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-rw-r--r--src/BlockEntities/SkullEntity.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/BlockEntities/SkullEntity.h b/src/BlockEntities/SkullEntity.h
index ffd84465f..3dc355623 100644
--- a/src/BlockEntities/SkullEntity.h
+++ b/src/BlockEntities/SkullEntity.h
@@ -34,7 +34,7 @@ public:
// tolua_end
- /// Creates a new skull entity at the specified block coords. a_World may be NULL
+ /** Creates a new skull entity at the specified block coords. a_World may be NULL */
cSkullEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
bool LoadFromJson( const Json::Value& a_Value );
@@ -42,22 +42,22 @@ public:
// tolua_begin
- /// Set the Skull Type
+ /** Set the Skull Type */
void SetSkullType(const eSkullType & a_SkullType);
- /// Set the Rotation
+ /** Set the Rotation */
void SetRotation(eSkullRotation a_Rotation);
- // Set the Player Name for Player Skulls
+ /** Set the Player Name for Player Skull */
void SetOwner(const AString & a_Owner);
- /// Get the Skull Type
+ /** Get the Skull Type */
eSkullType GetSkullType(void) const { return m_SkullType; }
- /// Get the Rotation
+ /** Get the Rotation */
eSkullRotation GetRotation(void) const { return m_Rotation; }
- /// Get the setted Player Name
+ /** Get the setted Player Name */
AString GetOwner(void) const { return m_Owner; }
// tolua_end