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-rw-r--r--src/BlockInfo.cpp308
1 files changed, 267 insertions, 41 deletions
diff --git a/src/BlockInfo.cpp b/src/BlockInfo.cpp
index 602deb26d..bdd3a9c26 100644
--- a/src/BlockInfo.cpp
+++ b/src/BlockInfo.cpp
@@ -6,24 +6,6 @@
-
-
-cBlockInfo::cBlockInfo()
- : m_LightValue(0x00)
- , m_SpreadLightFalloff(0x0f)
- , m_Transparent(false)
- , m_OneHitDig(false)
- , m_PistonBreakable(false)
- , m_IsSnowable(false)
- , m_IsSolid(true)
- , m_FullyOccupiesVoxel(false)
- , m_Handler(NULL)
-{}
-
-
-
-
-
cBlockInfo::~cBlockInfo()
{
delete m_Handler;
@@ -31,28 +13,6 @@ cBlockInfo::~cBlockInfo()
}
-
-
-
-/** This accessor makes sure that the cBlockInfo structures are properly initialized exactly once.
-It does so by using the C++ singleton approximation - storing the actual singleton as the function's static variable.
-It works only if it is called for the first time before the app spawns other threads. */
-cBlockInfo & cBlockInfo::Get(BLOCKTYPE a_Type)
-{
- static cBlockInfo ms_Info[256];
- static bool IsBlockInfoInitialized = false;
- if (!IsBlockInfoInitialized)
- {
- cBlockInfo::Initialize(ms_Info);
- IsBlockInfoInitialized = true;
- }
- return ms_Info[a_Type];
-}
-
-
-
-
-
void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
{
for (unsigned int i = 0; i < 256; ++i)
@@ -82,18 +42,26 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_LightValue = 9;
a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_LightValue = 9;
a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_LightValue = 7;
+ a_Info[E_BLOCK_SEA_LANTERN ].m_LightValue = 15;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_LightValue = 15;
a_Info[E_BLOCK_TORCH ].m_LightValue = 14;
// Spread blocks
+ a_Info[E_BLOCK_ACACIA_DOOR ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_ACACIA_FENCE ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_ACACIA_FENCE_GATE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_AIR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_ANVIL ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_BARRIER ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_BEACON ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_BED ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_BIG_FLOWER ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_BIRCH_DOOR ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_BIRCH_FENCE ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_BIRCH_FENCE_GATE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_BREWING_STAND ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_CACTUS ].m_SpreadLightFalloff = 1;
@@ -107,6 +75,9 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_COBWEB ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_CROPS ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_DANDELION ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_DARK_OAK_DOOR ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_DARK_OAK_FENCE ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_DARK_OAK_FENCE_GATE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_DAYLIGHT_SENSOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_DEAD_BUSH ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_DETECTOR_RAIL ].m_SpreadLightFalloff = 1;
@@ -128,8 +99,13 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_HOPPER ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_ICE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_INVERTED_DAYLIGHT_SENSOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_IRON_BARS ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_IRON_DOOR ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_IRON_TRAPDOOR ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_JUNGLE_DOOR ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_JUNGLE_FENCE ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_JUNGLE_FENCE_GATE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_LADDER ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_LEAVES ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_LEVER ].m_SpreadLightFalloff = 1;
@@ -140,6 +116,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_NETHER_PORTAL ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_NETHER_WART ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_NEW_LEAVES ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_NEW_STONE_SLAB ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_PISTON ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_PISTON_EXTENSION ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_PISTON_MOVED_BLOCK ].m_SpreadLightFalloff = 1;
