summaryrefslogtreecommitdiffstats
path: root/src/BlockEntities
diff options
context:
space:
mode:
Diffstat (limited to 'src/BlockEntities')
-rw-r--r--src/BlockEntities/BeaconEntity.cpp10
-rw-r--r--src/BlockEntities/BeaconEntity.h2
-rw-r--r--src/BlockEntities/BlockEntity.cpp2
-rw-r--r--src/BlockEntities/BlockEntity.h35
-rw-r--r--src/BlockEntities/BlockEntityWithItems.h10
-rw-r--r--src/BlockEntities/ChestEntity.cpp6
-rw-r--r--src/BlockEntities/ChestEntity.h4
-rw-r--r--src/BlockEntities/CommandBlockEntity.cpp2
-rw-r--r--src/BlockEntities/CommandBlockEntity.h2
-rw-r--r--src/BlockEntities/DispenserEntity.cpp9
-rw-r--r--src/BlockEntities/DispenserEntity.h4
-rw-r--r--src/BlockEntities/DropSpenserEntity.cpp6
-rw-r--r--src/BlockEntities/DropSpenserEntity.h4
-rw-r--r--src/BlockEntities/DropperEntity.h4
-rw-r--r--src/BlockEntities/EnderChestEntity.cpp6
-rw-r--r--src/BlockEntities/EnderChestEntity.h4
-rw-r--r--src/BlockEntities/FlowerPotEntity.cpp12
-rw-r--r--src/BlockEntities/FlowerPotEntity.h6
-rw-r--r--src/BlockEntities/FurnaceEntity.cpp184
-rw-r--r--src/BlockEntities/FurnaceEntity.h114
-rw-r--r--src/BlockEntities/HopperEntity.cpp90
-rw-r--r--src/BlockEntities/HopperEntity.h4
-rw-r--r--src/BlockEntities/JukeboxEntity.cpp6
-rw-r--r--src/BlockEntities/JukeboxEntity.h4
-rw-r--r--src/BlockEntities/MobHeadEntity.h6
-rw-r--r--src/BlockEntities/NoteEntity.h6
-rw-r--r--src/BlockEntities/SignEntity.cpp8
-rw-r--r--src/BlockEntities/SignEntity.h6
28 files changed, 269 insertions, 287 deletions
diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp
index 02f45a097..85819446c 100644
--- a/src/BlockEntities/BeaconEntity.cpp
+++ b/src/BlockEntities/BeaconEntity.cpp
@@ -97,7 +97,7 @@ bool cBeaconEntity::SetPrimaryEffect(cEntityEffect::eType a_Effect)
m_PrimaryEffect = a_Effect;
// Send window update:
- if (GetWindow() != NULL)
+ if (GetWindow() != nullptr)
{
GetWindow()->SetProperty(1, m_PrimaryEffect);
}
@@ -119,7 +119,7 @@ bool cBeaconEntity::SetSecondaryEffect(cEntityEffect::eType a_Effect)
m_SecondaryEffect = a_Effect;
// Send window update:
- if (GetWindow() != NULL)
+ if (GetWindow() != nullptr)
{
GetWindow()->SetProperty(2, m_SecondaryEffect);
}
@@ -184,7 +184,7 @@ void cBeaconEntity::UpdateBeacon(void)
if (m_BeaconLevel != OldBeaconLevel)
{
// Send window update:
- if (GetWindow() != NULL)
+ if (GetWindow() != nullptr)
{
GetWindow()->SetProperty(0, m_BeaconLevel);
}
@@ -283,13 +283,13 @@ bool cBeaconEntity::Tick(float a_Dt, cChunk & a_Chunk)
void cBeaconEntity::UsedBy(cPlayer * a_Player)
{
cWindow * Window = GetWindow();
- if (Window == NULL)
+ if (Window == nullptr)
{
OpenWindow(new cBeaconWindow(m_PosX, m_PosY, m_PosZ, this));
Window = GetWindow();
}
- if (Window != NULL)
+ if (Window != nullptr)
{
// if (a_Player->GetWindow() != Window)
// -> Because mojang doesn't send a 'close window' packet when you click the cancel button in the beacon inventory ...
diff --git a/src/BlockEntities/BeaconEntity.h b/src/BlockEntities/BeaconEntity.h
index 8c2dad254..d1db3a68f 100644
--- a/src/BlockEntities/BeaconEntity.h
+++ b/src/BlockEntities/BeaconEntity.h
@@ -32,6 +32,8 @@ class cBeaconEntity :
public:
// tolua_end
+ BLOCKENTITY_PROTODEF(cBeaconEntity);
+
cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
// cBlockEntity overrides:
diff --git a/src/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp
index 05ad03a3d..3d96e891e 100644
--- a/src/BlockEntities/BlockEntity.cpp
+++ b/src/BlockEntities/BlockEntity.cpp
@@ -48,7 +48,7 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE
__FUNCTION__, a_BlockType, ItemTypeToString(a_BlockType).c_str()
);
ASSERT(!"Requesting creation of an unknown block entity");
- return NULL;
+ return nullptr;
}
diff --git a/src/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h
index 54ab40f3e..ffd6ee856 100644
--- a/src/BlockEntities/BlockEntity.h
+++ b/src/BlockEntities/BlockEntity.h
@@ -5,6 +5,28 @@
+/** Place this macro in the declaration of each cBlockEntity descendant. */
+#define BLOCKENTITY_PROTODEF(classname) \
+ virtual bool IsA(const char * a_ClassName) const override \
+ { \
+ return ((strcmp(a_ClassName, #classname) == 0) || super::IsA(a_ClassName)); \
+ } \
+ virtual const char * GetClass(void) const override \
+ { \
+ return #classname; \
+ } \
+ static const char * GetClassStatic(void) \
+ { \
+ return #classname; \
+ } \
+ virtual const char * GetParentClass(void) const override \
+ { \
+ return super::GetClass(); \
+ }
+
+
+
+
namespace Json
{
@@ -48,13 +70,22 @@ public:
/// Creates a new block entity for the specified block type
/// If a_World is valid, then the entity is created bound to that world
- /// Returns NULL for unknown block types
- static cBlockEntity * CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World = NULL);
+ /// Returns nullptr for unknown block types
+ static cBlockEntity * CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World = nullptr);
static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates
{
return "cBlockEntity";
}
+
+ /** Returns true if the object is the specified class, or its descendant. */
+ virtual bool IsA(const char * a_ClassName) const { return (strcmp(a_ClassName, "cBlockEntity") == 0); }
+
+ /** Returns the name of the tompost class (the most descendant). Used for Lua bindings to push the correct object type. */
+ virtual const char * GetClass(void) const { return GetClassStatic(); }
+
+ /** Returns the name of the parent class, or empty string if no parent class. */
+ virtual const char * GetParentClass(void) const { return ""; }
// tolua_begin
diff --git a/src/BlockEntities/BlockEntityWithItems.h b/src/BlockEntities/BlockEntityWithItems.h
index 00173cbcb..8c7d4749b 100644
--- a/src/BlockEntities/BlockEntityWithItems.h
+++ b/src/BlockEntities/BlockEntityWithItems.h
@@ -25,10 +25,12 @@ class cBlockEntityWithItems :
public cBlockEntityWindowOwner
{
typedef cBlockEntity super;
-
+
public:
// tolua_end
+ BLOCKENTITY_PROTODEF(cBlockEntityWithItems);
+
cBlockEntityWithItems(
