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-rw-r--r--src/BlockEntities/BlockEntity.cpp9
-rw-r--r--src/BlockEntities/BlockEntity.h9
-rw-r--r--src/BlockEntities/ChestEntity.cpp260
-rw-r--r--src/BlockEntities/ChestEntity.h46
-rw-r--r--src/BlockEntities/HopperEntity.cpp118
5 files changed, 194 insertions, 248 deletions
diff --git a/src/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp
index 4b17f10a6..7c0660431 100644
--- a/src/BlockEntities/BlockEntity.cpp
+++ b/src/BlockEntities/BlockEntity.cpp
@@ -168,6 +168,15 @@ bool cBlockEntity::IsBlockEntityBlockType(const BLOCKTYPE a_BlockType)
+void cBlockEntity::OnAddToWorld(cWorld & a_World, cChunk & a_Chunk)
+{
+ m_World = &a_World;
+}
+
+
+
+
+
void cBlockEntity::OnRemoveFromWorld()
{
}
diff --git a/src/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h
index 3e9cf38e7..e13600e8c 100644
--- a/src/BlockEntities/BlockEntity.h
+++ b/src/BlockEntities/BlockEntity.h
@@ -51,12 +51,19 @@ public:
Returns nullptr for unknown block types. */
static OwnedBlockEntity CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World = nullptr);
+ /** Called when this block entity's associated block is destroyed.
+ It is guaranteed that this function is called before OnRemoveFromWorld. */
virtual void Destroy();
/** Returns true if the specified blocktype is supposed to have an associated block entity. */
static bool IsBlockEntityBlockType(BLOCKTYPE a_BlockType);
- /** Called when the block entity is removed from a world. */
+ /** Called when the block entity object is added to a world. */
+ virtual void OnAddToWorld(cWorld & a_World, cChunk & a_Chunk);
+
+ /** Called when the block entity object is removed from a world.
+ This occurs when the chunk it resides in is unloaded, or when the associated block is destroyed.
+ If it is the latter, Destroy() is guaranteed to be called first. */
virtual void OnRemoveFromWorld();
/** Sends the packet defining the block entity to the client specified.
diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp
index 3c80a7aa3..c2c31b30a 100644
--- a/src/BlockEntities/ChestEntity.cpp
+++ b/src/BlockEntities/ChestEntity.cpp
@@ -2,6 +2,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ChestEntity.h"
+#include "../Chunk.h"
#include "../BlockInfo.h"
#include "../Item.h"
#include "../Entities/Player.h"
@@ -18,167 +19,144 @@ cChestEntity::cChestEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector
m_NumActivePlayers(0),
m_Neighbour(nullptr)
{
- auto chunkCoord = cChunkDef::BlockToChunk(a_Pos);
- if (
- (m_World != nullptr) &&
- m_World->IsChunkValid(chunkCoord.m_ChunkX, chunkCoord.m_ChunkZ)
- )
+}
+
+
+
+
+
+cChestEntity & cChestEntity::GetPrimaryChest()
+{
+ if (m_Neighbour == nullptr)
{
- ScanNeighbours();
+ return *this;
}
+
+ // The primary chest should be the one with lesser X or Z coord:
+ return (
+ (m_Neighbour->GetPosX() < GetPosX()) ||
+ (m_Neighbour->GetPosZ() < GetPosZ())
+ ) ? *m_Neighbour : *this;
}
-void cChestEntity::CopyFrom(const cBlockEntity & a_Src)
+cChestEntity * cChestEntity::GetSecondaryChest()
{
- Super::CopyFrom(a_Src);
- auto & src = static_cast<const cChestEntity &>(a_Src);
- m_Contents.CopyFrom(src.m_Contents);
-
- // Reset the neighbor and player count, there's no sense in copying these:
- m_Neighbour = nullptr;
- m_NumActivePlayers = 0;
+ // If we're the primary, then our neighbour is the secondary, and vice versa:
+ return (&GetPrimaryChest() == this) ? m_Neighbour : this;
}
-void cChestEntity::OnRemoveFromWorld()
+bool cChestEntity::ScanNeighbour(cChunk & a_Chunk, Vector3i a_Position)
{
- if (m_Neighbour != nullptr)
+ const auto Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(a_Position);
+
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
- // Neighbour may share a window with us, force the window shut:
- m_Neighbour->DestroyWindow();
- m_Neighbour->m_Neighbour = nullptr;
+ // If a chest was in fact there, they'll find us when their chunk loads.
