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-rw-r--r--src/Blocks/BlockHandler.cpp19
1 files changed, 17 insertions, 2 deletions
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index 30b303cfd..7bfff0545 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -3,8 +3,6 @@
#include "BlockHandler.h"
#include "../Item.h"
#include "../World.h"
-#include "../Root.h"
-#include "../Bindings/PluginManager.h"
#include "../Chunk.h"
#include "BlockAnvil.h"
#include "BlockBed.h"
@@ -68,6 +66,7 @@
#include "BlockTripwireHook.h"
#include "BlockSand.h"
#include "BlockSapling.h"
+#include "BlockSeaLantern.h"
#include "BlockSideways.h"
#include "BlockSignPost.h"
#include "BlockSlab.h"
@@ -84,6 +83,8 @@
#include "BlockWorkbench.h"
+#include "BlockPluginInterface.h"
+
@@ -177,12 +178,16 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
switch (a_BlockType)
{
// Block handlers, alphabetically sorted:
+ case E_BLOCK_ACACIA_DOOR: return new cBlockDoorHandler (a_BlockType);
+ case E_BLOCK_ACACIA_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
case E_BLOCK_ACACIA_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_ACTIVATOR_RAIL: return new cBlockRailHandler (a_BlockType);
case E_BLOCK_ANVIL: return new cBlockAnvilHandler (a_BlockType);
case E_BLOCK_BEACON: return new cBlockEntityHandler (a_BlockType);
case E_BLOCK_BED: return new cBlockBedHandler (a_BlockType);
case E_BLOCK_BIG_FLOWER: return new cBlockBigFlowerHandler (a_BlockType);
+ case E_BLOCK_BIRCH_DOOR: return new cBlockDoorHandler (a_BlockType);
+ case E_BLOCK_BIRCH_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
case E_BLOCK_BIRCH_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_BREWING_STAND: return new cBlockBrewingStandHandler (a_BlockType);
case E_BLOCK_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
@@ -200,12 +205,15 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_COBBLESTONE_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_COBWEB: return new cBlockCobWebHandler (a_BlockType);
case E_BLOCK_CROPS: return new cBlockCropsHandler (a_BlockType);
+ case E_BLOCK_DARK_OAK_DOOR: return new cBlockDoorHandler (a_BlockType);
+ case E_BLOCK_DARK_OAK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
case E_BLOCK_DARK_OAK_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_DEAD_BUSH: return new cBlockDeadBushHandler (a_BlockType);
case E_BLOCK_DETECTOR_RAIL: return new cBlockRailHandler (a_BlockType);
case E_BLOCK_DIAMOND_ORE: return new cBlockOreHandler (a_BlockType);
case E_BLOCK_DIRT: return new cBlockDirtHandler (a_BlockType);
case E_BLOCK_DISPENSER: return new cBlockDropSpenserHandler (a_BlockType);
+ case E_BLOCK_DOUBLE_NEW_STONE_SLAB: return new cBlockDoubleSlabHandler (a_BlockType);
case E_BLOCK_DOUBLE_STONE_SLAB: return new cBlockDoubleSlabHandler (a_BlockType);
case E_BLOCK_DOUBLE_WOODEN_SLAB: return new cBlockDoubleSlabHandler (a_BlockType);
case E_BLOCK_DROPPER: return new cBlockDropSpenserHandler (a_BlockType);
@@ -231,8 +239,11 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_INACTIVE_COMPARATOR: return new cBlockComparatorHandler (a_BlockType);
case E_BLOCK_IRON_DOOR: return new cBlockDoorHandler (a_BlockType);
case E_BLOCK_IRON_ORE: return new cBlockOreHandler (a_BlockType);
+ case E_BLOCK_IRON_TRAPDOOR: return new cBlockTrapdoorHandler (a_BlockType);
case E_BLOCK_JACK_O_LANTERN: return new cBlockPumpkinHandler (a_BlockType);
case E_BLOCK_JUKEBOX: return new cBlockEntityHandler (a_BlockType);
+ case E_BLOCK_JUNGLE_DOOR: return new cBlockDoorHandler (a_BlockType);
+ case E_BLOCK_JUNGLE_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
case E_BLOCK_JUNGLE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_LADDER: return new cBlockLadderHandler (a_BlockType);
case E_BLOCK_LEVER: return new cBlockLeverHandler (a_BlockType);
@@ -253,6 +264,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_NETHER_QUARTZ_ORE: return new cBlockOreHandler (a_BlockType);
case E_BLOCK_NEW_LEAVES: return new cBlockLeavesHandler (a_BlockType);
case E_BLOCK_NEW_LOG: return new cBlockSidewaysHandler (a_BlockType);
+ case E_BLOCK_NEW_STONE_SLAB: return new cBlockSlabHandler (a_BlockType);
case E_BLOCK_NOTE_BLOCK: return new cBlockEntityHandler (a_BlockType);
case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType);
case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler;
@@ -264,6 +276,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_QUARTZ_BLOCK: return new cBlockQuartzHandler (a_BlockType);
case E_BLOCK_QUARTZ_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_RAIL: return new cBlockRailHandler (a_BlockType);
+ case E_BLOCK_RED_SANDSTONE_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_REDSTONE_LAMP_ON: return new cBlockRedstoneLampHandler (a_BlockType);
case E_BLOCK_REDSTONE_ORE: return new cBlockOreHandler (a_BlockType);
case E_BLOCK_REDSTONE_ORE_GLOWING: return new cBlockOreHandler (a_BlockType);
@@ -277,8 +290,10 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_SAND: return new cBlockSandHandler (a_BlockType);
case E_BLOCK_SANDSTONE_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_SAPLING: return new cBlockSaplingHandler (a_BlockType);
+ case E_BLOCK_SEA_LANTERN: return new cBlockSeaLanternHandler (a_BlockType);
case E_BLOCK_SIGN_POST: return new cBlockSignPostHandler (a_BlockType);
case E_BLOCK_SNOW: return new cBlockSnowHandler (a_BlockType);
+ case E_BLOCK_SPRUCE_DOOR: return new cBlockDoorHandler (a_BlockType);
case E_BLOCK_SPRUCE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_STAINED_GLASS: return new cBlockGlassHandler (a_BlockType);
case E_BLOCK_STAINED_GLASS_PANE: return new cBlockGlassHandler (a_BlockType);