@@ -156,8 +133,12 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_SAPLING ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_SIGN_POST ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_SNOW ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_SPRUCE_DOOR ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_SPRUCE_FENCE ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_SPRUCE_FENCE_GATE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_STAINED_GLASS ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_STANDING_BANNER ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_STICKY_PISTON ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_STONE_BUTTON ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_SpreadLightFalloff = 1;
@@ -170,6 +151,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_TRIPWIRE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_VINES ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_WALL_BANNER ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_WALLSIGN ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_WOODEN_BUTTON ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_WOODEN_DOOR ].m_SpreadLightFalloff = 1;
@@ -184,13 +166,20 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
// Transparent blocks
+ a_Info[E_BLOCK_ACACIA_DOOR ].m_Transparent = true;
+ a_Info[E_BLOCK_ACACIA_FENCE ].m_Transparent = true;
+ a_Info[E_BLOCK_ACACIA_FENCE_GATE ].m_Transparent = true;
a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_Transparent = true;
a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_Transparent = true;
a_Info[E_BLOCK_AIR ].m_Transparent = true;
a_Info[E_BLOCK_ANVIL ].m_Transparent = true;
+ a_Info[E_BLOCK_BARRIER ].m_Transparent = true;
a_Info[E_BLOCK_BEACON ].m_Transparent = true;
a_Info[E_BLOCK_BED ].m_Transparent = true;
a_Info[E_BLOCK_BIG_FLOWER ].m_Transparent = true;
+ a_Info[E_BLOCK_BIRCH_DOOR ].m_Transparent = true;
+ a_Info[E_BLOCK_BIRCH_FENCE ].m_Transparent = true;
+ a_Info[E_BLOCK_BIRCH_FENCE_GATE ].m_Transparent = true;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_Transparent = true;
a_Info[E_BLOCK_BREWING_STAND ].m_Transparent = true;
a_Info[E_BLOCK_CACTUS ].m_Transparent = true;
@@ -204,6 +193,9 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_COBWEB ].m_Transparent = true;
a_Info[E_BLOCK_CROPS ].m_Transparent = true;
a_Info[E_BLOCK_DANDELION ].m_Transparent = true;
+ a_Info[E_BLOCK_DARK_OAK_DOOR ].m_Transparent = true;
+ a_Info[E_BLOCK_DARK_OAK_FENCE ].m_Transparent = true;
+ a_Info[E_BLOCK_DARK_OAK_FENCE_GATE ].m_Transparent = true;
a_Info[E_BLOCK_DAYLIGHT_SENSOR ].m_Transparent = true;
a_Info[E_BLOCK_DEAD_BUSH ].m_Transparent = true;
a_Info[E_BLOCK_DETECTOR_RAIL ].m_Transparent = true;
@@ -227,6 +219,10 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_Transparent = true;
a_Info[E_BLOCK_IRON_BARS ].m_Transparent = true;
a_Info[E_BLOCK_IRON_DOOR ].m_Transparent = true;
+ a_Info[E_BLOCK_IRON_TRAPDOOR ].m_Transparent = true;
+ a_Info[E_BLOCK_JUNGLE_DOOR ].m_Transparent = true;
+ a_Info[E_BLOCK_JUNGLE_FENCE ].m_Transparent = true;
+ a_Info[E_BLOCK_JUNGLE_FENCE_GATE ].m_Transparent = true;
a_Info[E_BLOCK_LADDER ].m_Transparent = true;
a_Info[E_BLOCK_LAVA ].m_Transparent = true;
a_Info[E_BLOCK_LEAVES ].m_Transparent = true;
@@ -239,6 +235,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_NETHER_PORTAL ].m_Transparent = true;
a_Info[E_BLOCK_NETHER_WART ].m_Transparent = true;
a_Info[E_BLOCK_NEW_LEAVES ].m_Transparent = true;
+ a_Info[E_BLOCK_NEW_STONE_SLAB ].m_Transparent = true;
a_Info[E_BLOCK_PISTON ].m_Transparent = true;
a_Info[E_BLOCK_PISTON_EXTENSION ].m_Transparent = true;
a_Info[E_BLOCK_PISTON_MOVED_BLOCK ].m_Transparent = true;
@@ -255,10 +252,14 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_SAPLING ].m_Transparent = true;
a_Info[E_BLOCK_SIGN_POST ].m_Transparent = true;
a_Info[E_BLOCK_SNOW ].m_Transparent = true;
+ a_Info[E_BLOCK_SPRUCE_DOOR ].m_Transparent = true;
+ a_Info[E_BLOCK_SPRUCE_FENCE ].m_Transparent = true;
+ a_Info[E_BLOCK_SPRUCE_FENCE_GATE ].m_Transparent = true;
a_Info[E_BLOCK_STAINED_GLASS ].m_Transparent = true;
