diff options
Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockDirt.h | 32 |
1 files changed, 20 insertions, 12 deletions
diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h index a98199977..a83dab1fd 100644 --- a/src/Blocks/BlockDirt.h +++ b/src/Blocks/BlockDirt.h @@ -26,7 +26,7 @@ public: } - virtual void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override + void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override { if (m_BlockType != E_BLOCK_GRASS) { @@ -34,18 +34,18 @@ public: } // Grass becomes dirt if there is something on top of it: - if (a_BlockY < cChunkDef::Height - 1) + if (a_RelY < cChunkDef::Height - 1) { - BLOCKTYPE Above = a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ); + BLOCKTYPE Above = a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ); if ((!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above]) || IsBlockWater(Above)) { - a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DIRT, 0); + a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, E_META_DIRT_NORMAL); return; } } // Grass spreads to adjacent dirt blocks: - MTRand rand; + MTRand rand; // TODO: Replace with cFastRandom for (int i = 0; i < 2; i++) // Pick two blocks to grow to { int OfsX = rand.randInt(2) - 1; // [-1 .. 1] @@ -54,25 +54,33 @@ public: BLOCKTYPE DestBlock; NIBBLETYPE DestMeta; - if ((a_BlockY + OfsY < 0) || (a_BlockY + OfsY >= cChunkDef::Height - 1)) + if ((a_RelY + OfsY < 0) || (a_RelY + OfsY >= cChunkDef::Height - 1)) { // Y Coord out of range continue; } - bool IsValid = a_World->GetBlockTypeMeta(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, DestBlock, DestMeta); - if (!IsValid || (DestBlock != E_BLOCK_DIRT) || (DestMeta != E_META_DIRT_NORMAL)) + int BlockX = a_RelX + OfsX; + int BlockY = a_RelY + OfsY; + int BlockZ = a_RelZ + OfsZ; + cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(BlockX, BlockZ); + if (Chunk == NULL) { - // Not a regular dirt block, or in an unloaded chunk + // Unloaded chunk + continue; + } + Chunk->GetBlockTypeMeta(BlockX, BlockY, BlockZ, DestBlock, DestMeta); + if ((DestBlock != E_BLOCK_DIRT) || (DestMeta != E_META_DIRT_NORMAL)) + { + // Not a regular dirt block continue; } BLOCKTYPE AboveDest; NIBBLETYPE AboveMeta; - IsValid = a_World->GetBlockTypeMeta(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ, AboveDest, AboveMeta); - ASSERT(IsValid); // WTF - how did we get the DestBlock if AboveBlock is not valid? + Chunk->GetBlockTypeMeta(BlockX, BlockY + 1, BlockZ, AboveDest, AboveMeta); if ((g_BlockOneHitDig[AboveDest] || g_BlockTransparent[AboveDest]) && !IsBlockWater(AboveDest)) { - a_World->FastSetBlock(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, E_BLOCK_GRASS, 0); + Chunk->FastSetBlock(a_RelX + OfsX, a_RelY + OfsY, a_RelZ + OfsZ, E_BLOCK_GRASS, 0); } } // for i - repeat twice } |