+ return false;
}
- DestroyWindow();
+ const auto BlockEntity = Chunk->GetBlockEntityRel(a_Position);
+
+ if ((BlockEntity == nullptr) || (BlockEntity->GetBlockType() != m_BlockType))
+ {
+ // Neighbouring block is not the same type of chest:
+ return false;
+ }
+
+ m_Neighbour = static_cast<cChestEntity *>(BlockEntity);
+ return true;
}
-void cChestEntity::SendTo(cClientHandle & a_Client)
+void cChestEntity::DestroyWindow()
{
- // Send a dummy "number of players with chest open" packet to make the chest visible:
- a_Client.SendBlockAction(m_Pos.x, m_Pos.y, m_Pos.z, 1, 0, m_BlockType);
+ const auto Window = GetWindow();
+ if (Window != nullptr)
+ {
+ Window->OwnerDestroyed();
+ }
}
-bool cChestEntity::UsedBy(cPlayer * a_Player)
+bool cChestEntity::IsBlocked()
{
- if (IsBlocked())
- {
- // Obstruction, don't open
- return true;
- }
+ return (
+ (GetPosY() < cChunkDef::Height - 1) &&
+ (
+ !cBlockInfo::IsTransparent(GetWorld()->GetBlock(GetPos().addedY(1))) ||
+ !cOcelot::IsCatSittingOnBlock(GetWorld(), Vector3d(GetPos()))
+ )
+ );
+}
- if (m_Neighbour == nullptr)
- {
- ScanNeighbours();
- }
- // The primary chest should be the one with lesser X or Z coord:
- cChestEntity * PrimaryChest = this;
- if (m_Neighbour != nullptr)
- {
- if (m_Neighbour->IsBlocked())
- {
- // Obstruction, don't open
- return true;
- }
- if (
- (m_Neighbour->GetPosX() > GetPosX()) ||
- (m_Neighbour->GetPosZ() > GetPosZ())
- )
- {
- PrimaryChest = m_Neighbour;
- }
- }
- if (m_BlockType == E_BLOCK_CHEST)
- {
- a_Player->GetStatManager().AddValue(Statistic::OpenChest);
- }
- else // E_BLOCK_TRAPPED_CHEST
- {
- a_Player->GetStatManager().AddValue(Statistic::TriggerTrappedChest);
- }
- // If the window is not created, open it anew:
- cWindow * Window = PrimaryChest->GetWindow();
- if (Window == nullptr)
+void cChestEntity::OpenNewWindow(void)
+{
+ if (m_Neighbour != nullptr)
{
- PrimaryChest->OpenNewWindow();
- Window = PrimaryChest->GetWindow();
- }
+ ASSERT(&GetPrimaryChest() == this); // Should only open windows for the primary chest.
- // Open the window for the player:
- if (Window != nullptr)
+ OpenWindow(new cChestWindow(this, m_Neighbour));
+ }
+ else
{
- if (a_Player->GetWindow() != Window)
- {
- a_Player->OpenWindow(*Window);
- }
+ // There is no chest neighbour, open a single-chest window:
+ OpenWindow(new cChestWindow(this));
}
-
- // This is rather a hack
- // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
- // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
- // The few false positives aren't much to worry about
- auto chunkCoords = cChunkDef::BlockToChunk(m_Pos);
- m_World->MarkChunkDirty(chunkCoords.m_ChunkX, chunkCoords.m_ChunkZ);
- return true;
}
-cChestEntity * cChestEntity::GetNeighbour()
+void cChestEntity::CopyFrom(const cBlockEntity & a_Src)
{
- return m_Neighbour;
+ Super::CopyFrom(a_Src);
+ auto & src = static_cast<const cChestEntity &>(a_Src);
+ m_Contents.CopyFrom(src.m_Contents);
+
+ // Reset the neighbor and player count, there's no sense in copying these:
+ m_Neighbour = nullptr;
+ m_NumActivePlayers = 0;
}
-void cChestEntity::ScanNeighbours()
+void cChestEntity::OnAddToWorld(cWorld & a_World, cChunk & a_Chunk)
{
- // Callback for finding neighbouring chest.
