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-rw-r--r--src/Blocks/BlockFire.h56
1 files changed, 28 insertions, 28 deletions
diff --git a/src/Blocks/BlockFire.h b/src/Blocks/BlockFire.h
index a69fe2131..21e37d04e 100644
--- a/src/Blocks/BlockFire.h
+++ b/src/Blocks/BlockFire.h
@@ -19,7 +19,7 @@ public:
/// Portal boundary and direction variables
int XZP, XZM, Dir; // For wont of a better name...
- virtual void OnPlaced(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
+ virtual void OnPlaced(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
{
/*
PORTAL FINDING ALGORITH
@@ -35,7 +35,7 @@ public:
*/
a_BlockY--; // Because we want the block below the fire
- FindAndSetPortalFrame(a_BlockX, a_BlockY, a_BlockZ, a_World); // Brought to you by Aperture Science
+ FindAndSetPortalFrame(a_BlockX, a_BlockY, a_BlockZ, a_ChunkInterface, a_WorldInterface); // Brought to you by Aperture Science
}
virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
@@ -60,9 +60,9 @@ public:
/// Traces along YP until it finds an obsidian block, returns Y difference or 0 if no portal, and -1 for border
/// Takes the X, Y, and Z of the base block; with an optional MaxY for portal border finding
- int FindObsidianCeiling(int X, int Y, int Z, cWorld * a_World, int MaxY = 0)
+ int FindObsidianCeiling(int X, int Y, int Z, cChunkInterface * a_ChunkInterface, int MaxY = 0)
{
- if (a_World->GetBlock(X, Y, Z) != E_BLOCK_OBSIDIAN)
+ if (a_ChunkInterface->GetBlock(X, Y, Z) != E_BLOCK_OBSIDIAN)
{
return 0;
}
@@ -70,7 +70,7 @@ public:
for (int newY = Y + 1; newY < cChunkDef::Height; newY++)
{
- BLOCKTYPE Block = a_World->GetBlock(X, newY, Z);
+ BLOCKTYPE Block = a_ChunkInterface->GetBlock(X, newY, Z);
if ((Block == E_BLOCK_AIR) || (Block == E_BLOCK_FIRE))
{
continue;
@@ -82,7 +82,7 @@ public:
// This is because the frame is a solid obsidian pillar
if ((MaxY != 0) && (newY == Y + 1))
{
- return EvaluatePortalBorder(X, newY, Z, MaxY, a_World);
+ return EvaluatePortalBorder(X, newY, Z, MaxY, a_ChunkInterface);
}
else
{
@@ -97,11 +97,11 @@ public:
}
/// Evaluates if coords have a valid border on top, based on MaxY
- int EvaluatePortalBorder(int X, int FoundObsidianY, int Z, int MaxY, cWorld * a_World)
+ int EvaluatePortalBorder(int X, int FoundObsidianY, int Z, int MaxY, cChunkInterface * a_ChunkInterface)
{
for (int checkBorder = FoundObsidianY + 1; checkBorder <= MaxY - 1; checkBorder++) // FoundObsidianY + 1: FoundObsidianY has already been checked in FindObsidianCeiling; MaxY - 1: portal doesn't need corners
{
- if (a_World->GetBlock(X, checkBorder, Z) != E_BLOCK_OBSIDIAN)
+ if (a_ChunkInterface->GetBlock(X, checkBorder, Z) != E_BLOCK_OBSIDIAN)
{
// Base obsidian, base + 1 obsidian, base + x NOT obsidian -> not complete portal
return 0;
@@ -112,9 +112,9 @@ public:
}
/// Finds entire frame in any direction with the coordinates of a base block and fills hole with nether portal (START HERE)
- void FindAndSetPortalFrame(int X, int Y, int Z, cWorld * a_World)
+ void FindAndSetPortalFrame(int X, int Y, int Z, cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface)
{
- int MaxY = FindObsidianCeiling(X, Y, Z, a_World); // Get topmost obsidian block as reference for all other checks
+ int MaxY = FindObsidianCeiling(X, Y, Z, a_ChunkInterface); // Get topmost obsidian block as reference for all other checks
int X1 = X + 1, Z1 = Z + 1, X2 = X - 1, Z2 = Z - 1; // Duplicate XZ values, add/subtract one as we've checked the original already the line above
if (MaxY == 0) // Oh noes! Not a portal coordinate :(
@@ -122,9 +122,9 @@ public:
return;
}
- if (!FindPortalSliceX(X1, X2, Y, Z, MaxY, a_World))
+ if (!FindPortalSliceX(X1, X2, Y, Z, MaxY, a_ChunkInterface))
{
- if (!FindPortalSliceZ(X, Y, Z1, Z2, MaxY, a_World))
+ if (!FindPortalSliceZ(X, Y, Z1, Z2, MaxY, a_ChunkInterface))
{
return; // No eligible portal construct, abort abort abort!!
