diff options
Diffstat (limited to '')
-rw-r--r-- | src/BlockEntities/BlockEntity.cpp | 2 | ||||
-rw-r--r-- | src/BlockEntities/SkullEntity.cpp | 110 | ||||
-rw-r--r-- | src/BlockEntities/SkullEntity.h | 79 |
3 files changed, 191 insertions, 0 deletions
diff --git a/src/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp index 97b5c1a66..441f54a26 100644 --- a/src/BlockEntities/BlockEntity.cpp +++ b/src/BlockEntities/BlockEntity.cpp @@ -15,6 +15,7 @@ #include "JukeboxEntity.h" #include "NoteEntity.h" #include "SignEntity.h" +#include "SkullEntity.h" @@ -31,6 +32,7 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE case E_BLOCK_ENDER_CHEST: return new cEnderChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); + case E_BLOCK_HEAD: return new cSkullEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta, a_World); case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_WALLSIGN: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World); diff --git a/src/BlockEntities/SkullEntity.cpp b/src/BlockEntities/SkullEntity.cpp new file mode 100644 index 000000000..3f3bc00ed --- /dev/null +++ b/src/BlockEntities/SkullEntity.cpp @@ -0,0 +1,110 @@ + +// SkullEntity.cpp + +// Implements the cSkullEntity class representing a single skull/head in the world + +#include "Globals.h" +#include "json/json.h" +#include "SkullEntity.h" +#include "../Entities/Player.h" + + + + + +cSkullEntity::cSkullEntity(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta, cWorld * a_World) : + super(E_BLOCK_HEAD, a_BlockX, a_BlockY, a_BlockZ, a_World), + //m_SkullType(static_cast<eSkullType>(a_BlockMeta)), + m_Owner("") +{ + +} + + + + + +void cSkullEntity::UsedBy(cPlayer * a_Player) +{ + UNUSED(a_Player); +} + + + + + +void cSkullEntity::SetSkullType(const eSkullType & a_SkullType) +{ + if ((!m_Owner.empty()) && (a_SkullType != SKULL_TYPE_PLAYER)) + { + m_Owner = ""; + } + m_SkullType = a_SkullType; +} + + + + + +void cSkullEntity::SetRotation(eSkullRotation a_Rotation) +{ + m_Rotation = a_Rotation; +} + + + + + +void cSkullEntity::SetOwner(const AString & a_Owner) +{ + if ((a_Owner.length() > 16) || (m_SkullType != SKULL_TYPE_PLAYER)) + { + return; + } + m_Owner = a_Owner; +} + + + + + +void cSkullEntity::SendTo(cClientHandle & a_Client) +{ + a_Client.SendUpdateBlockEntity(*this); +} + + + + + +bool cSkullEntity::LoadFromJson(const Json::Value & a_Value) +{ + m_PosX = a_Value.get("x", 0).asInt(); + m_PosY = a_Value.get("y", 0).asInt(); + m_PosZ = a_Value.get("z", 0).asInt(); + + m_SkullType = static_cast<eSkullType>(a_Value.get("SkullType", 0).asInt()); + m_Rotation = static_cast<eSkullRotation>(a_Value.get("Rotation", 0).asInt()); + m_Owner = a_Value.get("Owner", "").asString(); + + return true; +} + + + + + +void cSkullEntity::SaveToJson(Json::Value & a_Value) +{ + a_Value["x"] = m_PosX; + a_Value["y"] = m_PosY; + a_Value["z"] = m_PosZ; + + a_Value["SkullType"] = m_SkullType; + a_Value["Rotation"] = m_Rotation; + a_Value["Owner"] = m_Owner; +} + + + + diff --git a/src/BlockEntities/SkullEntity.h b/src/BlockEntities/SkullEntity.h new file mode 100644 index 000000000..6f47c7d30 --- /dev/null +++ b/src/BlockEntities/SkullEntity.h @@ -0,0 +1,79 @@ +// SkullEntity.h + +// Declares the cSkullEntity class representing a single skull/head in the world + + + + + +#pragma once + +#include "BlockEntity.h" + + + + + +namespace Json +{ + class Value; +} + + + + + +// tolua_begin + +class cSkullEntity : + public cBlockEntity +{ + typedef cBlockEntity super; + +public: + + // tolua_end + + /// Creates a new skull entity at the specified block coords. a_World may be NULL + cSkullEntity(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta, cWorld * a_World); + + bool LoadFromJson( const Json::Value& a_Value ); + virtual void SaveToJson(Json::Value& a_Value ) override; + + // tolua_begin + + /// Set the Skull Type + void SetSkullType(const eSkullType & a_SkullType); + + /// Set the Rotation + void SetRotation(eSkullRotation a_Rotation); + + // Set the Player Name for Player Skulls + void SetOwner(const AString & a_Owner); + + /// Get the Skull Type + eSkullType GetSkullType(void) const { return m_SkullType; } + + /// Get the Rotation + eSkullRotation GetRotation(void) const { return m_Rotation; } + + /// Get the setted Player Name + AString GetOwner(void) const { return m_Owner; } + + // tolua_end + + virtual void UsedBy(cPlayer * a_Player) override; + virtual void SendTo(cClientHandle & a_Client) override; + + static const char * GetClassStatic(void) { return "cSkullEntity"; } + +private: + + eSkullType m_SkullType; + eSkullRotation m_Rotation; + AString m_Owner; +} ; // tolua_export + + + + |