- auto FindNeighbour = [this](cBlockEntity & a_BlockEntity)
- {
- if (a_BlockEntity.GetBlockType() != m_BlockType)
- {
- // Neighboring block is not the same type of chest
- return false;
- }
-
- m_Neighbour = static_cast<cChestEntity *>(&a_BlockEntity);
- return true;
- };
+ Super::OnAddToWorld(a_World, a_Chunk);
// Scan horizontally adjacent blocks for any neighbouring chest of the same type:
if (
- m_World->DoWithBlockEntityAt(m_Pos.addedX(-1), FindNeighbour) ||
- m_World->DoWithBlockEntityAt(m_Pos.addedX(+1), FindNeighbour) ||
- m_World->DoWithBlockEntityAt(m_Pos.addedZ(-1), FindNeighbour) ||
- m_World->DoWithBlockEntityAt(m_Pos.addedX(+1), FindNeighbour)
+ const auto Position = GetRelPos();
+
+ ScanNeighbour(a_Chunk, Position.addedX(-1)) ||
+ ScanNeighbour(a_Chunk, Position.addedX(+1)) ||
+ ScanNeighbour(a_Chunk, Position.addedZ(-1)) ||
+ ScanNeighbour(a_Chunk, Position.addedZ(+1))
)
{
m_Neighbour->m_Neighbour = this;
- // Force neighbour's window shut. Does Mojang server do this or should a double window open?
- m_Neighbour->DestroyWindow();
+ m_Neighbour->DestroyWindow(); // Force neighbour's window shut. Does Mojang server do this or should a double window open?
}
}
@@ -186,49 +164,73 @@ void cChestEntity::ScanNeighbours()
-void cChestEntity::OpenNewWindow(void)
+void cChestEntity::OnRemoveFromWorld()
{
if (m_Neighbour != nullptr)
{
- ASSERT( // This should be the primary chest
- (m_Neighbour->GetPosX() < GetPosX()) ||
- (m_Neighbour->GetPosZ() < GetPosZ())
- );
- OpenWindow(new cChestWindow(this, m_Neighbour));
- }
- else
- {
- // There is no chest neighbour, open a single-chest window:
- OpenWindow(new cChestWindow(this));
+ // Neighbour may share a window with us, force the window shut:
+ m_Neighbour->DestroyWindow();
+ m_Neighbour->m_Neighbour = nullptr;
}
+
+ DestroyWindow();
}
-void cChestEntity::DestroyWindow()
+void cChestEntity::SendTo(cClientHandle & a_Client)
{
- const auto Window = GetWindow();
- if (Window != nullptr)
- {
- Window->OwnerDestroyed();
- }
+ a_Client.SendUpdateBlockEntity(*this);
}
-bool cChestEntity::IsBlocked()
+bool cChestEntity::UsedBy(cPlayer * a_Player)
{
- return (
- (GetPosY() < cChunkDef::Height - 1) &&
- (
- !cBlockInfo::IsTransparent(GetWorld()->GetBlock(GetPos().addedY(1))) ||
- !cOcelot::IsCatSittingOnBlock(GetWorld(), Vector3d(GetPos()))
- )
- );
+ if (IsBlocked())
+ {
+ // Obstruction, don't open
+ return true;
+ }
+
+ if ((m_Neighbour != nullptr) && m_Neighbour->IsBlocked())
+ {
+ return true;
+ }
+
+ if (m_BlockType == E_BLOCK_CHEST)
+ {
+ a_Player->GetStatManager().AddValue(Statistic::OpenChest);
+ }
+ else // E_BLOCK_TRAPPED_CHEST
+ {
+ a_Player->GetStatManager().AddValue(Statistic::TriggerTrappedChest);
+ }
+
+ auto & PrimaryChest = GetPrimaryChest();
+ cWindow * Window = PrimaryChest.GetWindow();
+
+ // If the window is not created, open it anew:
+ if (Window == nullptr)
+ {
+ PrimaryChest.OpenNewWindow();
+ Window = PrimaryChest.GetWindow();
+ }
+
+ // Open the window for the player:
+ if (Window != nullptr)
+ {
+ if (a_Player->GetWindow() != Window)
+ {
+ a_Player->OpenWindow(*Window);
+ }
+ }
+
+ return true;
}
@@ -239,11 +241,6 @@ void cChestEntity::OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum)
{
ASSERT(a_Grid == &m_Contents);
- if (m_World == nullptr)
- {
- return;
- }
-
// Have cBlockEntityWithItems update redstone and try to broadcast our window:
Super::OnSlotChanged(a_Grid, a_SlotNum);
@@ -259,9 +256,4 @@ void cChestEntity::OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum)
{
Window->BroadcastWholeWindow();
}
-
- m_World->MarkChunkDirty(GetChunkX(), GetChunkZ());
-
- // Notify comparators:
- m_World->WakeUpSimulators(m_Pos);
}
diff --git a/src/BlockEntities/ChestEntity.h b/src/BlockEntities/ChestEntity.h
index 02b182481..ee3c59b8b 100644
