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-rw-r--r--src/BlockEntities/DispenserEntity.cpp41
-rw-r--r--src/BlockEntities/DispenserEntity.h19
2 files changed, 30 insertions, 30 deletions
diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp
index 97e25ca6d..c02c68afa 100644
--- a/src/BlockEntities/DispenserEntity.cpp
+++ b/src/BlockEntities/DispenserEntity.cpp
@@ -150,31 +150,27 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
{
SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkFireCharge, GetShootVector(Meta) * 20);
m_Contents.ChangeSlotCount(a_SlotNum, -1);
-
break;
}
case E_ITEM_ARROW:
{
- SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkArrow, GetShootVector(Meta) * 20);
+ SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkArrow, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0));
m_Contents.ChangeSlotCount(a_SlotNum, -1);
-
break;
}
case E_ITEM_SNOWBALL:
{
- SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkSnowball, GetShootVector(Meta) * 20);
+ SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkSnowball, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0));
m_Contents.ChangeSlotCount(a_SlotNum, -1);
-
break;
}
case E_ITEM_EGG:
{
- SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkEgg, GetShootVector(Meta) * 20);
+ SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkEgg, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0));
m_Contents.ChangeSlotCount(a_SlotNum, -1);
-
break;
}
@@ -194,31 +190,30 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
-void cDispenserEntity::SpawnProjectileFromDispenser(int & a_BlockX, int & a_BlockY, int & a_BlockZ, cProjectileEntity::eKind a_Kind, Vector3d a_ShootVector)
-{
- if (a_Kind != cProjectileEntity::pkFireCharge)
- {
- a_ShootVector.y = a_ShootVector.y + 1;
- }
- m_World->CreateProjectile((double) a_BlockX + 0.5, (double) a_BlockY + 0.5, (double) a_BlockZ + 0.5, a_Kind, NULL, NULL, &a_ShootVector);
+
+void cDispenserEntity::SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_ShootVector)
+{
+ m_World->CreateProjectile((double)a_BlockX + 0.5, (double)a_BlockY + 0.5, (double)a_BlockZ + 0.5, a_Kind, NULL, NULL, &a_ShootVector);
}
-Vector3d cDispenserEntity::GetShootVector(NIBBLETYPE & a_Meta)
-{
- switch(a_Meta)
- {
- case E_META_DROPSPENSER_FACING_YP: return Vector3d( 0, 1, 0); // UP
- case E_META_DROPSPENSER_FACING_YM: return Vector3d( 0, -1, 0); // DOWN
- case E_META_DROPSPENSER_FACING_XM: return Vector3d(-1, 0, 0); // WEST
- case E_META_DROPSPENSER_FACING_XP: return Vector3d( 1, 0, 0); // EAST
+
+Vector3d cDispenserEntity::GetShootVector(NIBBLETYPE a_Meta)
+{
+ switch (a_Meta)
+ {
+ case E_META_DROPSPENSER_FACING_YP: return Vector3d( 0, 1, 0);
+ case E_META_DROPSPENSER_FACING_YM: return Vector3d( 0, -1, 0);
+ case E_META_DROPSPENSER_FACING_XM: return Vector3d(-1, 0, 0);
+ case E_META_DROPSPENSER_FACING_XP: return Vector3d( 1, 0, 0);
case E_META_DROPSPENSER_FACING_ZM: return Vector3d( 0, 0, -1);
case E_META_DROPSPENSER_FACING_ZP: return Vector3d( 0, 0, 1);
}
-
+ LOGWARNING("Unhandled dispenser meta: %d", a_Meta);
+ ASSERT(!"Unhandled dispenser facing");
return Vector3d(0, 1, 0);
}
diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h
index 9410a1129..b33d08342 100644
--- a/src/BlockEntities/DispenserEntity.h
+++ b/src/BlockEntities/DispenserEntity.h
@@ -17,25 +17,30 @@ public:
// tolua_end
- /// Constructor used for normal operation
+ /** Constructor used for normal operation */
cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
static const char * GetClassStatic(void) { return "cDispenserEntity"; }
- /** Spawns a projectile of the given kind in front of the dispenser */
- void SpawnProjectileFromDispenser(int & a_BlockX, int & a_BlockY, int & a_BlockZ, cProjectileEntity::eKind a_Kind, Vector3d a_ShootVector);
+ // tolua_begin
+
+ /** Spawns a projectile of the given kind in front of the dispenser with the specified speed. */
+ void SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_Speed);
- /** Returns how to aim the projectile */
- Vector3d GetShootVector(NIBBLETYPE & a_Meta);
+ /** Returns a unit vector in the cardinal direction of where the dispenser is facing. */
+ Vector3d GetShootVector(NIBBLETYPE a_Meta);
+
+ // tolua_end
private:
// cDropSpenser overrides:
virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
- /// If such a bucket can fit, adds it to m_Contents and returns true
+ /** If such a bucket can fit, adds it to m_Contents and returns true */
bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType);
- /// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true
+ /** If the a_BlockInFront can be washed away by liquid and the empty bucket can fit,
+ does the m_Contents processing and returns true. Returns false otherwise. */
bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum);
} ; // tolua_export