a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_Transparent = true;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_Transparent = true;
a_Info[E_BLOCK_STATIONARY_WATER ].m_Transparent = true;
+ a_Info[E_BLOCK_STANDING_BANNER ].m_Transparent = true;
a_Info[E_BLOCK_STICKY_PISTON ].m_Transparent = true;
a_Info[E_BLOCK_STONE_BUTTON ].m_Transparent = true;
a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_Transparent = true;
@@ -271,6 +272,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_TRIPWIRE ].m_Transparent = true;
a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_Transparent = true;
a_Info[E_BLOCK_VINES ].m_Transparent = true;
+ a_Info[E_BLOCK_WALL_BANNER ].m_Transparent = true;
a_Info[E_BLOCK_WALLSIGN ].m_Transparent = true;
a_Info[E_BLOCK_WATER ].m_Transparent = true;
a_Info[E_BLOCK_WOODEN_BUTTON ].m_Transparent = true;
@@ -293,6 +295,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_OneHitDig = true;
a_Info[E_BLOCK_LILY_PAD ].m_OneHitDig = true;
a_Info[E_BLOCK_MELON_STEM ].m_OneHitDig = true;
+ a_Info[E_BLOCK_NETHER_WART ].m_OneHitDig = true;
a_Info[E_BLOCK_POTATOES ].m_OneHitDig = true;
a_Info[E_BLOCK_PUMPKIN_STEM ].m_OneHitDig = true;
a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_OneHitDig = true;
@@ -331,6 +334,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_PistonBreakable = true;
a_Info[E_BLOCK_IRON_DOOR ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_IRON_TRAPDOOR ].m_PistonBreakable = true;
a_Info[E_BLOCK_JACK_O_LANTERN ].m_PistonBreakable = true;
a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
a_Info[E_BLOCK_LILY_PAD ].m_PistonBreakable = true;
@@ -385,6 +389,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_DIAMOND_ORE ].m_IsSnowable = true;
a_Info[E_BLOCK_DIRT ].m_IsSnowable = true;
a_Info[E_BLOCK_DISPENSER ].m_IsSnowable = true;
+ a_Info[E_BLOCK_DOUBLE_NEW_STONE_SLAB].m_IsSnowable = true;
a_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_IsSnowable = true;
a_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_IsSnowable = true;
a_Info[E_BLOCK_DROPPER ].m_IsSnowable = true;
@@ -421,14 +426,17 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_NOTE_BLOCK ].m_IsSnowable = true;
a_Info[E_BLOCK_OBSIDIAN ].m_IsSnowable = true;
a_Info[E_BLOCK_PLANKS ].m_IsSnowable = true;
+ a_Info[E_BLOCK_PRISMARINE_BLOCK ].m_IsSnowable = true;
a_Info[E_BLOCK_PUMPKIN ].m_IsSnowable = true;
a_Info[E_BLOCK_QUARTZ_BLOCK ].m_IsSnowable = true;
+ a_Info[E_BLOCK_RED_SANDSTONE ].m_IsSnowable = true;
a_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_IsSnowable = true;
a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_IsSnowable = true;
a_Info[E_BLOCK_REDSTONE_ORE ].m_IsSnowable = true;
a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_IsSnowable = true;
a_Info[E_BLOCK_SAND ].m_IsSnowable = true;
a_Info[E_BLOCK_SANDSTONE ].m_IsSnowable = true;
+ a_Info[E_BLOCK_SEA_LANTERN ].m_IsSnowable = true;
a_Info[E_BLOCK_SILVERFISH_EGG ].m_IsSnowable = true;
a_Info[E_BLOCK_SNOW_BLOCK ].m_IsSnowable = true;
a_Info[E_BLOCK_SOULSAND ].m_IsSnowable = true;
@@ -472,12 +480,14 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_SNOW ].m_IsSolid = false;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSolid = false;
a_Info[E_BLOCK_STATIONARY_WATER ].m_IsSolid = false;
+ a_Info[E_BLOCK_STANDING_BANNER ].m_IsSolid = false;
a_Info[E_BLOCK_STONE_BUTTON ].m_IsSolid = false;
a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_IsSolid = false;
a_Info[E_BLOCK_TALL_GRASS ].m_IsSolid = false;
a_Info[E_BLOCK_TORCH ].m_IsSolid = false;
a_Info[E_BLOCK_TRIPWIRE ].m_IsSolid = false;
a_Info[E_BLOCK_VINES ].m_IsSolid = false;
+ a_Info[E_BLOCK_WALL_BANNER ].m_IsSolid = false;
a_Info[E_BLOCK_WALLSIGN ].m_IsSolid = false;
a_Info[E_BLOCK_WATER ].m_IsSolid = false;
a_Info[E_BLOCK_WOODEN_BUTTON ].m_IsSolid = false;
@@ -485,7 +495,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
// Blocks that fully occupy their voxel - used as a guide for torch placeable blocks, amongst other things:
- a_Info[E_BLOCK_NEW_LOG ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_BARRIER ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_BEDROCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_BLOCK_OF_COAL ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_FullyOccupiesVoxel = true;
