diff options
Diffstat (limited to 'src/BlockEntities')
-rw-r--r-- | src/BlockEntities/CommandBlockEntity.h | 7 | ||||
-rw-r--r-- | src/BlockEntities/DispenserEntity.cpp | 2 | ||||
-rw-r--r-- | src/BlockEntities/RedstonePoweredEntity.h | 2 |
3 files changed, 6 insertions, 5 deletions
diff --git a/src/BlockEntities/CommandBlockEntity.h b/src/BlockEntities/CommandBlockEntity.h index d02bf7d7b..22cd44322 100644 --- a/src/BlockEntities/CommandBlockEntity.h +++ b/src/BlockEntities/CommandBlockEntity.h @@ -10,7 +10,7 @@ #pragma once #include "BlockEntity.h" - +#include "RedstonePoweredEntity.h" @@ -27,7 +27,8 @@ namespace Json // tolua_begin class cCommandBlockEntity : - public cBlockEntity + public cBlockEntity, + public cRedstonePoweredEntity { typedef cBlockEntity super; @@ -52,7 +53,7 @@ public: // tolua_begin /// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate - void SetRedstonePower(bool a_IsPowered); + virtual void SetRedstonePower(bool a_IsPowered) override; /// Sets the command block to execute a command in the next tick void Activate(void); diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp index c02c68afa..d3c06653f 100644 --- a/src/BlockEntities/DispenserEntity.cpp +++ b/src/BlockEntities/DispenserEntity.cpp @@ -109,7 +109,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) { double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width); double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width); - if (m_World->SpawnMob(MobX, DispY, MobZ, (cMonster::eType)m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0) + if (m_World->SpawnMob(MobX, DispY, MobZ, (eMonsterType)m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0) { m_Contents.ChangeSlotCount(a_SlotNum, -1); } diff --git a/src/BlockEntities/RedstonePoweredEntity.h b/src/BlockEntities/RedstonePoweredEntity.h index f11df4fc4..eac4e35d4 100644 --- a/src/BlockEntities/RedstonePoweredEntity.h +++ b/src/BlockEntities/RedstonePoweredEntity.h @@ -6,7 +6,7 @@ class cRedstonePoweredEntity { public: - virtual ~cRedstonePoweredEntity() {}; + virtual ~cRedstonePoweredEntity() {} /// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate virtual void SetRedstonePower(bool a_IsPowered) = 0; |