BLOCKTYPE a_BlockType, // Type of the block that the entity represents
int a_BlockX, int a_BlockY, int a_BlockZ, // Position of the block entity
@@ -45,7 +47,7 @@ public:
virtual void Destroy(void) override
{
// Drop the contents as pickups:
- ASSERT(m_World != NULL);
+ ASSERT(m_World != nullptr);
cItems Pickups;
m_Contents.CopyToItems(Pickups);
m_Contents.Clear();
@@ -76,9 +78,9 @@ protected:
{
UNUSED(a_SlotNum);
ASSERT(a_Grid == &m_Contents);
- if (m_World != NULL)
+ if (m_World != nullptr)
{
- if (GetWindow() != NULL)
+ if (GetWindow() != nullptr)
{
GetWindow()->BroadcastWholeWindow();
}
diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp
index 19d88b646..0cd9c66e0 100644
--- a/src/BlockEntities/ChestEntity.cpp
+++ b/src/BlockEntities/ChestEntity.cpp
@@ -23,7 +23,7 @@ cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_
cChestEntity::~cChestEntity()
{
cWindow * Window = GetWindow();
- if (Window != NULL)
+ if (Window != nullptr)
{
Window->OwnerDestroyed();
}
@@ -49,14 +49,14 @@ void cChestEntity::UsedBy(cPlayer * a_Player)
{
// If the window is not created, open it anew:
cWindow * Window = GetWindow();
- if (Window == NULL)
+ if (Window == nullptr)
{
OpenNewWindow();
Window = GetWindow();
}
// Open the window for the player:
- if (Window != NULL)
+ if (Window != nullptr)
{
if (a_Player->GetWindow() != Window)
{
diff --git a/src/BlockEntities/ChestEntity.h b/src/BlockEntities/ChestEntity.h
index af5d851a8..09fffb923 100644
--- a/src/BlockEntities/ChestEntity.h
+++ b/src/BlockEntities/ChestEntity.h
@@ -33,13 +33,13 @@ public:
// tolua_end
+ BLOCKENTITY_PROTODEF(cChestEntity);
+
/** Constructor used for normal operation */
cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, BLOCKTYPE a_Type);
virtual ~cChestEntity();
- static const char * GetClassStatic(void) { return "cChestEntity"; }
-
// cBlockEntity overrides:
virtual void SendTo(cClientHandle & a_Client) override;
virtual void UsedBy(cPlayer * a_Player) override;
diff --git a/src/BlockEntities/CommandBlockEntity.cpp b/src/BlockEntities/CommandBlockEntity.cpp
index 1a5a3f01e..b7f938ffd 100644
--- a/src/BlockEntities/CommandBlockEntity.cpp
+++ b/src/BlockEntities/CommandBlockEntity.cpp
@@ -154,7 +154,7 @@ void cCommandBlockEntity::SendTo(cClientHandle & a_Client)
void cCommandBlockEntity::Execute()
{
- ASSERT(m_World != NULL); // Execute should not be called before the command block is attached to a world
+ ASSERT(m_World != nullptr); // Execute should not be called before the command block is attached to a world
if (!m_World->AreCommandBlocksEnabled())
{
diff --git a/src/BlockEntities/CommandBlockEntity.h b/src/BlockEntities/CommandBlockEntity.h
index 939f38610..217390293 100644
--- a/src/BlockEntities/CommandBlockEntity.h
+++ b/src/BlockEntities/CommandBlockEntity.h
@@ -36,6 +36,8 @@ public:
// tolua_end
+ BLOCKENTITY_PROTODEF(cCommandBlockEntity);
+
/// Creates a new empty command block entity
cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp
index aea854dc2..42a0476b6 100644
--- a/src/BlockEntities/DispenserEntity.cpp
+++ b/src/BlockEntities/DispenserEntity.cpp
@@ -28,7 +28,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
AddDropSpenserDir(DispX, DispY, DispZ, Meta);
cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(DispX, DispZ);
- if (DispChunk == NULL)
+ if (DispChunk == nullptr)
{
// Would dispense into / interact with a non-loaded chunk, ignore the tick
return;
@@ -105,7 +105,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
{
double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
- if (m_World->SpawnMob(MobX, DispY, MobZ, (eMonsterType)m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0)
+ if (m_World->SpawnMob(MobX, DispY, MobZ, static_cast<eMonsterType>(m_Contents.GetSlot(a_SlotNum).m_ItemDamage)) >= 0)
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
@@ -190,7 +190,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
void cDispenserEntity::SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_ShootVector)
{
- m_World->CreateProjectile((double)a_BlockX + 0.5, (double)a_BlockY + 0.5, (double)a_BlockZ + 0.5, a_Kind, NULL, NULL, &a_ShootVector);
+ m_World->CreateProjectile(static_cast<double>(a_BlockX + 0.5), static_cast<double>(a_BlockY + 0.5), static_cast<double>(a_BlockZ + 0.5), a_Kind, nullptr, nullptr, &a_ShootVector);
}
@@ -275,6 +275,3 @@ bool cDispenserEntity::EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum
m_Contents.AddItem(EmptyBucket);
return true;
}
-
-
-
diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h
index b33d08342..5ba87b716 100644
--- a/src/BlockEntities/DispenserEntity.h
+++ b/src/BlockEntities/DispenserEntity.h
@@ -17,11 +17,11 @@ public:
// tolua_end
+ BLOCKENTITY_PROTODEF(cDispenserEntity);
+
/** Constructor used for normal operation */
cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
- static const char * GetClassStatic(void) { return "cDispenserEntity"; }
-
// tolua_begin
/** Spawns a projectile of the given kind in front of the dispenser with the specified speed. */
diff --git a/src/BlockEntities/DropSpenserEntity.cpp b/src/BlockEntities/DropSpenserEntity.cpp
index dac951b27..3f98836e7 100644
--- a/src/BlockEntities/DropSpenserEntity.cpp
+++ b/src/BlockEntities/DropSpenserEntity.cpp
@@ -28,7 +28,7 @@ cDropSpenserEntity::~cDropSpenserEntity()
{
// Tell window its owner is destroyed
cWindow * Window = GetWindow();
- if (Window != NULL)
+ if (Window != nullptr)
{
Window->OwnerDestroyed();
}
@@ -155,13 +155,13 @@ void cDropSpenserEntity::SendTo(cClientHandle & a_Client)
void cDropSpenserEntity::UsedBy(cPlayer * a_Player)
{
cWindow * Window = GetWindow();
- if (Window == NULL)
+ if (Window == nullptr)
{
OpenWindow(new cDropSpenserWindow(m_PosX, m_PosY, m_PosZ, this));
Window = GetWindow();
}
- if (Window != NULL)
+ if (Window != nullptr)
{
if (a_Player->GetWindow() != Window)
{
diff --git a/src/BlockEntities/DropSpenserEntity.h b/src/BlockEntities/DropSpenserEntity.h
index 23f0ae89a..f77a28c28 100644
--- a/src/BlockEntities/DropSpenserEntity.h