@@ -525,17 +535,21 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_LAPIS_ORE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_LOG ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_MELON ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_MOB_SPAWNER ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_MYCELIUM ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_NETHERRACK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_NETHER_BRICK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_NEW_LOG ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_NOTE_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_OBSIDIAN ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_PACKED_ICE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_PLANKS ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_PRISMARINE_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_PUMPKIN ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_QUARTZ_BLOCK ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_RED_SANDSTONE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_REDSTONE_ORE ].m_FullyOccupiesVoxel = true;
@@ -548,6 +562,218 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_STONE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_STONE_BRICKS ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_WOOL ].m_FullyOccupiesVoxel = true;
+
+
+ // Blocks that can be terraformed
+ a_Info[E_BLOCK_COAL_ORE ].m_CanBeTerraformed = true;
+ a_Info[E_BLOCK_COBBLESTONE ].m_CanBeTerraformed = true;
+ a_Info[E_BLOCK_DIAMOND_ORE ].m_CanBeTerraformed = true;
+ a_Info[E_BLOCK_DIRT ].m_CanBeTerraformed = true;
+ a_Info[E_BLOCK_GOLD_ORE ].m_CanBeTerraformed = true;
+ a_Info[E_BLOCK_GRASS ].m_CanBeTerraformed = true;
+ a_Info[E_BLOCK_GRAVEL ].m_CanBeTerraformed = true;
+ a_Info[E_BLOCK_HARDENED_CLAY ].m_CanBeTerraformed = true;
+ a_Info[E_BLOCK_IRON_ORE ].m_CanBeTerraformed = true;
+ a_Info[E_BLOCK_MYCELIUM ].m_CanBeTerraformed = true;
+ a_Info[E_BLOCK_NETHERRACK ].m_CanBeTerraformed = true;
+ a_Info[E_BLOCK_REDSTONE_ORE ].m_CanBeTerraformed = true;
+ a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_CanBeTerraformed = true;
+ a_Info[E_BLOCK_SAND ].m_CanBeTerraformed = true;
+ a_Info[E_BLOCK_SANDSTONE ].m_CanBeTerraformed = true;
+ a_Info[E_BLOCK_SOULSAND ].m_CanBeTerraformed = true;
+ a_Info[E_BLOCK_STAINED_CLAY ].m_CanBeTerraformed = true;
+ a_Info[E_BLOCK_STONE ].m_CanBeTerraformed = true;
+
+
+ // Block place sounds:
+ a_Info[E_BLOCK_STONE ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_GRASS ].m_PlaceSound = "dig.grass";
+ a_Info[E_BLOCK_DIRT ].m_PlaceSound = "dig.gravel";
+ a_Info[E_BLOCK_COBBLESTONE ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_PLANKS ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_SAPLING ].m_PlaceSound = "dig.grass";
+ a_Info[E_BLOCK_BEDROCK ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_SAND ].m_PlaceSound = "dig.sand";
+ a_Info[E_BLOCK_GRAVEL ].m_PlaceSound = "dig.gravel";
+ a_Info[E_BLOCK_GOLD_ORE ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_IRON_ORE ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_COAL_ORE ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_LOG ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_LEAVES ].m_PlaceSound = "dig.grass";
+ a_Info[E_BLOCK_SPONGE ].m_PlaceSound = "dig.grass";
+ a_Info[E_BLOCK_GLASS ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_LAPIS_ORE ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_LAPIS_BLOCK ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_DISPENSER ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_SANDSTONE ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_NOTE_BLOCK ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_POWERED_RAIL ].m_PlaceSound = "dig.metal";
+ a_Info[E_BLOCK_DETECTOR_RAIL ].m_PlaceSound = "dig.metal";
+ a_Info[E_BLOCK_STICKY_PISTON ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_COBWEB ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_TALL_GRASS ].m_PlaceSound = "dig.grass";
+ a_Info[E_BLOCK_DEAD_BUSH ].m_PlaceSound = "dig.grass";
+ a_Info[E_BLOCK_PISTON ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_PISTON_EXTENSION ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_WOOL ].m_PlaceSound = "dig.cloth";
+ a_Info[E_BLOCK_PISTON_MOVED_BLOCK ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_DANDELION ].m_PlaceSound = "dig.grass";
+ a_Info[E_BLOCK_FLOWER ].m_PlaceSound = "dig.grass";
