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-rw-r--r--src/Blocks/BlockHandler.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index 0066a06a5..a10c5e48d 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -658,6 +658,19 @@ unsigned char cBlockHandler::ToolFortuneLevel(const cItem * a_Tool)
+char cBlockHandler::FortuneDiscreteRandom(char a_MinDrop, char a_DefaultMax, unsigned char a_BonusMax, char a_DropCap)
+{
+ // First sample the discrete random distribution.
+ char DropNum = GetRandomProvider().RandInt<char>(a_MinDrop, a_DefaultMax + a_BonusMax);
+
+ // Then clamp to within range (clamp instead of min incase of overflow):
+ return std::clamp<char>(DropNum, a_MinDrop, a_DropCap);
+}
+
+
+
+
+
const cBlockHandler & cBlockHandler::For(BLOCKTYPE a_BlockType)
{
// Switch on the block type, as an enumeration