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-rw-r--r--src/BlockInfo.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/BlockInfo.cpp b/src/BlockInfo.cpp
index c0ae5e945..70ca38362 100644
--- a/src/BlockInfo.cpp
+++ b/src/BlockInfo.cpp
@@ -88,7 +88,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_END_PORTAL_FRAME ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FARMLAND ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FENCE ].m_SpreadLightFalloff = 1;
- a_Info[E_BLOCK_FENCE_GATE ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_OAK_FENCE_GATE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FIRE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FLOWER ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FLOWER_POT ].m_SpreadLightFalloff = 1;
@@ -116,7 +116,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_NETHER_PORTAL ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_NETHER_WART ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_NEW_LEAVES ].m_SpreadLightFalloff = 1;
- a_Info[E_BLOCK_NEW_STONE_SLAB ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_RED_SANDSTONE_SLAB ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_PISTON ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_PISTON_EXTENSION ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_PISTON_MOVED_BLOCK ].m_SpreadLightFalloff = 1;
@@ -154,7 +154,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_WALL_BANNER ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_WALLSIGN ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_WOODEN_BUTTON ].m_SpreadLightFalloff = 1;
- a_Info[E_BLOCK_WOODEN_DOOR ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_OAK_DOOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_WOODEN_SLAB ].m_SpreadLightFalloff = 1;
@@ -205,7 +205,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_END_PORTAL ].m_Transparent = true;
a_Info[E_BLOCK_END_PORTAL_FRAME ].m_Transparent = true;
a_Info[E_BLOCK_FENCE ].m_Transparent = true;
- a_Info[E_BLOCK_FENCE_GATE ].m_Transparent = true;
+ a_Info[E_BLOCK_OAK_FENCE_GATE ].m_Transparent = true;
a_Info[E_BLOCK_FIRE ].m_Transparent = true;
a_Info[E_BLOCK_FLOWER ].m_Transparent = true;
a_Info[E_BLOCK_FLOWER_POT ].m_Transparent = true;
@@ -234,7 +234,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_NETHER_PORTAL ].m_Transparent = true;
a_Info[E_BLOCK_NETHER_WART ].m_Transparent = true;
a_Info[E_BLOCK_NEW_LEAVES ].m_Transparent = true;
- a_Info[E_BLOCK_NEW_STONE_SLAB ].m_Transparent = true;
+ a_Info[E_BLOCK_RED_SANDSTONE_SLAB ].m_Transparent = true;
a_Info[E_BLOCK_PISTON ].m_Transparent = true;
a_Info[E_BLOCK_PISTON_EXTENSION ].m_Transparent = true;
a_Info[E_BLOCK_PISTON_MOVED_BLOCK ].m_Transparent = true;
@@ -275,7 +275,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_WALLSIGN ].m_Transparent = true;
a_Info[E_BLOCK_WATER ].m_Transparent = true;
a_Info[E_BLOCK_WOODEN_BUTTON ].m_Transparent = true;
- a_Info[E_BLOCK_WOODEN_DOOR ].m_Transparent = true;
+ a_Info[E_BLOCK_OAK_DOOR ].m_Transparent = true;
a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_Transparent = true;
a_Info[E_BLOCK_WOODEN_SLAB ].m_Transparent = true;
@@ -369,7 +369,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_WALLSIGN ].m_PistonBreakable = true;
a_Info[E_BLOCK_WATER ].m_PistonBreakable = true;
a_Info[E_BLOCK_WOODEN_BUTTON ].m_PistonBreakable = true;
- a_Info[E_BLOCK_WOODEN_DOOR ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_OAK_DOOR ].m_PistonBreakable = true;
a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_PistonBreakable = true;
@@ -388,7 +388,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_DIAMOND_ORE ].m_IsSnowable = true;
a_Info[E_BLOCK_DIRT ].m_IsSnowable = true;
a_Info[E_BLOCK_DISPENSER ].m_IsSnowable = true;
- a_Info[E_BLOCK_DOUBLE_NEW_STONE_SLAB].m_IsSnowable = true;
+ a_Info[E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB].m_IsSnowable = true;
a_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_IsSnowable = true;
a_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_IsSnowable = true;
a_Info[E_BLOCK_DROPPER ].m_IsSnowable = true;
@@ -631,7 +631,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_TORCH ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_FIRE ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_MOB_SPAWNER ].m_PlaceSound = "dig.metal";
- a_Info[E_BLOCK_WOODEN_STAIRS ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_OAK_WOOD_STAIRS ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_CHEST ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_REDSTONE_WIRE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_DIAMOND_ORE ].m_PlaceSound = "dig.stone";
@@ -641,7 +641,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_FURNACE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_LIT_FURNACE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_SIGN_POST ].m_PlaceSound = "dig.wood";
- a_Info[E_BLOCK_WOODEN_DOOR ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_OAK_DOOR ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_LADDER ].m_PlaceSound = "dig.ladder";
a_Info[E_BLOCK_RAIL ].m_PlaceSound = "dig.metal";
a_Info[E_BLOCK_COBBLESTONE_STAIRS ].m_PlaceSound = "dig.stone";
@@ -684,7 +684,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_PUMPKIN_STEM ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_MELON_STEM ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_VINES ].m_PlaceSound = "dig.grass";
- a_Info[E_BLOCK_FENCE_GATE ].m_PlaceSound = "dig.wood";
+ a_Info[E_BLOCK_OAK_FENCE_GATE ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_BRICK_STAIRS ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_STONE_BRICK_STAIRS ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_MYCELIUM ].m_PlaceSound = "dig.grass";
@@ -755,8 +755,8 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_STANDING_BANNER ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_WALL_BANNER ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_RED_SANDSTONE ].m_PlaceSound = "dig.stone";
- a_Info[E_BLOCK_RED_SANDSTONE_STAIRS ].m_PlaceSound = "dig.stone";
- a_Info[E_BLOCK_NEW_STONE_SLAB ].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_RED_SANDSTONE_STAIRS].m_PlaceSound = "dig.stone";
+ a_Info[E_BLOCK_RED_SANDSTONE_SLAB ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_SPRUCE_FENCE_GATE ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_BIRCH_FENCE_GATE ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_JUNGLE_FENCE_GATE ].m_PlaceSound = "dig.wood";