+++ b/src/BlockEntities/DropSpenserEntity.h
@@ -45,11 +45,11 @@ public:
// tolua_end
+ BLOCKENTITY_PROTODEF(cDropSpenserEntity);
+
cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
virtual ~cDropSpenserEntity();
- static const char * GetClassStatic(void) { return "cDropSpenserEntity"; }
-
// cBlockEntity overrides:
virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void SendTo(cClientHandle & a_Client) override;
diff --git a/src/BlockEntities/DropperEntity.h b/src/BlockEntities/DropperEntity.h
index 8e07bc6f8..91adf660f 100644
--- a/src/BlockEntities/DropperEntity.h
+++ b/src/BlockEntities/DropperEntity.h
@@ -25,11 +25,11 @@ public:
// tolua_end
+ BLOCKENTITY_PROTODEF(cDropperEntity);
+
/// Constructor used for normal operation
cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
- static const char * GetClassStatic(void) { return "cDropperEntity"; }
-
protected:
// cDropSpenserEntity overrides:
virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
diff --git a/src/BlockEntities/EnderChestEntity.cpp b/src/BlockEntities/EnderChestEntity.cpp
index 0654d97dd..e18490a1e 100644
--- a/src/BlockEntities/EnderChestEntity.cpp
+++ b/src/BlockEntities/EnderChestEntity.cpp
@@ -23,7 +23,7 @@ cEnderChestEntity::cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, c
cEnderChestEntity::~cEnderChestEntity()
{
cWindow * Window = GetWindow();
- if (Window != NULL)
+ if (Window != nullptr)
{
Window->OwnerDestroyed();
}
@@ -37,14 +37,14 @@ void cEnderChestEntity::UsedBy(cPlayer * a_Player)
{
// If the window is not created, open it anew:
cWindow * Window = GetWindow();
- if (Window == NULL)
+ if (Window == nullptr)
{
OpenNewWindow();
Window = GetWindow();
}
// Open the window for the player:
- if (Window != NULL)
+ if (Window != nullptr)
{
if (a_Player->GetWindow() != Window)
{
diff --git a/src/BlockEntities/EnderChestEntity.h b/src/BlockEntities/EnderChestEntity.h
index 2719eb5e4..17abd880a 100644
--- a/src/BlockEntities/EnderChestEntity.h
+++ b/src/BlockEntities/EnderChestEntity.h
@@ -18,11 +18,11 @@ class cEnderChestEntity :
public:
// tolua_end
+ BLOCKENTITY_PROTODEF(cEnderChestEntity);
+
cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
virtual ~cEnderChestEntity();
- static const char * GetClassStatic(void) { return "cEnderChestEntity"; }
-
// cBlockEntity overrides:
virtual void UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle & a_Client) override { UNUSED(a_Client); }
diff --git a/src/BlockEntities/FlowerPotEntity.cpp b/src/BlockEntities/FlowerPotEntity.cpp
index 01560f814..64b7edd02 100644
--- a/src/BlockEntities/FlowerPotEntity.cpp
+++ b/src/BlockEntities/FlowerPotEntity.cpp
@@ -28,7 +28,7 @@ void cFlowerPotEntity::UsedBy(cPlayer * a_Player)
{
return;
}
-
+
cItem SelectedItem = a_Player->GetInventory().GetEquippedItem();
if (IsFlower(SelectedItem.m_ItemType, SelectedItem.m_ItemDamage))
{
@@ -59,11 +59,11 @@ void cFlowerPotEntity::Destroy(void)
// Drop the contents as pickups:
if (!m_Item.IsEmpty())
{
- ASSERT(m_World != NULL);
+ ASSERT(m_World != nullptr);
cItems Pickups;
Pickups.Add(m_Item);
m_World->SpawnItemPickups(Pickups, m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5);
-
+
m_Item.Empty();
}
}
@@ -88,7 +88,7 @@ bool cFlowerPotEntity::IsFlower(short m_ItemType, short m_ItemData)
}
case E_BLOCK_TALL_GRASS:
{
- return (m_ItemData == (short) 2);
+ return (m_ItemData == static_cast<short>(2));
}
default:
{
@@ -96,7 +96,3 @@ bool cFlowerPotEntity::IsFlower(short m_ItemType, short m_ItemData)
}
}
}
-
-
-
-
diff --git a/src/BlockEntities/FlowerPotEntity.h b/src/BlockEntities/FlowerPotEntity.h
index b68d3b118..fc886c51f 100644
--- a/src/BlockEntities/FlowerPotEntity.h
+++ b/src/BlockEntities/FlowerPotEntity.h
@@ -36,7 +36,9 @@ public:
// tolua_end
- /** Creates a new flowerpot entity at the specified block coords. a_World may be NULL */
+ BLOCKENTITY_PROTODEF(cFlowerPotEntity);
+
+ /** Creates a new flowerpot entity at the specified block coords. a_World may be nullptr */
cFlowerPotEntity(int a_BlocX, int a_BlockY, int a_BlockZ, cWorld * a_World);
virtual void Destroy(void) override;
@@ -59,8 +61,6 @@ public:
static bool IsFlower(short m_ItemType, short m_ItemData);
- static const char * GetClassStatic(void) { return "cFlowerPotEntity"; }
-
private:
cItem m_Item;
diff --git a/src/BlockEntities/FurnaceEntity.cpp b/src/BlockEntities/FurnaceEntity.cpp
index 4452fc00a..d2ec2bd1e 100644
--- a/src/BlockEntities/FurnaceEntity.cpp
+++ b/src/BlockEntities/FurnaceEntity.cpp
@@ -5,6 +5,7 @@
#include "../UI/Window.h"
#include "../Entities/Player.h"
#include "../Root.h"
+#include "../Chunk.h"
@@ -13,8 +14,9 @@
enum
{
- PROGRESSBAR_SMELTING = 0,
- PROGRESSBAR_FUEL = 1,
+ PROGRESSBAR_FUEL = 0,
+ PROGRESSBAR_SMELTING = 2,
+ PROGRESSBAR_SMELTING_CONFIRM = 3,
} ;
@@ -22,17 +24,15 @@ enum
cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World) :
- super(E_BLOCK_FURNACE, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
- m_BlockType(a_BlockType),
+ super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
m_BlockMeta(a_BlockMeta),
- m_CurrentRecipe(NULL),
- m_IsCooking((a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_LIT_FURNACE)),
+ m_CurrentRecipe(nullptr),
+ m_IsDestroyed(false),
+ m_IsCooking(a_BlockType == E_BLOCK_LIT_FURNACE),
m_NeedCookTime(0),
m_TimeCooked(0),
m_FuelBurnTime(0),
- m_TimeBurned(0),
- m_LastProgressFuel(0),
- m_LastProgressCook(0)
+ m_TimeBurned(0)
{
m_Contents.AddListener(*this);
}
@@ -45,7 +45,7 @@ cFurnaceEntity::~cFurnaceEntity()
{
// Tell window its owner is destroyed
cWindow * Window = GetWindow();
- if (Window != NULL)
+ if (Window != nullptr)
{
Window->OwnerDestroyed();
}
@@ -57,27 +57,28 @@ cFurnaceEntity::~cFurnaceEntity()
void cFurnaceEntity::UsedBy(cPlayer * a_Player)
{
- if (GetWindow() == NULL)
+ cWindow * Window = GetWindow();
+ if (Window == nullptr)
{
OpenWindow(new cFurnaceWindow(m_PosX, m_PosY, m_PosZ, this));
+ Window = GetWindow();
}
- cWindow * Window = GetWindow();
- if (Window != NULL)
+
+ if (Window != nullptr)
{
