diff options
Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockHandler.h | 21 |
1 files changed, 10 insertions, 11 deletions
diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h index f2298afb5..4dec0dc95 100644 --- a/src/Blocks/BlockHandler.h +++ b/src/Blocks/BlockHandler.h @@ -42,15 +42,12 @@ public: BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ); - /// Called by cWorld::SetBlock() after the block has been set + /** Called by cWorld::SetBlock() after the block has been set */ virtual void OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - /// Called by cClientHandle::HandlePlaceBlock() after the player has placed a new block. Called after OnPlaced(). + /** Called by cPlayer::PlaceBlocks() for each block after it has been set to the world. Called after OnPlaced(). */ virtual void OnPlacedByPlayer( - cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta + cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, const sSetBlock & a_BlockChange ); /// Called before the player has destroyed a block @@ -96,7 +93,8 @@ public: */ // virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); - /// Called to check whether this block supports a rclk action. If it returns true, OnUse() is called + /** Called to check whether this block supports a rclk action. + If it returns true, OnUse() is called */ virtual bool IsUseable(void); /** Indicates whether the client will click through this block. @@ -109,20 +107,21 @@ public: */ virtual bool DoesIgnoreBuildCollision(void); - /// <summary>Similar to DoesIgnoreBuildCollision(void), but is used for cases where block meta/player item-in-hand is needed to determine collision (thin snow)</summary> + /** Similar to DoesIgnoreBuildCollision(void), but is used for cases where block's meta or + player's item-in-hand is needed to determine collision (thin snow) */ virtual bool DoesIgnoreBuildCollision(cPlayer *, NIBBLETYPE a_Meta) { UNUSED(a_Meta); return DoesIgnoreBuildCollision(); } - /// <summary>Returns if this block drops if it gets destroyed by an unsuitable situation. Default: true</summary> + /** Returns if this block drops if it gets destroyed by an unsuitable situation. + Default: true */ virtual bool DoesDropOnUnsuitable(void); /** Called when one of the neighbors gets set; equivalent to MC block update. By default drops if position no more suitable (CanBeAt(), DoesDropOnUnsuitable(), Drop()), - and wakes up all simulators on the block. - */ + and wakes up all simulators on the block. */ virtual void Check(cChunkInterface & ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk); /// <summary>Rotates a given block meta counter-clockwise. Default: no change</summary> |