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-rw-r--r--src/Blocks/BlockDirt.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h
index a1ab74257..aa24b8668 100644
--- a/src/Blocks/BlockDirt.h
+++ b/src/Blocks/BlockDirt.h
@@ -2,7 +2,7 @@
#pragma once
#include "BlockHandler.h"
-#include "../MersenneTwister.h"
+#include "../FastRandom.h"
@@ -44,12 +44,12 @@ public:
}
// Grass spreads to adjacent dirt blocks:
- MTRand rand; // TODO: Replace with cFastRandom
+ cFastRandom rand;
for (int i = 0; i < 2; i++) // Pick two blocks to grow to
{
- int OfsX = rand.randInt(2) - 1; // [-1 .. 1]
- int OfsY = rand.randInt(4) - 3; // [-3 .. 1]
- int OfsZ = rand.randInt(2) - 1; // [-1 .. 1]
+ int OfsX = rand.NextInt(3, a_RelX) - 1; // [-1 .. 1]
+ int OfsY = rand.NextInt(5, a_RelY) - 3; // [-3 .. 1]
+ int OfsZ = rand.NextInt(3, a_RelZ) - 1; // [-1 .. 1]
BLOCKTYPE DestBlock;
NIBBLETYPE DestMeta;