if (a_Player->GetWindow() != Window)
{
a_Player->OpenWindow(Window);
- BroadcastProgress(PROGRESSBAR_FUEL, (short)m_LastProgressFuel);
- BroadcastProgress(PROGRESSBAR_SMELTING, (short)m_LastProgressCook);
}
}
+
+ UpdateProgressBars(true);
}
-/// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
bool cFurnaceEntity::ContinueCooking(void)
{
UpdateInput();
@@ -92,14 +93,16 @@ bool cFurnaceEntity::ContinueCooking(void)
bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
UNUSED(a_Dt);
- UNUSED(a_Chunk);
+
if (m_FuelBurnTime <= 0)
{
- // No fuel is burning, reset progressbars and bail out
- if ((m_LastProgressCook > 0) || (m_LastProgressFuel > 0))
- {
- UpdateProgressBars();
- }
+ // If a furnace is out of fuel, the progress bar reverses at twice the speed of cooking.
+ m_TimeCooked = std::max((m_TimeCooked - 2), 0);
+
+ // Reset progressbars, block type, and bail out
+ m_BlockType = E_BLOCK_FURNACE;
+ a_Chunk.FastSetBlock(GetRelX(), m_PosY, GetRelZ(), E_BLOCK_FURNACE, m_BlockMeta);
+ UpdateProgressBars();
return false;
}
@@ -112,16 +115,16 @@ bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk)
FinishOne();
}
}
-
+
m_TimeBurned++;
if (m_TimeBurned >= m_FuelBurnTime)
{
// The current fuel has been exhausted, use another one, if possible
BurnNewFuel();
}
-
+
UpdateProgressBars();
-
+
return true;
}
@@ -139,12 +142,12 @@ void cFurnaceEntity::SendTo(cClientHandle & a_Client)
-void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value)
+void cFurnaceEntity::BroadcastProgress(short a_ProgressbarID, short a_Value)
{
cWindow * Window = GetWindow();
- if (Window != NULL)
+ if (Window != nullptr)
{
- Window->BroadcastProgress(a_ProgressbarID, a_Value);
+ Window->SetProperty(a_ProgressbarID, a_Value);
}
}
@@ -152,7 +155,6 @@ void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value)
-/// One item finished cooking
void cFurnaceEntity::FinishOne()
{
m_TimeCooked = 0;
@@ -166,8 +168,6 @@ void cFurnaceEntity::FinishOne()
m_Contents.ChangeSlotCount(fsOutput, m_CurrentRecipe->Out->m_ItemCount);
}
m_Contents.ChangeSlotCount(fsInput, -m_CurrentRecipe->In->m_ItemCount);
-
- UpdateIsCooking();
}
@@ -181,12 +181,11 @@ void cFurnaceEntity::BurnNewFuel(void)
if (NewTime == 0)
{
// The item in the fuel slot is not suitable
- m_FuelBurnTime = 0;
- m_TimeBurned = 0;
+ SetBurnTimes(0, 0);
SetIsCooking(false);
return;
}
-
+
// Is the input and output ready for cooking?
if (!CanCookInputToOutput())
{
@@ -194,8 +193,7 @@ void cFurnaceEntity::BurnNewFuel(void)
}
// Burn one new fuel:
- m_FuelBurnTime = NewTime;
- m_TimeBurned = 0;
+ SetBurnTimes(NewTime, 0);
SetIsCooking(true);
if (m_Contents.GetSlot(fsFuel).m_ItemType == E_ITEM_LAVA_BUCKET)
{
@@ -214,33 +212,19 @@ void cFurnaceEntity::BurnNewFuel(void)
void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
{
super::OnSlotChanged(a_ItemGrid, a_SlotNum);
-
- if (m_World == NULL)
+
+ if (m_IsDestroyed)
{
- // The furnace isn't initialized yet, do no processing
return;
}
-
+
ASSERT(a_ItemGrid == &m_Contents);
switch (a_SlotNum)
{
- case fsInput:
- {
- UpdateInput();
- break;
- }
-
- case fsFuel:
- {
- UpdateFuel();
- break;
- }
-
- case fsOutput:
- {
- UpdateOutput();
- break;
- }
+ case fsInput: UpdateInput(); break;
+ case fsFuel: UpdateFuel(); break;
+ case fsOutput: UpdateOutput(); break;
+ default: ASSERT(!"Invalid furnace slot update!"); break;
}
}
@@ -249,7 +233,6 @@ void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
-/// Updates the current recipe, based on the current input
void cFurnaceEntity::UpdateInput(void)
{
if (!m_Contents.GetSlot(fsInput).IsEqual(m_LastInput))
@@ -258,20 +241,20 @@ void cFurnaceEntity::UpdateInput(void)
m_TimeCooked = 0;
}
m_LastInput = m_Contents.GetSlot(fsInput);
-
+
cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
m_CurrentRecipe = FR->GetRecipeFrom(m_Contents.GetSlot(fsInput));
if (!CanCookInputToOutput())
{
- // This input cannot be cooked
- m_NeedCookTime = 0;
+ // This input cannot be cooked, reset cook counter immediately
+ SetCookTimes(0, 0);
SetIsCooking(false);
}
else
{
m_NeedCookTime = m_CurrentRecipe->CookTime;
SetIsCooking(true);
-
+
// Start burning new fuel if there's no flame now:
if (GetFuelBurnTimeLeft() <= 0)
{
@@ -284,7 +267,6 @@ void cFurnaceEntity::UpdateInput(void)
-/// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate
void cFurnaceEntity::UpdateFuel(void)
{
if (m_FuelBurnTime > m_TimeBurned)
@@ -292,7 +274,7 @@ void cFurnaceEntity::UpdateFuel(void)
// The current fuel is still burning, don't modify anything:
return;
}
-
+
// The current fuel is spent, try to burn some more:
BurnNewFuel();
}
@@ -301,18 +283,16 @@ void cFurnaceEntity::UpdateFuel(void)
-/// Called when the output slot changes; starts burning if space became available
void cFurnaceEntity::UpdateOutput(void)
{
if (!CanCookInputToOutput())
{
// Cannot cook anymore:
- m_TimeCooked = 0;
- m_NeedCookTime = 0;
+ SetCookTimes(0, 0);
SetIsCooking(false);
return;
}
-
+
// No need to burn new fuel, the Tick() function will take care of that
// Can cook, start cooking if not already underway:
@@ -324,38 +304,14 @@ void cFurnaceEntity::UpdateOutput(void)
-/// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned
-void cFurnaceEntity::UpdateIsCooking(void)
-{
- if (
- !CanCookInputToOutput() || // Cannot cook this
- (m_FuelBurnTime <= 0) || // No fuel
- (m_TimeBurned >= m_FuelBurnTime) // Fuel burnt out
- )
- {
- // Reset everything
- SetIsCooking(false);
- m_TimeCooked = 0;
- m_NeedCookTime = 0;
- return;
- }
-
- SetIsCooking(true);
-}
-
-
-
-
-
-/// Returns true if the input can be cooked into output and the item counts allow for another cooking operation
bool cFurnaceEntity::CanCookInputToOutput(void) const
{
- if (m_CurrentRecipe == NULL)
+ if (m_CurrentRecipe == nullptr)
{
// This input cannot be cooked
return false;
}
-
+
const cItem & Slot = m_Contents.GetSlot(fsOutput);
if (Slot.IsEmpty())
{
@@ -368,13 +324,13 @@ bool cFurnaceEntity::CanCookInputToOutput(void) const
// The output slot is blocked with something that cannot be stacked with the recipe's output
