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-rw-r--r--src/BlockInfo.h39
1 files changed, 36 insertions, 3 deletions
diff --git a/src/BlockInfo.h b/src/BlockInfo.h
index e6ce566c5..1e4cf2ca0 100644
--- a/src/BlockInfo.h
+++ b/src/BlockInfo.h
@@ -11,14 +11,27 @@ class cBlockHandler;
-
// tolua_begin
class cBlockInfo
{
public:
/** Returns the associated BlockInfo structure for the specified block type. */
- static cBlockInfo & Get(BLOCKTYPE a_Type);
+
+ /** This accessor makes sure that the cBlockInfo structures are properly initialized exactly once.
+ It does so by using the C++ singleton approximation - storing the actual singleton as the function's static variable.
+ It works only if it is called for the first time before the app spawns other threads. */
+ static cBlockInfo & Get(BLOCKTYPE a_Type)
+ {
+ static cBlockInfo ms_Info[256];
+ static bool IsBlockInfoInitialized = false;
+ if (!IsBlockInfoInitialized)
+ {
+ cBlockInfo::Initialize(ms_Info);
+ IsBlockInfoInitialized = true;
+ }
+ return ms_Info[a_Type];
+ }
/** How much light do the blocks emit on their own? */
@@ -45,6 +58,12 @@ public:
/** Does this block fully occupy its voxel - is it a 'full' block? */
bool m_FullyOccupiesVoxel;
+ /** Can a finisher change it? */
+ bool m_CanBeTerraformed;
+
+ /** Sound when placing this block */
+ AString m_PlaceSound;
+
// tolua_end
/** Associated block handler. */
@@ -60,6 +79,8 @@ public:
inline static bool IsSnowable (BLOCKTYPE a_Type) { return Get(a_Type).m_IsSnowable; }
inline static bool IsSolid (BLOCKTYPE a_Type) { return Get(a_Type).m_IsSolid; }
inline static bool FullyOccupiesVoxel (BLOCKTYPE a_Type) { return Get(a_Type).m_FullyOccupiesVoxel; }
+ inline static bool CanBeTerraformed (BLOCKTYPE a_Type) { return Get(a_Type).m_CanBeTerraformed; }
+ inline static AString GetPlaceSound (BLOCKTYPE a_Type) { return Get(a_Type).m_PlaceSound; }
// tolua_end
@@ -70,7 +91,19 @@ protected:
typedef cBlockInfo cBlockInfoArray[256];
/** Creates a default BlockInfo structure, initializes all values to their defaults */
- cBlockInfo();
+ cBlockInfo()
+ : m_LightValue(0x00)
+ , m_SpreadLightFalloff(0x0f)
+ , m_Transparent(false)
+ , m_OneHitDig(false)
+ , m_PistonBreakable(false)
+ , m_IsSnowable(false)
+ , m_IsSolid(true)
+ , m_FullyOccupiesVoxel(false)
+ , m_CanBeTerraformed(false)
+ , m_PlaceSound("")
+ , m_Handler(NULL)
+ {}
/** Cleans up the stored values */
~cBlockInfo();