--- a/src/BlockEntities/ChestEntity.h
+++ b/src/BlockEntities/ChestEntity.h
@@ -34,32 +34,20 @@ public:
// tolua_end
- /** Constructor used for normal operation */
cChestEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World);
- // cBlockEntity overrides:
- virtual void CopyFrom(const cBlockEntity & a_Src) override;
- virtual void OnRemoveFromWorld() override;
- virtual void SendTo(cClientHandle & a_Client) override;
- virtual bool UsedBy(cPlayer * a_Player) override;
+ /** Gets the number of players who currently have this chest open */
+ int GetNumberOfPlayers(void) const { return m_NumActivePlayers; }
- /** Search horizontally adjacent blocks for neighbouring chests of the same type and links them together. */
- void ScanNeighbours();
+ /** Returns the associated primary chest. */
+ cChestEntity & GetPrimaryChest();
- /** Returns the value of m_Neighbour. */
- cChestEntity * GetNeighbour();
+ /** Returns the associated secondary chest, if any. */
+ cChestEntity * GetSecondaryChest();
- /** Opens a new chest window where this is the primary chest and any neighbour is the secondary. */
- void OpenNewWindow();
-
- /** Forces any players to close the owned window. */
- void DestroyWindow();
-
- /** Returns true if the chest should not be accessible by players. */
- bool IsBlocked();
-
- /** Gets the number of players who currently have this chest open */
- int GetNumberOfPlayers(void) const { return m_NumActivePlayers; }
+ /** Search the given horizontally adjacent relative position for a neighbouring chest of the same type.
+ If found, links them together with ourselves and returns true. */
+ bool ScanNeighbour(cChunk & a_Chunk, Vector3i a_Position);
/** Sets the number of players who currently have this chest open */
void SetNumberOfPlayers(int a_NumActivePlayers) { m_NumActivePlayers = a_NumActivePlayers; }
@@ -72,6 +60,22 @@ private:
/** Neighbouring chest that links to form a double chest */
cChestEntity * m_Neighbour;
+ /** Forces any players to close the owned window. */
+ void DestroyWindow();
+
+ /** Returns true if the chest should not be accessible by players. */
+ bool IsBlocked();
+
+ /** Opens a new chest window where this is the primary chest and any neighbour is the secondary. */
+ void OpenNewWindow();
+
+ // cBlockEntity overrides:
+ virtual void CopyFrom(const cBlockEntity & a_Src) override;
+ virtual void OnAddToWorld(cWorld & a_World, cChunk & a_Chunk) override;
+ virtual void OnRemoveFromWorld() override;
+ virtual void SendTo(cClientHandle & a_Client) override;
+ virtual bool UsedBy(cPlayer * a_Player) override;
+
/** cItemGrid::cListener overrides: */
virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) override;
} ; // tolua_export
diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp
index 5b273b13c..82e07f6a0 100644
--- a/src/BlockEntities/HopperEntity.cpp
+++ b/src/BlockEntities/HopperEntity.cpp
@@ -132,12 +132,6 @@ bool cHopperEntity::UsedBy(cPlayer * a_Player)
}
}
- // This is rather a hack
- // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
- // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
- // The few false positives aren't much to worry about
- cChunkCoords ChunkPos = cChunkDef::BlockToChunk(GetPos());
- m_World->MarkChunkDirty(ChunkPos.m_ChunkX, ChunkPos.m_ChunkZ);
return true;
}
@@ -172,15 +166,15 @@ bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, const cTickTimeLong a_CurrentT
bool res = false;
switch (a_Chunk.GetBlock(GetRelPos().addedY(1)))
{
- case E_BLOCK_TRAPPED_CHEST:
case E_BLOCK_CHEST:
+ case E_BLOCK_TRAPPED_CHEST:
{
// Chests have special handling because of double-chests
res = MoveItemsFromChest(a_Chunk);
break;
}
- case E_BLOCK_LIT_FURNACE:
case E_BLOCK_FURNACE:
+ case E_BLOCK_LIT_FURNACE:
{
// Furnaces have special handling because only the output and leftover fuel buckets shall be moved