return false;
}
-
+
if (Slot.IsFullStack())
{
// Cannot add any more items to the output slot
return false;
}
-
+
return true;
}
@@ -382,25 +338,20 @@ bool cFurnaceEntity::CanCookInputToOutput(void) const
-/// Broadcasts progressbar updates, if needed
-void cFurnaceEntity::UpdateProgressBars(void)
+void cFurnaceEntity::UpdateProgressBars(bool a_ForceUpdate)
{
// In order to preserve bandwidth, an update is sent only every 10th tick
- // That's why the comparisons use the division by eight
-
- int CurFuel = (m_FuelBurnTime > 0) ? (200 - 200 * m_TimeBurned / m_FuelBurnTime) : 0;
- if ((CurFuel / 8) != (m_LastProgressFuel / 8))
+ if (!a_ForceUpdate && (m_World->GetWorldAge() % 10 != 0))
{
- BroadcastProgress(PROGRESSBAR_FUEL, (short)CurFuel);
- m_LastProgressFuel = CurFuel;
+ return;
}
+
+ int CurFuel = (m_FuelBurnTime > 0) ? 200 - (200 * m_TimeBurned / m_FuelBurnTime) : 0;
+ BroadcastProgress(PROGRESSBAR_FUEL, static_cast<short>(CurFuel));
int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0;
- if ((CurCook / 8) != (m_LastProgressCook / 8))
- {
- BroadcastProgress(PROGRESSBAR_SMELTING, (short)CurCook);
- m_LastProgressCook = CurCook;
- }
+ BroadcastProgress(PROGRESSBAR_SMELTING_CONFIRM, 200); // Post 1.8, Mojang requires a random packet with an ID of three and value of 200. Wat. Wat. Wat.
+ BroadcastProgress(PROGRESSBAR_SMELTING, static_cast<short>(CurCook));
}
@@ -413,13 +364,12 @@ void cFurnaceEntity::SetIsCooking(bool a_IsCooking)
{
return;
}
-
m_IsCooking = a_IsCooking;
-
- // Light or extinguish the furnace:
- m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, m_IsCooking ? E_BLOCK_LIT_FURNACE : E_BLOCK_FURNACE, m_BlockMeta);
-}
-
-
-
+ // Only light the furnace as it is extinguished only when the fuel runs out, not when cooking stops - handled in this::Tick()
+ if (m_IsCooking)
+ {
+ m_BlockType = E_BLOCK_LIT_FURNACE;
+ m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_LIT_FURNACE, m_BlockMeta);
+ }
+}
diff --git a/src/BlockEntities/FurnaceEntity.h b/src/BlockEntities/FurnaceEntity.h
index ed3317af6..71c2fe127 100644
--- a/src/BlockEntities/FurnaceEntity.h
+++ b/src/BlockEntities/FurnaceEntity.h
@@ -38,114 +38,128 @@ public:
// tolua_end
- /// Constructor used for normal operation
+ BLOCKENTITY_PROTODEF(cFurnaceEntity);
+
+ /** Constructor used for normal operation */
cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World);
virtual ~cFurnaceEntity();
- static const char * GetClassStatic() { return "cFurnaceEntity"; }
-
// cBlockEntity overrides:
virtual void SendTo(cClientHandle & a_Client) override;
virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void UsedBy(cPlayer * a_Player) override;
+ virtual void Destroy() override
+ {
+ m_IsDestroyed = true;
+ super::Destroy();
+ }
- /// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
+ /** Restarts cooking
+ Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active
+ Returns true if cooking */
bool ContinueCooking(void);
-
- void ResetCookTimer();
// tolua_begin
- /// Returns the item in the input slot
+ /** Returns the item in the input slot */
const cItem & GetInputSlot(void) const { return GetSlot(fsInput); }
- /// Returns the item in the fuel slot
+ /** Returns the item in the fuel slot */
const cItem & GetFuelSlot(void) const { return GetSlot(fsFuel); }
- /// Returns the item in the output slot
+ /** Returns the item in the output slot */
const cItem & GetOutputSlot(void) const { return GetSlot(fsOutput); }
- /// Sets the item in the input slot
+ /** Sets the item in the input slot */
void SetInputSlot(const cItem & a_Item) { SetSlot(fsInput, a_Item); }
- /// Sets the item in the fuel slot
+ /** Sets the item in the fuel slot */
void SetFuelSlot(const cItem & a_Item) { SetSlot(fsFuel, a_Item); }
- /// Sets the item in the output slot
+ /** Sets the item in the output slot */
void SetOutputSlot(const cItem & a_Item) { SetSlot(fsOutput, a_Item); }
- /// Returns the time that the current item has been cooking, in ticks
- int GetTimeCooked(void) const {return m_TimeCooked; }
+ /** Returns the time that the current item has been cooking, in ticks */
+ int GetTimeCooked(void) const { return m_TimeCooked; }
- /// Returns the time until the current item finishes cooking, in ticks
+ /** Returns the time until the current item finishes cooking, in ticks */
int GetCookTimeLeft(void) const { return m_NeedCookTime - m_TimeCooked; }
- /// Returns the time until the current fuel is depleted, in ticks
- int GetFuelBurnTimeLeft(void) const {return m_FuelBurnTime - m_TimeBurned; }
+ /** Returns the time until the current fuel is depleted, in ticks */
+ int GetFuelBurnTimeLeft(void) const { return m_FuelBurnTime - m_TimeBurned; }
- /// Returns true if there's time left before the current fuel is depleted
+ /** Returns true if there's time left before the current fuel is depleted */
bool HasFuelTimeLeft(void) const { return (GetFuelBurnTimeLeft() > 0); }
// tolua_end
- void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned) {m_FuelBurnTime = a_FuelBurnTime; m_TimeBurned = a_TimeBurned; }
- void SetCookTimes(int a_NeedCookTime, int a_TimeCooked) {m_NeedCookTime = a_NeedCookTime; m_TimeCooked = a_TimeCooked; }
+ void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned)
+ {
+ m_FuelBurnTime = a_FuelBurnTime;
+ m_TimeBurned = a_TimeBurned;
+ }
+
+ void SetCookTimes(int a_NeedCookTime, int a_TimeCooked)
+ {
+ m_NeedCookTime = a_NeedCookTime;
+ m_TimeCooked = a_TimeCooked;
+ }
protected:
-
- /// Block type of the block currently represented by this entity (changes when furnace lights up)
- BLOCKTYPE m_BlockType;
- /// Block meta of the block currently represented by this entity
+ /** Block meta of the block currently represented by this entity */
NIBBLETYPE m_BlockMeta;
- /// The recipe for the current input slot
+ /** The recipe for the current input slot */
const cFurnaceRecipe::cRecipe * m_CurrentRecipe;
- /// The item that is being smelted
+ /** The item that is being smelted */
