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-rw-r--r--src/Blocks/BlockDirt.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h
index 33325d53a..3712e22f7 100644
--- a/src/Blocks/BlockDirt.h
+++ b/src/Blocks/BlockDirt.h
@@ -70,12 +70,12 @@ public:
}
// Grass spreads to adjacent dirt blocks:
- cFastRandom rand;
+ auto & rand = GetRandomProvider();
for (int i = 0; i < 2; i++) // Pick two blocks to grow to
{
- int OfsX = rand.NextInt(3) - 1; // [-1 .. 1]
- int OfsY = rand.NextInt(5) - 3; // [-3 .. 1]
- int OfsZ = rand.NextInt(3) - 1; // [-1 .. 1]
+ int OfsX = rand.RandInt(-1, 1);
+ int OfsY = rand.RandInt(-3, 1);
+ int OfsZ = rand.RandInt(-1, 1);
BLOCKTYPE DestBlock;
NIBBLETYPE DestMeta;