res = MoveItemsFromFurnace(a_Chunk);
@@ -331,15 +325,15 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, const cTickTimeLong a_Current
auto absCoord = destChunk->RelativeToAbsolute(relCoord);
switch (destChunk->GetBlock(relCoord))
{
- case E_BLOCK_TRAPPED_CHEST:
case E_BLOCK_CHEST:
+ case E_BLOCK_TRAPPED_CHEST:
{
// Chests have special handling because of double-chests
res = MoveItemsToChest(*destChunk, absCoord);
break;
}
- case E_BLOCK_LIT_FURNACE:
case E_BLOCK_FURNACE:
+ case E_BLOCK_LIT_FURNACE:
{
// Furnaces have special handling because of the direction-to-slot relation
res = MoveItemsToFurnace(*destChunk, absCoord, meta);
@@ -375,52 +369,22 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, const cTickTimeLong a_Current
bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
{
- auto ChestPos = GetPos().addedY(1);
- auto MainChest = static_cast<cChestEntity *>(a_Chunk.GetBlockEntity(ChestPos));
- if (MainChest == nullptr)
+ const auto ConnectedBlockEntity = a_Chunk.GetBlockEntityRel(GetRelPos().addedY(1));
+
+ if (ConnectedBlockEntity == nullptr)
{
- FLOGWARNING("{0}: A chest entity was not found where expected, at {1}", __FUNCTION__, ChestPos);
return false;
}
- auto SideChest = MainChest->GetNeighbour();
- if (SideChest == nullptr)
- {
- if (MoveItemsFromGrid(*MainChest))
- {
- return true;
- }
- }
- else
+
+ const auto ConnectedChest = static_cast<cChestEntity *>(ConnectedBlockEntity);
+
+ if (MoveItemsFromGrid(ConnectedChest->GetPrimaryChest()))
{
- auto SideAbsCoords = SideChest->GetPos();
- // the "primary" chest is the one with the higher z or x value
- if (SideAbsCoords.z > ChestPos.z || SideAbsCoords.x > ChestPos.x)
- {
- // side is "primary" so pull from it first
- if (MoveItemsFromGrid(*SideChest))
- {
- return true;
- }
- // main is secondary, pull from next
- if (MoveItemsFromGrid(*MainChest))
- {
- return true;
- }
- }
- else
- {
- if (MoveItemsFromGrid(*MainChest))
- {
- return true;
- }
- if (MoveItemsFromGrid(*SideChest))
- {
- return true;
- }
- }
+ return true;
}
- // The chest was empty
- return false;
+
+ const auto SecondaryChest = ConnectedChest->GetSecondaryChest();
+ return (SecondaryChest != nullptr) && MoveItemsFromGrid(*SecondaryChest);
}
@@ -529,48 +493,22 @@ bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_Sl
bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, Vector3i a_Coords)
{
- // Try the chest directly connected to the hopper:
- auto ConnectedChest = static_cast<cChestEntity *>(a_Chunk.GetBlockEntity(a_Coords));
- if (ConnectedChest == nullptr)
+ const auto ConnectedBlockEntity = a_Chunk.GetBlockEntity(a_Coords);
+
+ if (ConnectedBlockEntity == nullptr)
{
- FLOGWARNING("{0}: A chest entity was not found where expected, at {1}", __FUNCTION__, a_Coords);
return false;
}
- auto SideChest = ConnectedChest->GetNeighbour();
- if (SideChest == nullptr)
- {
- if (MoveItemsToGrid(*ConnectedChest))
- {
- return true;
- }
- }
- else
+
+ const auto ConnectedChest = static_cast<cChestEntity *>(ConnectedBlockEntity);
+
+ if (MoveItemsToGrid(ConnectedChest->GetPrimaryChest()))
{
- auto SideAbsCoords = SideChest->GetPos();
- if (SideAbsCoords.z > a_Coords.z || SideAbsCoords.x > a_Coords.x)
- {
- if (MoveItemsToGrid(*SideChest))
- {
- return true;
- }
- if (MoveItemsToGrid(*ConnectedChest))
- {
- return true;
- }
- }
- else
- {
- if (MoveItemsToGrid(*ConnectedChest))
- {
- return true;
- }
- if (MoveItemsToGrid(*SideChest))
- {
- return true;
- }
- }
+ return true;
}
- return false;
+
+ const auto SecondaryChest = ConnectedChest->GetSecondaryChest();
+ return (SecondaryChest != nullptr) && MoveItemsToGrid(*SecondaryChest);
}
@@ -661,7 +599,3 @@ bool cHopperEntity::MoveItemsToSlot(cBlockEntityWithItems & a_Entity, int a_DstS
return false;
}
}
-
-
-
-