cItem m_LastInput;
+
+ /** Set to true when the furnace entity has been destroyed to prevent the block being set again */
+ bool m_IsDestroyed;
- bool m_IsCooking; ///< Set to true if the furnace is cooking an item
-
- // All timers are in ticks
- int m_NeedCookTime; ///< Amount of time needed to fully cook current item
- int m_TimeCooked; ///< Amount of time that the current item has been cooking
- int m_FuelBurnTime; ///< Amount of time that the current fuel can burn (in total); zero if no fuel burning
- int m_TimeBurned; ///< Amount of time that the current fuel has been burning
-
- int m_LastProgressFuel; ///< Last value sent as the progress for the fuel
- int m_LastProgressCook; ///< Last value sent as the progress for the cooking
+ /** Set to true if the furnace is cooking an item */
+ bool m_IsCooking;
+ /** Amount of ticks needed to fully cook current item */
+ int m_NeedCookTime;
+
+ /** Amount of ticks that the current item has been cooking */
+ int m_TimeCooked;
+
+ /** Amount of ticks that the current fuel can burn (in total); zero if no fuel burning */
+ int m_FuelBurnTime;
+
+ /** Amount of ticks that the current fuel has been burning */
+ int m_TimeBurned;
- /// Sends the specified progressbar value to all clients of the window
- void BroadcastProgress(int a_ProgressbarID, short a_Value);
+ /** Sends the specified progressbar value to all clients of the window */
+ void BroadcastProgress(short a_ProgressbarID, short a_Value);
- /// One item finished cooking
+ /** One item finished cooking */
void FinishOne();
- /// Starts burning a new fuel, if possible
+ /** Starts burning a new fuel, if possible */
void BurnNewFuel(void);
- /// Updates the recipe, based on the current input
+ /** Updates the recipe, based on the current input */
void UpdateInput(void);
- /// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate
+ /** Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate */
void UpdateFuel(void);
- /// Called when the output slot changes
+ /** Called when the output slot changes */
void UpdateOutput(void);
- /// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned
- void UpdateIsCooking(void);
-
- /// Returns true if the input can be cooked into output and the item counts allow for another cooking operation
+ /** Returns true if the input can be cooked into output and the item counts allow for another cooking operation */
bool CanCookInputToOutput(void) const;
- /// Broadcasts progressbar updates, if needed
- void UpdateProgressBars(void);
+ /** Broadcasts progressbar updates, if needed */
+ void UpdateProgressBars(bool a_ForceUpdate = false);
- /// Sets the m_IsCooking variable, updates the furnace block type based on the value
+ /** Sets the m_IsCooking variable, updates the furnace block type based on the value */
void SetIsCooking(bool a_IsCooking);
// cItemGrid::cListener overrides:
diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp
index 103f516fc..fe3fb85c4 100644
--- a/src/BlockEntities/HopperEntity.cpp
+++ b/src/BlockEntities/HopperEntity.cpp
@@ -58,7 +58,7 @@ bool cHopperEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
UNUSED(a_Dt);
Int64 CurrentTick = a_Chunk.GetWorld()->GetWorldAge();
-
+
bool res = false;
res = MoveItemsIn (a_Chunk, CurrentTick) || res;
res = MovePickupsIn(a_Chunk, CurrentTick) || res;
@@ -74,7 +74,7 @@ void cHopperEntity::SendTo(cClientHandle & a_Client)
{
// The hopper entity doesn't need anything sent to the client when it's created / gets in the viewdistance
// All the actual handling is in the cWindow UI code that gets called when the hopper is rclked
-
+
UNUSED(a_Client);
}
@@ -86,14 +86,14 @@ void cHopperEntity::UsedBy(cPlayer * a_Player)
{
// If the window is not created, open it anew:
cWindow * Window = GetWindow();
- if (Window == NULL)
+ if (Window == nullptr)
{
OpenNewWindow();
Window = GetWindow();
}
-
+
// Open the window for the player:
- if (Window != NULL)
+ if (Window != nullptr)
{
if (a_Player->GetWindow() != Window)
{
@@ -138,7 +138,7 @@ bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
// Too early after the previous transfer
return false;
}
-
+
// Try moving an item in:
bool res = false;
switch (a_Chunk.GetBlock(m_RelX, m_PosY + 1, m_RelZ))
@@ -161,17 +161,17 @@ bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
case E_BLOCK_DROPPER:
case E_BLOCK_HOPPER:
{
- res = MoveItemsFromGrid(*(cBlockEntityWithItems *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ));
+ res = MoveItemsFromGrid(*static_cast<cBlockEntityWithItems *>(a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ)));
break;
}
}
-
+
// If the item has been moved, reset the last tick:
if (res)
{
m_LastMoveItemsInTick = a_CurrentTick;
}
-
+
return res;
}
@@ -197,7 +197,7 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
virtual bool Item(cEntity * a_Entity) override
{
- ASSERT(a_Entity != NULL);
+ ASSERT(a_Entity != nullptr);
if (!a_Entity->IsPickup() || a_Entity->IsDestroyed())
{
@@ -205,12 +205,12 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
}
Vector3f EntityPos = a_Entity->GetPosition();
- Vector3f BlockPos(m_Pos.x + 0.5f, (float)m_Pos.y + 1, m_Pos.z + 0.5f); // One block above hopper, and search from center outwards
+ Vector3f BlockPos(m_Pos.x + 0.5f, static_cast<float>(m_Pos.y) + 1, m_Pos.z + 0.5f); // One block above hopper, and search from center outwards
double Distance = (EntityPos - BlockPos).Length();
if (Distance < 0.5)
{
- if (TrySuckPickupIn((cPickup *)a_Entity))
+ if (TrySuckPickupIn(static_cast<cPickup *>(a_Entity)))
{
return false;
}
@@ -238,9 +238,9 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
m_bFoundPickupsAbove = true;
int PreviousCount = m_Contents.GetSlot(i).m_ItemCount;
-
+
Item.m_ItemCount -= m_Contents.ChangeSlotCount(i, Item.m_ItemCount) - PreviousCount; // Set count to however many items were added
-
+
if (Item.IsEmpty())
{
a_Pickup->Destroy(); // Kill pickup if all items were added
@@ -280,7 +280,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