}
@@ -136,11 +136,11 @@ public:
{
if (Dir == 1)
{
- a_World->SetBlock(Width, Height, Z, E_BLOCK_NETHER_PORTAL, Dir);
+ a_ChunkInterface->SetBlock(a_WorldInterface, Width, Height, Z, E_BLOCK_NETHER_PORTAL, Dir);
}
else
{
- a_World->SetBlock(X, Height, Width, E_BLOCK_NETHER_PORTAL, Dir);
+ a_ChunkInterface->SetBlock(a_WorldInterface, X, Height, Width, E_BLOCK_NETHER_PORTAL, Dir);
}
}
}
@@ -150,14 +150,14 @@ public:
/// Evaluates if coordinates are a portal going XP/XM; returns true if so, and writes boundaries to variable
/// Takes coordinates of base block and Y coord of target obsidian ceiling
- bool FindPortalSliceX(int X1, int X2, int Y, int Z, int MaxY, cWorld * a_World)
+ bool FindPortalSliceX(int X1, int X2, int Y, int Z, int MaxY, cChunkInterface * a_ChunkInterface)
{
Dir = 1; // Set assumed direction (will change if portal turns out to be facing the other direction)
bool FoundFrameXP = false, FoundFrameXM = false;
- for (; ((a_World->GetBlock(X1, Y, Z) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X1, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X1++) // Check XP for obsidian blocks, exempting corners
+ for (; ((a_ChunkInterface->GetBlock(X1, Y, Z) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface->GetBlock(X1, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X1++) // Check XP for obsidian blocks, exempting corners
{
- int Value = FindObsidianCeiling(X1, Y, Z, a_World, MaxY);
- int ValueTwo = FindObsidianCeiling(X1, Y + 1, Z, a_World, MaxY); // For corners without obsidian
+ int Value = FindObsidianCeiling(X1, Y, Z, a_ChunkInterface, MaxY);
+ int ValueTwo = FindObsidianCeiling(X1, Y + 1, Z, a_ChunkInterface, MaxY); // For corners without obsidian
if ((Value == -1) || (ValueTwo == -1)) // FindObsidianCeiling returns -1 upon frame-find
{
FoundFrameXP = true; // Found a frame border in this direction, proceed in other direction (don't go further)
@@ -168,10 +168,10 @@ public:
return false; // Not valid slice, no portal can be formed
}
} XZP = X1 - 1; // Set boundary of frame interior, note that for some reason, the loop of X and the loop of Z go to different numbers, hence -1 here and -2 there
- for (; ((a_World->GetBlock(X2, Y, Z) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X2, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X2--) // Go the other direction (XM)
+ for (; ((a_ChunkInterface->GetBlock(X2, Y, Z) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface->GetBlock(X2, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X2--) // Go the other direction (XM)
{
- int Value = FindObsidianCeiling(X2, Y, Z, a_World, MaxY);
- int ValueTwo = FindObsidianCeiling(X2, Y + 1, Z, a_World, MaxY);
+ int Value = FindObsidianCeiling(X2, Y, Z, a_ChunkInterface, MaxY);
+ int ValueTwo = FindObsidianCeiling(X2, Y + 1, Z, a_ChunkInterface, MaxY);
if ((Value == -1) || (ValueTwo == -1))
{
FoundFrameXM = true;
@@ -186,14 +186,14 @@ public:
}
/// Evaluates if coords are a portal going ZP/ZM; returns true if so, and writes boundaries to variable
- bool FindPortalSliceZ(int X, int Y, int Z1, int Z2, int MaxY, cWorld * a_World)
+ bool FindPortalSliceZ(int X, int Y, int Z1, int Z2, int MaxY, cChunkInterface * a_ChunkInterface)
{
Dir = 2;
bool FoundFrameZP = false, FoundFrameZM = false;
- for (; ((a_World->GetBlock(X, Y, Z1) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X, Y + 1, Z1) == E_BLOCK_OBSIDIAN)); Z1++)
+ for (; ((a_ChunkInterface->GetBlock(X, Y, Z1) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface->GetBlock(X, Y + 1, Z1) == E_BLOCK_OBSIDIAN)); Z1++)
{
- int Value = FindObsidianCeiling(X, Y, Z1, a_World, MaxY);
- int ValueTwo = FindObsidianCeiling(X, Y + 1, Z1, a_World, MaxY);
+ int Value = FindObsidianCeiling(X, Y, Z1, a_ChunkInterface, MaxY);
+ int ValueTwo = FindObsidianCeiling(X, Y + 1, Z1, a_ChunkInterface, MaxY);
if ((Value == -1) || (ValueTwo == -1))
{
FoundFrameZP = true;
@@ -204,10 +204,10 @@ public:
return false;
}
} XZP = Z1 - 2;
- for (; ((a_World->GetBlock(X, Y, Z2) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X, Y + 1, Z2) == E_BLOCK_OBSIDIAN)); Z2--)
+ for (; ((a_ChunkInterface->GetBlock(X, Y, Z2) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface->GetBlock(X, Y + 1, Z2) == E_BLOCK_OBSIDIAN)); Z2--)
{
- int Value = FindObsidianCeiling(X, Y, Z2, a_World, MaxY);
- int ValueTwo = FindObsidianCeiling(X, Y + 1, Z2, a_World, MaxY);
+ int Value = FindObsidianCeiling(X, Y, Z2, a_ChunkInterface, MaxY);
+ int ValueTwo = FindObsidianCeiling(X, Y + 1, Z2, a_ChunkInterface, MaxY);
if ((Value == -1) || (ValueTwo == -1))
{
FoundFrameZM = true;