_PLAYER))
+ {
+ m_Owner = "";
+ }
+ m_SkullType = a_SkullType;
+}
+
+
+
+
+
+void cSkullEntity::SetRotation(eSkullRotation a_Rotation)
+{
+ m_Rotation = a_Rotation;
+}
+
+
+
+
+
+void cSkullEntity::SetOwner(const AString & a_Owner)
+{
+ if ((a_Owner.length() > 16) || (m_SkullType != SKULL_TYPE_PLAYER))
+ {
+ return;
+ }
+ m_Owner = a_Owner;
+}
+
+
+
+
+
+void cSkullEntity::SendTo(cClientHandle & a_Client)
+{
+ a_Client.SendUpdateBlockEntity(*this);
+}
+
+
+
+
+
+bool cSkullEntity::LoadFromJson(const Json::Value & a_Value)
+{
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ m_SkullType = static_cast<eSkullType>(a_Value.get("SkullType", 0).asInt());
+ m_Rotation = static_cast<eSkullRotation>(a_Value.get("Rotation", 0).asInt());
+ m_Owner = a_Value.get("Owner", "").asString();
+
+ return true;
+}
+
+
+
+
+
+void cSkullEntity::SaveToJson(Json::Value & a_Value)
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ a_Value["SkullType"] = m_SkullType;
+ a_Value["Rotation"] = m_Rotation;
+ a_Value["Owner"] = m_Owner;
+}
+
+
+
+
diff --git a/src/BlockEntities/SkullEntity.h b/src/BlockEntities/SkullEntity.h
new file mode 100644
index 000000000..6f47c7d30
--- /dev/null
+++ b/src/BlockEntities/SkullEntity.h
@@ -0,0 +1,79 @@
+// SkullEntity.h
+
+// Declares the cSkullEntity class representing a single skull/head in the world
+
+
+
+
+
+#pragma once
+
+#include "BlockEntity.h"
+
+
+
+
+
+namespace Json
+{
+ class Value;
+}
+
+
+
+
+
+// tolua_begin
+
+class cSkullEntity :
+ public cBlockEntity
+{
+ typedef cBlockEntity super;
+
+public:
+
+ // tolua_end
+
+ /// Creates a new skull entity at the specified block coords. a_World may be NULL
+ cSkullEntity(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta, cWorld * a_World);
+
+ bool LoadFromJson( const Json::Value& a_Value );
+ virtual void SaveToJson(Json::Value& a_Value ) override;
+
+ // tolua_begin
+
+ /// Set the Skull Type
+ void SetSkullType(const eSkullType & a_SkullType);
+
+ /// Set the Rotation
+ void SetRotation(eSkullRotation a_Rotation);
+
+ // Set the Player Name for Player Skulls
+ void SetOwner(const AString & a_Owner);
+
+ /// Get the Skull Type
+ eSkullType GetSkullType(void) const { return m_SkullType; }
+
+ /// Get the Rotation
+ eSkullRotation GetRotation(void) const { return m_Rotation; }
+
+ /// Get the setted Player Name
+ AString GetOwner(void) const { return m_Owner; }
+
+ // tolua_end
+
+ virtual void UsedBy(cPlayer * a_Player) override;
+ virtual void SendTo(cClientHandle & a_Client) override;
+
+ static const char * GetClassStatic(void) { return "cSkullEntity"; }
+
+private:
+
+ eSkullType m_SkullType;
+ eSkullRotation m_Rotation;
+ AString m_Owner;
+} ; // tolua_export
+
+
+
+