// Too early after the previous transfer
return false;
}
-
+
// Get the coords of the block where to output items:
int OutX, OutY, OutZ;
NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
@@ -294,17 +294,17 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
// Cannot output below the zero-th block level
return false;
}
-
+
// Convert coords to relative:
int OutRelX = OutX - a_Chunk.GetPosX() * cChunkDef::Width;
int OutRelZ = OutZ - a_Chunk.GetPosZ() * cChunkDef::Width;
cChunk * DestChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(OutRelX, OutRelZ);
- if (DestChunk == NULL)
+ if (DestChunk == nullptr)
{
// The destination chunk has been unloaded, don't tick
return false;
}
-
+
// Call proper moving function, based on the blocktype present at the coords:
bool res = false;
switch (DestChunk->GetBlock(OutRelX, OutY, OutRelZ))
@@ -327,8 +327,8 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
case E_BLOCK_DROPPER:
case E_BLOCK_HOPPER:
{
- cBlockEntityWithItems * BlockEntity = (cBlockEntityWithItems *)DestChunk->GetBlockEntity(OutX, OutY, OutZ);
- if (BlockEntity == NULL)
+ cBlockEntityWithItems * BlockEntity = static_cast<cBlockEntityWithItems *>(DestChunk->GetBlockEntity(OutX, OutY, OutZ));
+ if (BlockEntity == nullptr)
{
LOGWARNING("%s: A block entity was not found where expected at {%d, %d, %d}", __FUNCTION__, OutX, OutY, OutZ);
return false;
@@ -337,13 +337,13 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
break;
}
}
-
+
// If the item has been moved, reset the last tick:
if (res)
{
m_LastMoveItemsOutTick = a_CurrentTick;
}
-
+
return res;
}
@@ -354,8 +354,8 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
/// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed.
bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
{
- cChestEntity * MainChest = (cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ);
- if (MainChest == NULL)
+ cChestEntity * MainChest = static_cast<cChestEntity *>(a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ));
+ if (MainChest == nullptr)
{
LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ);
return false;
@@ -365,7 +365,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
// Moved the item from the chest directly above the hopper
return true;
}
-
+
// Check if the chest is a double-chest (chest directly above was empty), if so, try to move from there:
static const struct
{
@@ -383,7 +383,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
int x = m_RelX + Coords[i].x;
int z = m_RelZ + Coords[i].z;
cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z);
- if (Neighbor == NULL)
+ if (Neighbor == nullptr)
{
continue;
}
@@ -395,8 +395,8 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
continue;
}
- cChestEntity * SideChest = (cChestEntity *)Neighbor->GetBlockEntity(m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z);
- if (SideChest == NULL)
+ cChestEntity * SideChest = static_cast<cChestEntity *>(Neighbor->GetBlockEntity(m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z));
+ if (SideChest == nullptr)
{
LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z);
}
@@ -409,7 +409,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
}
return false;
}
-
+
// The chest was single and nothing could be moved
return false;
}
@@ -421,13 +421,13 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
/// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed.
bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
{
- cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ);
- if (Furnace == NULL)
+ cFurnaceEntity * Furnace = static_cast<cFurnaceEntity *>(a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ));
+ if (Furnace == nullptr)
{
LOGWARNING("%s: A furnace entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ);
return false;
}
-
+
// Try move from the output slot:
if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsOutput, true))
{
@@ -435,7 +435,7 @@ bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
Furnace->SetOutputSlot(NewOutput.AddCount(-1));
return true;
}
-
+
// No output moved, check if we can move an empty bucket out of the fuel slot:
if (Furnace->GetFuelSlot().m_ItemType == E_ITEM_BUCKET)
{
@@ -445,7 +445,7 @@ bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
return true;
}
}
-
+
// Nothing can be moved
return false;
}
@@ -458,7 +458,7 @@ bool cHopperEntity::MoveItemsFromGrid(cBlockEntityWithItems & a_Entity)
{
cItemGrid & Grid = a_Entity.GetContents();
int NumSlots = Grid.GetNumSlots();
-
+
// First try adding items of types already in the hopper:
for (int i = 0; i < NumSlots; i++)
{
@@ -519,7 +519,7 @@ bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_Sl
// Plugin disagrees with the move
continue;
}
-
+
m_Contents.ChangeSlotCount(i, 1);
return true;
}
@@ -535,8 +535,8 @@ bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_Sl
bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ)
{
// Try the chest directly connected to the hopper:
- cChestEntity * ConnectedChest = (cChestEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
- if (ConnectedChest == NULL)
+ cChestEntity * ConnectedChest = static_cast<cChestEntity *>(a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ));
+ if (ConnectedChest == nullptr)
{
LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, a_BlockX, a_BlockY, a_BlockZ);
return false;
@@ -566,7 +566,7 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
int x = RelX + Coords[i].x;
int z = RelZ + Coords[i].z;
cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z);
- if (Neighbor == NULL)
+ if (Neighbor == nullptr)
{
continue;
}
@@ -578,8 +578,8 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
continue;
}
- cChestEntity * Chest = (cChestEntity *)Neighbor->GetBlockEntity(a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z);
- if (Chest == NULL)
+ cChestEntity * Chest = static_cast<cChestEntity *>(Neighbor->GetBlockEntity(a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z));
+ if (Chest == nullptr)
{
LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d} (%d, %d)", __FUNCTION__, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z, x, z);
continue;
@@ -590,7 +590,7 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
}
return false;
}
-
+
// The chest was single and nothing could be moved
return false;
}
@@ -602,7 +602,7 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
/// Moves items to the furnace at the specified coords. Returns true if contents have changed
bool cHopperEntity::MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_HopperMeta)
{
- cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
+ cFurnaceEntity * Furnace = static_cast<cFurnaceEntity *>(a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ));
if (a_HopperMeta == E_META_HOPPER_FACING_YM)
{
// Feed the input slot of the furnace
@@ -684,7 +684,3 @@ bool cHopperEntity::MoveItemsToSlot(cBlockEntityWithItems & a_Entity, int a_DstS
return false;
}
}
-
-
-
-
diff --git a/src/BlockEntities/HopperEntity.h b/src/BlockEntities/HopperEntity.h
index 5d06581c2..7070bbad3 100644
--- a/src/BlockEntities/HopperEntity.h
+++ b/src/BlockEntities/HopperEntity.h
@@ -31,6 +31,8 @@ public:
// tolua_end
+ BLOCKENTITY_PROTODEF(cHopperEntity);
+
/// Constructor used for normal operation
cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
@@ -40,8 +42,6 @@ public:
*/
bool GetOutputBlockPos(NIBBLETYPE a_BlockMeta, int & a_OutputX, int & a_OutputY, int & a_OutputZ);
- static const char * GetClassStatic(void) { return "cHopperEntity"; }
-
protected:
Int64 m_LastMoveItemsInTick;
diff --git a/src/BlockEntities/JukeboxEntity.cpp b/src/BlockEntities/JukeboxEntity.cpp
index bb9b335e0..473526855 100644
--- a/src/BlockEntities/JukeboxEntity.cpp
+++ b/src/BlockEntities/JukeboxEntity.cpp
@@ -79,7 +79,7 @@ bool cJukeboxEntity::EjectRecord(void)
}
cItems Drops;
- Drops.push_back(cItem(m_Record, 1, 0));
+ Drops.push_back(cItem(static_cast<short>(m_Record), 1, 0));
m_Record = 0;
m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 8);
m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, 0);
@@ -113,7 +113,3 @@ void cJukeboxEntity::SetRecord(int a_Record)
{
m_Record = a_Record;
}
-
-
-
-
diff --git a/src/BlockEntities/JukeboxEntity.h b/src/BlockEntities/JukeboxEntity.h
index 49d2faa89..7a69d6499 100644
--- a/src/BlockEntities/JukeboxEntity.h
+++ b/src/BlockEntities/JukeboxEntity.h
@@ -26,6 +26,8 @@ public:
// tolua_end
+ BLOCKENTITY_PROTODEF(cJukeboxEntity);
+
cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
virtual ~cJukeboxEntity();
@@ -51,8 +53,6 @@ public:
// tolua_end
- static const char * GetClassStatic(void) { return "cJukeboxEntity"; }
-
virtual void UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle &) override {}
diff --git a/src/BlockEntities/MobHeadEntity.h b/src/BlockEntities/MobHeadEntity.h
index fcdeaa8a6..7132ef558 100644
--- a/src/BlockEntities/MobHeadEntity.h
+++ b/src/BlockEntities/MobHeadEntity.h
@@ -34,7 +34,9 @@ public:
// tolua_end
- /** Creates a new mob head entity at the specified block coords. a_World may be NULL */
+ BLOCKENTITY_PROTODEF(cMobHeadEntity);
+
+ /** Creates a new mob head entity at the specified block coords. a_World may be nullptr */
cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
// tolua_begin
@@ -62,8 +64,6 @@ public:
virtual void UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle & a_Client) override;
- static const char * GetClassStatic(void) { return "cMobHeadEntity"; }
-
private:
eMobHeadType m_Type;
diff --git a/src/BlockEntities/NoteEntity.h b/src/BlockEntities/NoteEntity.h
index d1ffa126a..fc5f27d07 100644
--- a/src/BlockEntities/NoteEntity.h
+++ b/src/BlockEntities/NoteEntity.h
@@ -40,7 +40,9 @@ public:
// tolua_end
- /// Creates a new note entity. a_World may be NULL
+ BLOCKENTITY_PROTODEF(cNoteEntity);
+
+ /// Creates a new note entity. a_World may be nullptr
cNoteEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
virtual ~cNoteEntity() {}
@@ -64,8 +66,6 @@ public:
}
}
- static const char * GetClassStatic(void) { return "cNoteEntity"; }
-
private:
char m_Pitch;
} ; // tolua_export
diff --git a/src/BlockEntities/SignEntity.cpp b/src/BlockEntities/SignEntity.cpp
index d048d0218..9a2695b3f 100644
--- a/src/BlockEntities/SignEntity.cpp
+++ b/src/BlockEntities/SignEntity.cpp
@@ -45,7 +45,7 @@ void cSignEntity::SetLines(const AString & a_Line1, const AString & a_Line2, con
void cSignEntity::SetLine(int a_Index, const AString & a_Line)
{
- if ((a_Index < 0) || (a_Index >= (int)ARRAYCOUNT(m_Line)))
+ if ((a_Index < 0) || (a_Index >= static_cast<int>(ARRAYCOUNT(m_Line))))
{
LOGWARNING("%s: setting a non-existent line %d (value \"%s\"", __FUNCTION__, a_Index, a_Line.c_str());
return;
@@ -59,7 +59,7 @@ void cSignEntity::SetLine(int a_Index, const AString & a_Line)
AString cSignEntity::GetLine(int a_Index) const
{
- if ((a_Index < 0) || (a_Index >= (int)ARRAYCOUNT(m_Line)))
+ if ((a_Index < 0) || (a_Index >= static_cast<int>(ARRAYCOUNT(m_Line))))
{
LOGWARNING("%s: requesting a non-existent line %d", __FUNCTION__, a_Index);
return "";
@@ -75,7 +75,3 @@ void cSignEntity::SendTo(cClientHandle & a_Client)
{
a_Client.SendUpdateSign(m_PosX, m_PosY, m_PosZ, m_Line[0], m_Line[1], m_Line[2], m_Line[3]);
}
-
-
-
-
diff --git a/src/BlockEntities/SignEntity.h b/src/BlockEntities/SignEntity.h
index 53c43b758..52baa486d 100644
--- a/src/BlockEntities/SignEntity.h
+++ b/src/BlockEntities/SignEntity.h
@@ -34,7 +34,9 @@ public:
// tolua_end
- /// Creates a new empty sign entity at the specified block coords and block type (wall or standing). a_World may be NULL
+ BLOCKENTITY_PROTODEF(cSignEntity);
+
+ /// Creates a new empty sign entity at the specified block coords and block type (wall or standing). a_World may be nullptr
cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World);
// tolua_begin
@@ -53,8 +55,6 @@ public:
virtual void UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle & a_Client) override;
- static const char * GetClassStatic(void) { return "cSignEntity"; }
-
private:
AString m_Line[4];