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-rw-r--r--src/Blocks/BlockButton.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Blocks/BlockButton.h b/src/Blocks/BlockButton.h
index f4994f193..aba20f8a1 100644
--- a/src/Blocks/BlockButton.h
+++ b/src/Blocks/BlockButton.h
@@ -47,7 +47,7 @@ public:
const auto SoundToPlay = (m_BlockType == E_BLOCK_STONE_BUTTON) ? "block.stone_button.click_on" : "block.wood_button.click_on";
- a_ChunkInterface.SetBlockMeta(a_BlockPos, Meta, false);
+ a_ChunkInterface.SetBlockMeta(a_BlockPos, Meta);
a_WorldInterface.WakeUpSimulators(a_BlockPos);
a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect(SoundToPlay, a_BlockPos, 0.5f, 0.6f, a_Player.GetClientHandle());
@@ -185,7 +185,7 @@ public:
return;
}
- a_World.SetBlockMeta(Pos, Meta | 0x08, false);
+ a_World.SetBlockMeta(Pos, Meta | 0x08);
a_World.WakeUpSimulators(Pos);
// sound name is ok to be wood, because only wood gets triggered by arrow
@@ -228,7 +228,7 @@ private:
// Block hasn't change in the meantime; release it
const auto SoundToPlayOnRelease = (Type == E_BLOCK_STONE_BUTTON) ? "block.stone_button.click_off" : "block.wood_button.click_off";
- a_World.SetBlockMeta(a_Position, Meta & 0x07, false);
+ a_World.SetBlockMeta(a_Position, Meta & 0x07);
a_World.WakeUpSimulators(a_Position);
a_World.BroadcastSoundEffect(SoundToPlayOnRelease, a_Position, 0.5f, 0.5f);
}