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-rw-r--r--src/Blocks/BlockBed.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp
index e333c0700..79e4a0019 100644
--- a/src/Blocks/BlockBed.cpp
+++ b/src/Blocks/BlockBed.cpp
@@ -128,6 +128,7 @@ bool cBlockBedHandler::OnUse(
SetBedPos(a_Player, a_BlockPos);
SetBedOccupationState(a_ChunkInterface, a_Player.GetLastBedPos(), true);
a_Player.SetIsInBed(true);
+ a_Player.GetStatManager().AddValue(Statistic::SleepInBed);
// Fast-forward the time if all players in the world are in their beds:
auto TimeFastForwardTester = [](cPlayer & a_OtherPlayer)