+ a_Info[E_BLOCK_BROWN_MUSHROOM ].m_PlaceSound = "dig.grass";
+ a_Info[E_BLOCK_RED_MUSHROOM ].m_PlaceSound = "dig.grass";
+ a_Info[E_BLOCK_GOLD_BLOCK ].m_PlaceSound = "dig.metal";
+ a_Info[E_BLOCK_IRON_BLOCK ].m_PlaceSound = "dig.metal";
+ a_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_STONE_SLAB ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_BRICK ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_TNT ].m_PlaceSound = "dig.grass";
+ a_Info[E_BLOCK_BOOKCASE ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_OBSIDIAN ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_TORCH ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_FIRE ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_MOB_SPAWNER ].m_PlaceSound = "dig.metal";
+ a_Info[E_BLOCK_WOODEN_STAIRS ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_CHEST ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_REDSTONE_WIRE ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_DIAMOND_ORE ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_DIAMOND_BLOCK ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_CRAFTING_TABLE ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_FARMLAND ].m_PlaceSound = "dig.gravel";
+ a_Info[E_BLOCK_FURNACE ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_LIT_FURNACE ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_SIGN_POST ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_WOODEN_DOOR ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_LADDER ].m_PlaceSound = "dig.ladder";
+ a_Info[E_BLOCK_RAIL ].m_PlaceSound = "dig.metal";
+ a_Info[E_BLOCK_COBBLESTONE_STAIRS ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_WALLSIGN ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_LEVER ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_STONE_PRESSURE_PLATE ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_IRON_DOOR ].m_PlaceSound = "dig.metal";
+ a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_REDSTONE_ORE ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_REDSTONE_ORE_GLOWING ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_STONE_BUTTON ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_SNOW ].m_PlaceSound = "dig.snow";
+ a_Info[E_BLOCK_ICE ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_SNOW_BLOCK ].m_PlaceSound = "dig.snow";
+ a_Info[E_BLOCK_CACTUS ].m_PlaceSound = "dig.cloth";
+ a_Info[E_BLOCK_CLAY ].m_PlaceSound = "dig.gravel";
+ a_Info[E_BLOCK_SUGARCANE ].m_PlaceSound = "dig.grass";
+ a_Info[E_BLOCK_JUKEBOX ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_FENCE ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_PUMPKIN ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_NETHERRACK ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_SOULSAND ].m_PlaceSound = "dig.sand";
+ a_Info[E_BLOCK_GLOWSTONE ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_NETHER_PORTAL ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_JACK_O_LANTERN ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_CAKE ].m_PlaceSound = "dig.snow";
+ a_Info[E_BLOCK_REDSTONE_REPEATER_OFF ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_REDSTONE_REPEATER_ON ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_STAINED_GLASS ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_TRAPDOOR ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_SILVERFISH_EGG ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_STONE_BRICKS ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_IRON_BARS ].m_PlaceSound = "dig.metal";
+ a_Info[E_BLOCK_GLASS_PANE ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_MELON ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_PUMPKIN_STEM ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_MELON_STEM ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_VINES ].m_PlaceSound = "dig.grass";
+ a_Info[E_BLOCK_FENCE_GATE ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_BRICK_STAIRS ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_STONE_BRICK_STAIRS ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_MYCELIUM ].m_PlaceSound = "dig.grass";
+ a_Info[E_BLOCK_LILY_PAD ].m_PlaceSound = "dig.grass";
