diff options
Diffstat (limited to 'src/BlockEntities')
24 files changed, 19 insertions, 41 deletions
diff --git a/src/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h index e9d3a00ae..11f185ce6 100644 --- a/src/BlockEntities/BlockEntity.h +++ b/src/BlockEntities/BlockEntity.h @@ -1,8 +1,6 @@ #pragma once -#include "../ClientHandle.h" -#include "../World.h" @@ -13,8 +11,9 @@ namespace Json class Value; }; +class cChunk; class cPlayer; -class cPacket; +class cWorld; diff --git a/src/BlockEntities/BlockEntityWithItems.h b/src/BlockEntities/BlockEntityWithItems.h index 5f1639d45..e511ee8cb 100644 --- a/src/BlockEntities/BlockEntityWithItems.h +++ b/src/BlockEntities/BlockEntityWithItems.h @@ -12,6 +12,7 @@ #include "BlockEntity.h" #include "../ItemGrid.h" #include "../UI/WindowOwner.h" +#include "World.h" diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp index 21e1f6ba2..5447c7c49 100644 --- a/src/BlockEntities/ChestEntity.cpp +++ b/src/BlockEntities/ChestEntity.cpp @@ -5,7 +5,6 @@ #include "../Item.h" #include "../Entities/Player.h" #include "../UI/Window.h" -#include "json/json.h" diff --git a/src/BlockEntities/ChestEntity.h b/src/BlockEntities/ChestEntity.h index cd06b3e2c..fa36e08be 100644 --- a/src/BlockEntities/ChestEntity.h +++ b/src/BlockEntities/ChestEntity.h @@ -13,8 +13,6 @@ namespace Json }; class cClientHandle; -class cServer; -class cNBTData; diff --git a/src/BlockEntities/CommandBlockEntity.cpp b/src/BlockEntities/CommandBlockEntity.cpp index 20702a9ac..318874a9b 100644 --- a/src/BlockEntities/CommandBlockEntity.cpp +++ b/src/BlockEntities/CommandBlockEntity.cpp @@ -4,16 +4,14 @@ // Implements the cCommandBlockEntity class representing a single command block in the world #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules -#include "json/json.h" #include "CommandBlockEntity.h" -#include "../Entities/Player.h" -#include "../WorldStorage/FastNBT.h" #include "../CommandOutput.h" #include "../Root.h" #include "../Server.h" // ExecuteConsoleCommand() -#include "../Chunk.h" #include "../ChatColor.h" +#include "../World.h" +#include "../ClientHandle.h" diff --git a/src/BlockEntities/CommandBlockEntity.h b/src/BlockEntities/CommandBlockEntity.h index d02bf7d7b..22cd44322 100644 --- a/src/BlockEntities/CommandBlockEntity.h +++ b/src/BlockEntities/CommandBlockEntity.h @@ -10,7 +10,7 @@ #pragma once #include "BlockEntity.h" - +#include "RedstonePoweredEntity.h" @@ -27,7 +27,8 @@ namespace Json // tolua_begin class cCommandBlockEntity : - public cBlockEntity + public cBlockEntity, + public cRedstonePoweredEntity { typedef cBlockEntity super; @@ -52,7 +53,7 @@ public: // tolua_begin /// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate - void SetRedstonePower(bool a_IsPowered); + virtual void SetRedstonePower(bool a_IsPowered) override; /// Sets the command block to execute a command in the next tick void Activate(void); diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp index c02c68afa..4794375cf 100644 --- a/src/BlockEntities/DispenserEntity.cpp +++ b/src/BlockEntities/DispenserEntity.cpp @@ -2,13 +2,10 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "DispenserEntity.h" -#include "../Entities/Player.h" #include "../Simulator/FluidSimulator.h" #include "../Chunk.h" #include "../World.h" -#include "../Entities/ArrowEntity.h" -#include "../Entities/FireChargeEntity.h" #include "../Entities/ProjectileEntity.h" @@ -109,7 +106,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) { double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width); double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width); - if (m_World->SpawnMob(MobX, DispY, MobZ, (cMonster::eType)m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0) + if (m_World->SpawnMob(MobX, DispY, MobZ, (eMonsterType)m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0) { m_Contents.ChangeSlotCount(a_SlotNum, -1); } @@ -203,7 +200,7 @@ void cDispenserEntity::SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, Vector3d cDispenserEntity::GetShootVector(NIBBLETYPE a_Meta) { - switch (a_Meta) + switch (a_Meta & 0x7) { case E_META_DROPSPENSER_FACING_YP: return Vector3d( 0, 1, 0); case E_META_DROPSPENSER_FACING_YM: return Vector3d( 0, -1, 0); diff --git a/src/BlockEntities/DropSpenserEntity.cpp b/src/BlockEntities/DropSpenserEntity.cpp index dc38e3e9b..260c71641 100644 --- a/src/BlockEntities/DropSpenserEntity.cpp +++ b/src/BlockEntities/DropSpenserEntity.cpp @@ -8,7 +8,6 @@ #include "DropSpenserEntity.h" #include "../Entities/Player.h" #include "../Chunk.h" -#include "json/json.h" diff --git a/src/BlockEntities/DropSpenserEntity.h b/src/BlockEntities/DropSpenserEntity.h index be56447aa..c70cd0531 100644 --- a/src/BlockEntities/DropSpenserEntity.h +++ b/src/BlockEntities/DropSpenserEntity.h @@ -22,7 +22,6 @@ namespace Json } class cClientHandle; -class cServer; diff --git a/src/BlockEntities/DropperEntity.cpp b/src/BlockEntities/DropperEntity.cpp index 5d4a8ad97..5cbf6d56e 100644 --- a/src/BlockEntities/DropperEntity.cpp +++ b/src/BlockEntities/DropperEntity.cpp @@ -5,8 +5,6 @@ #include "Globals.h" #include "DropperEntity.h" -#include "../Entities/Player.h" -#include "../Simulator/FluidSimulator.h" diff --git a/src/BlockEntities/EnderChestEntity.cpp b/src/BlockEntities/EnderChestEntity.cpp index 17816d63e..b870f9e50 100644 --- a/src/BlockEntities/EnderChestEntity.cpp +++ b/src/BlockEntities/EnderChestEntity.cpp @@ -5,7 +5,6 @@ #include "../Item.h" #include "../Entities/Player.h" #include "../UI/Window.h" -#include "json/json.h" diff --git a/src/BlockEntities/EnderChestEntity.h b/src/BlockEntities/EnderChestEntity.h index ed178f6fc..311af8d76 100644 --- a/src/BlockEntities/EnderChestEntity.h +++ b/src/BlockEntities/EnderChestEntity.h @@ -3,7 +3,6 @@ #include "BlockEntity.h" #include "UI/WindowOwner.h" -#include "json/json.h" diff --git a/src/BlockEntities/FlowerPotEntity.cpp b/src/BlockEntities/FlowerPotEntity.cpp index e001634b8..d2bc59d34 100644 --- a/src/BlockEntities/FlowerPotEntity.cpp +++ b/src/BlockEntities/FlowerPotEntity.cpp @@ -4,7 +4,6 @@ // Implements the cFlowerPotEntity class representing a single flower pot in the world #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules -#include "json/json.h" #include "FlowerPotEntity.h" #include "../Entities/Player.h" #include "../Item.h" diff --git a/src/BlockEntities/FlowerPotEntity.h b/src/BlockEntities/FlowerPotEntity.h index 89901cf2d..b86f9c840 100644 --- a/src/BlockEntities/FlowerPotEntity.h +++ b/src/BlockEntities/FlowerPotEntity.h @@ -9,8 +9,8 @@ #pragma once #include "BlockEntity.h" +#include "Item.h" -class cItem; diff --git a/src/BlockEntities/FurnaceEntity.cpp b/src/BlockEntities/FurnaceEntity.cpp index 72fd7f2b3..d7b2fd910 100644 --- a/src/BlockEntities/FurnaceEntity.cpp +++ b/src/BlockEntities/FurnaceEntity.cpp @@ -5,8 +5,6 @@ #include "../UI/Window.h" #include "../Entities/Player.h" #include "../Root.h" -#include "../Chunk.h" -#include "json/json.h" diff --git a/src/BlockEntities/FurnaceEntity.h b/src/BlockEntities/FurnaceEntity.h index cf1a755e0..7ac25cf52 100644 --- a/src/BlockEntities/FurnaceEntity.h +++ b/src/BlockEntities/FurnaceEntity.h @@ -14,7 +14,6 @@ namespace Json } class cClientHandle; -class cServer; diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp index 88e7b8e1b..444378c92 100644 --- a/src/BlockEntities/HopperEntity.cpp +++ b/src/BlockEntities/HopperEntity.cpp @@ -10,10 +10,7 @@ #include "../Entities/Pickup.h" #include "../Bindings/PluginManager.h" #include "ChestEntity.h" -#include "DropSpenserEntity.h" #include "FurnaceEntity.h" -#include "../BoundingBox.h" -#include "json/json.h" diff --git a/src/BlockEntities/JukeboxEntity.cpp b/src/BlockEntities/JukeboxEntity.cpp index c96253b11..1131b99b0 100644 --- a/src/BlockEntities/JukeboxEntity.cpp +++ b/src/BlockEntities/JukeboxEntity.cpp @@ -3,8 +3,8 @@ #include "JukeboxEntity.h" #include "../World.h" -#include "json/json.h" - +#include "json/value.h" +#include "Entities/Player.h" diff --git a/src/BlockEntities/JukeboxEntity.h b/src/BlockEntities/JukeboxEntity.h index d677d340f..a6fdf3c7e 100644 --- a/src/BlockEntities/JukeboxEntity.h +++ b/src/BlockEntities/JukeboxEntity.h @@ -2,7 +2,6 @@ #pragma once #include "BlockEntity.h" -#include "../Entities/Player.h" diff --git a/src/BlockEntities/MobHeadEntity.cpp b/src/BlockEntities/MobHeadEntity.cpp index ce895eb6f..9a1a40abe 100644 --- a/src/BlockEntities/MobHeadEntity.cpp +++ b/src/BlockEntities/MobHeadEntity.cpp @@ -4,7 +4,6 @@ // Implements the cMobHeadEntity class representing a single skull/head in the world #include "Globals.h" -#include "json/json.h" #include "MobHeadEntity.h" #include "../Entities/Player.h" diff --git a/src/BlockEntities/MobHeadEntity.h b/src/BlockEntities/MobHeadEntity.h index f91a3cc9e..45fa0d951 100644 --- a/src/BlockEntities/MobHeadEntity.h +++ b/src/BlockEntities/MobHeadEntity.h @@ -9,7 +9,7 @@ #pragma once #include "BlockEntity.h" - +#include "Defines.h" diff --git a/src/BlockEntities/NoteEntity.cpp b/src/BlockEntities/NoteEntity.cpp index 95145c117..ecbedbcb1 100644 --- a/src/BlockEntities/NoteEntity.cpp +++ b/src/BlockEntities/NoteEntity.cpp @@ -3,7 +3,7 @@ #include "NoteEntity.h" #include "../World.h" -#include "json/json.h" +#include "json/value.h" diff --git a/src/BlockEntities/RedstonePoweredEntity.h b/src/BlockEntities/RedstonePoweredEntity.h index f11df4fc4..eac4e35d4 100644 --- a/src/BlockEntities/RedstonePoweredEntity.h +++ b/src/BlockEntities/RedstonePoweredEntity.h @@ -6,7 +6,7 @@ class cRedstonePoweredEntity { public: - virtual ~cRedstonePoweredEntity() {}; + virtual ~cRedstonePoweredEntity() {} /// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate virtual void SetRedstonePower(bool a_IsPowered) = 0; diff --git a/src/BlockEntities/SignEntity.cpp b/src/BlockEntities/SignEntity.cpp index 23d9ef926..423d254d2 100644 --- a/src/BlockEntities/SignEntity.cpp +++ b/src/BlockEntities/SignEntity.cpp @@ -4,9 +4,9 @@ // Implements the cSignEntity class representing a single sign in the world #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules -#include "json/json.h" +#include "json/value.h" #include "SignEntity.h" -#include "../Entities/Player.h" +#include "../ClientHandle.h" |