diff options
Diffstat (limited to 'src/Blocks/BlockBed.cpp')
-rw-r--r-- | src/Blocks/BlockBed.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp index d6112f853..951d0af09 100644 --- a/src/Blocks/BlockBed.cpp +++ b/src/Blocks/BlockBed.cpp @@ -114,7 +114,7 @@ private: -bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { if (a_WorldInterface.GetDimension() != dimOverworld) { @@ -123,21 +123,21 @@ bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface } else if (!((a_WorldInterface.GetTimeOfDay() > 12541) && (a_WorldInterface.GetTimeOfDay() < 23458))) // Source: http://minecraft.gamepedia.com/Bed#Sleeping { - a_Player->SendMessageFailure("You can only sleep at night"); + a_Player.SendMessageFailure("You can only sleep at night"); } else { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if ((Meta & 0x4) == 0x4) { - a_Player->SendMessageFailure("This bed is occupied"); + a_Player.SendMessageFailure("This bed is occupied"); } else { cFindMobs FindMobs; - if (!a_Player->GetWorld()->ForEachEntityInBox(cBoundingBox(a_Player->GetPosition() - Vector3i(0, 5, 0), 8, 10), FindMobs)) + if (!a_Player.GetWorld()->ForEachEntityInBox(cBoundingBox(a_Player.GetPosition() - Vector3i(0, 5, 0), 8, 10), FindMobs)) { - a_Player->SendMessageFailure("You may not rest now, there are monsters nearby"); + a_Player.SendMessageFailure("You may not rest now, there are monsters nearby"); } else { @@ -146,7 +146,7 @@ bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface if ((Meta & 0x8) == 0x8) { // Is pillow - a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ); + a_WorldInterface.GetBroadcastManager().BroadcastUseBed(a_Player, a_BlockX, a_BlockY, a_BlockZ); } else { @@ -156,14 +156,14 @@ bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface PillowDirection = MetaDataToDirection(Meta & 0x3); if (a_ChunkInterface.GetBlock(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z) == E_BLOCK_BED) // Must always use pillow location for sleeping { - a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z); + a_WorldInterface.GetBroadcastManager().BroadcastUseBed(a_Player, a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z); } } - a_Player->SetBedPos(Vector3i(a_BlockX, a_BlockY, a_BlockZ)); - SetBedOccupationState(a_ChunkInterface, a_Player->GetLastBedPos(), true); - a_Player->SetIsInBed(true); - a_Player->SendMessageSuccess("Home position set successfully"); + a_Player.SetBedPos(Vector3i(a_BlockX, a_BlockY, a_BlockZ)); + SetBedOccupationState(a_ChunkInterface, a_Player.GetLastBedPos(), true); + a_Player.SetIsInBed(true); + a_Player.SendMessageSuccess("Home position set successfully"); cTimeFastForwardTester Tester; if (a_WorldInterface.ForEachPlayer(Tester)) @@ -183,7 +183,7 @@ bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface -void cBlockBedHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, const sSetBlock & a_BlockChange) +void cBlockBedHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const sSetBlock & a_BlockChange) { class cBedColor : public cBedCallback @@ -202,8 +202,8 @@ void cBlockBedHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWor return true; } }; - cBedColor BedCallback(a_Player->GetEquippedItem().m_ItemDamage); - a_Player->GetWorld()->DoWithBedAt(a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(), BedCallback); + cBedColor BedCallback(a_Player.GetEquippedItem().m_ItemDamage); + a_Player.GetWorld()->DoWithBedAt(a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(), BedCallback); } |