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-rw-r--r--src/Blocks/BlockEnderchest.h49
1 files changed, 46 insertions, 3 deletions
diff --git a/src/Blocks/BlockEnderchest.h b/src/Blocks/BlockEnderchest.h
index 0ce813f1c..50d8e38e0 100644
--- a/src/Blocks/BlockEnderchest.h
+++ b/src/Blocks/BlockEnderchest.h
@@ -1,18 +1,18 @@
#pragma once
-#include "BlockHandler.h"
+#include "BlockEntity.h"
class cBlockEnderchestHandler :
- public cBlockHandler
+ public cBlockEntityHandler
{
public:
cBlockEnderchestHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
+ : cBlockEntityHandler(a_BlockType)
{
}
@@ -21,6 +21,49 @@ public:
//todo: Drop Ender Chest if using silk touch pickaxe
a_Pickups.push_back(cItem(E_BLOCK_OBSIDIAN, 8, 0));
}
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = m_BlockType;
+ a_BlockMeta = RotationToMetaData(a_Player->GetRotation());
+ return true;
+ }
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.stone";
+ }
+
+ static NIBBLETYPE RotationToMetaData(double a_Rotation)
+ {
+ a_Rotation += 90 + 45; // So its not aligned with axis
+
+ if (a_Rotation > 360.f)
+ {
+ a_Rotation -= 360.f;
+ }
+ if ((a_Rotation >= 0.f) && (a_Rotation < 90.f))
+ {
+ return 0x4;
+ }
+ else if ((a_Rotation >= 180) && (a_Rotation < 270))
+ {
+ return 0x5;
+ }
+ else if ((a_Rotation >= 90) && (a_Rotation < 180))
+ {
+ return 0x2;
+ }
+ else
+ {
+ return 0x3;
+ }
+ }
} ;