diff options
Diffstat (limited to 'src/BlockEntities')
-rw-r--r-- | src/BlockEntities/DispenserEntity.cpp | 107 | ||||
-rw-r--r-- | src/BlockEntities/DispenserEntity.h | 15 |
2 files changed, 95 insertions, 27 deletions
diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp index 2a32f69d9..7257513df 100644 --- a/src/BlockEntities/DispenserEntity.cpp +++ b/src/BlockEntities/DispenserEntity.cpp @@ -6,8 +6,10 @@ #include "../Simulator/FluidSimulator.h" #include "../Chunk.h" - - +#include "../World.h" +#include "../Entities/ArrowEntity.h" +#include "../Entities/FireChargeEntity.h" +#include "../Matrix4.h" cDispenserEntity::cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : @@ -69,7 +71,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) } break; } // E_ITEM_BUCKET - + case E_ITEM_WATER_BUCKET: { LOGD("Dispensing water bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock); @@ -83,7 +85,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) } break; } - + case E_ITEM_LAVA_BUCKET: { LOGD("Dispensing lava bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock); @@ -97,7 +99,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) } break; } - + case E_ITEM_SPAWN_EGG: { double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width); @@ -108,7 +110,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) } break; } - + case E_BLOCK_TNT: { // Spawn a primed TNT entity, if space allows: @@ -128,7 +130,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR) { DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_FIRE, 0); - + bool ItemBroke = m_Contents.DamageItem(a_SlotNum, 1); if (ItemBroke) @@ -138,13 +140,63 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) } break; } - + case E_ITEM_FIRE_CHARGE: { - // TODO: Spawn fireball entity + Vector3d Speed = GetProjectileLookVector(a_Chunk); + + double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width); + double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width); + + + cFireChargeEntity* fireCharge = new cFireChargeEntity(NULL /*was this*/, MobX, (double) DispY + 0.3, MobZ, Speed); + + + if (fireCharge == NULL) + { + break; + } + if (!fireCharge->Initialize(m_World)) + { + + delete fireCharge; + break; + } + m_World->BroadcastSpawnEntity(*fireCharge); + + m_Contents.ChangeSlotCount(a_SlotNum, -1); + + break; + } + + case E_ITEM_ARROW: + { + Vector3d Speed = GetProjectileLookVector(a_Chunk); + + double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width); + double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width); + + + cArrowEntity* Arrow = new cArrowEntity(NULL /*was this*/, MobX, (double) DispY + 0.3, MobZ, Speed); + + + if (Arrow == NULL) + { + break; + } + if (!Arrow->Initialize(m_World)) + { + + delete Arrow; + break; + } + m_World->BroadcastSpawnEntity(*Arrow); + + m_Contents.ChangeSlotCount(a_SlotNum, -1); + break; } - + default: { DropFromSlot(a_Chunk, a_SlotNum); @@ -154,8 +206,29 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) } +Vector3d cDispenserEntity::GetProjectileLookVector(cChunk & a_Chunk) +{ + NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ); + int Direction = 0; + switch (Meta) + { + case E_META_DROPSPENSER_FACING_YP: Direction = 0; break; // YP & YM don't have associated smoke dirs, just do 4 (centre of block) + case E_META_DROPSPENSER_FACING_YM: Direction = 0; break; + case E_META_DROPSPENSER_FACING_XM: Direction = 90; break; // WEST + case E_META_DROPSPENSER_FACING_XP: Direction = 270; break; // EAST + case E_META_DROPSPENSER_FACING_ZM: Direction = 180; break; + case E_META_DROPSPENSER_FACING_ZP: Direction = 0; break; + } + + Matrix4d m; + m.Init(Vector3d(), 0, Direction, 0); + Vector3d Look = m.Transform(Vector3d(0, 0, 1)); + Vector3d Speed = Look * 20; + Speed.y = Speed.y + 1; + return Speed; +} bool cDispenserEntity::ScoopUpLiquid(int a_SlotNum, short a_BucketItemType) @@ -167,14 +240,14 @@ bool cDispenserEntity::ScoopUpLiquid(int a_SlotNum, short a_BucketItemType) m_Contents.SetSlot(a_SlotNum, LiquidBucket); return true; } - + // There are stacked buckets at the selected slot, see if a full bucket will fit somewhere else if (m_Contents.HowManyCanFit(LiquidBucket) < 1) { // Cannot fit into m_Contents return false; } - + m_Contents.ChangeSlotCount(a_SlotNum, -1); m_Contents.AddItem(LiquidBucket); return true; @@ -195,7 +268,7 @@ bool cDispenserEntity::EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum // Not a suitable block in front return false; } - + cItem EmptyBucket(E_ITEM_BUCKET, 1); if (m_Contents.GetSlot(a_SlotNum).m_ItemCount == 1) { @@ -203,20 +276,16 @@ bool cDispenserEntity::EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum m_Contents.SetSlot(a_SlotNum, EmptyBucket); return true; } - + // There are full buckets stacked at this slot, check if we can fit in the empty bucket if (m_Contents.HowManyCanFit(EmptyBucket) < 1) { // The empty bucket wouldn't fit into m_Contents return false; } - + // The empty bucket fits in, remove one full bucket and add the empty one m_Contents.ChangeSlotCount(a_SlotNum, -1); m_Contents.AddItem(EmptyBucket); return true; } - - - - diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h index fdfe4e5b4..02a34be37 100644 --- a/src/BlockEntities/DispenserEntity.h +++ b/src/BlockEntities/DispenserEntity.h @@ -12,11 +12,11 @@ class cDispenserEntity : public cDropSpenserEntity { typedef cDropSpenserEntity super; - + public: // tolua_end - + /// Constructor used for normal operation cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); @@ -25,14 +25,13 @@ public: private: // cDropSpenser overrides: virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override; - + /// If such a bucket can fit, adds it to m_Contents and returns true bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType); - + + // Returns how to aim the projectile + Vector3d GetProjectileLookVector(cChunk & a_Chunk); + /// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum); } ; // tolua_export - - - - |