+ a_Info[E_BLOCK_NETHER_BRICK ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_NETHER_BRICK_FENCE ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_NETHER_WART ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_BREWING_STAND ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_CAULDRON ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_END_PORTAL ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_END_PORTAL_FRAME ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_END_STONE ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_DRAGON_EGG ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_WOODEN_SLAB ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_COCOA_POD ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_SANDSTONE_STAIRS ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_EMERALD_ORE ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_ENDER_CHEST ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_TRIPWIRE ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_EMERALD_BLOCK ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_SPRUCE_WOOD_STAIRS ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_BIRCH_WOOD_STAIRS ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_JUNGLE_WOOD_STAIRS ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_COMMAND_BLOCK ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_BEACON ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_COBBLESTONE_WALL ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_FLOWER_POT ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_CARROTS ].m_PlaceSound = "dig.grass";
+ a_Info[E_BLOCK_POTATOES ].m_PlaceSound = "dig.grass";
+ a_Info[E_BLOCK_HEAD ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_ANVIL ].m_PlaceSound = "random.anvil_land";
+ a_Info[E_BLOCK_TRAPPED_CHEST ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_DAYLIGHT_SENSOR ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_HOPPER ].m_PlaceSound = "dig.metal";
+ a_Info[E_BLOCK_QUARTZ_BLOCK ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_QUARTZ_STAIRS ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_PlaceSound = "dig.metal";
+ a_Info[E_BLOCK_DROPPER ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_STAINED_CLAY ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_NEW_LEAVES ].m_PlaceSound = "dig.grass";
+ a_Info[E_BLOCK_NEW_LOG ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_ACACIA_WOOD_STAIRS ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_DARK_OAK_WOOD_STAIRS ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_SLIME_BLOCK ].m_PlaceSound = "mob.slime.big";
+ a_Info[E_BLOCK_BARRIER ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_IRON_TRAPDOOR ].m_PlaceSound = "dig.metal";
+ a_Info[E_BLOCK_PRISMARINE_BLOCK ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_SEA_LANTERN ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_HAY_BALE ].m_PlaceSound = "dig.grass";
+ a_Info[E_BLOCK_CARPET ].m_PlaceSound = "dig.cloth";
+ a_Info[E_BLOCK_HARDENED_CLAY ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_BLOCK_OF_COAL ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_PACKED_ICE ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_BIG_FLOWER ].m_PlaceSound = "dig.grass";
+ a_Info[E_BLOCK_STANDING_BANNER ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_WALL_BANNER ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_RED_SANDSTONE ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_RED_SANDSTONE_STAIRS ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_NEW_STONE_SLAB ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_SPRUCE_FENCE_GATE ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_BIRCH_FENCE_GATE ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_JUNGLE_FENCE_GATE ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_DARK_OAK_FENCE_GATE ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_ACACIA_FENCE_GATE ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_SPRUCE_FENCE ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_BIRCH_FENCE ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_JUNGLE_FENCE ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_DARK_OAK_FENCE ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_ACACIA_FENCE ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_SPRUCE_DOOR ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_BIRCH_DOOR ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_JUNGLE_DOOR ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_ACACIA_DOOR ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_DARK_OAK_DOOR ].m_PlaceSound = "dig.wood";
}