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-rw-r--r--src/Blocks/BlockHandler.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h
index 4a7b76019..41fbc5140 100644
--- a/src/Blocks/BlockHandler.h
+++ b/src/Blocks/BlockHandler.h
@@ -124,7 +124,11 @@ public:
/** Returns if this block drops if it gets destroyed by an unsuitable situation.
Default: true */
virtual bool DoesDropOnUnsuitable(void);
-
+
+ /** Tests if a_Position is inside the block where a_Position is relative to the origin of the block
+ Note that this is considered from a "top-down" perspective i.e. empty spaces on the bottom of a block don't matter */
+ virtual bool IsInsideBlock(const Vector3d & a_Position, const BLOCKTYPE a_BlockType, const NIBBLETYPE a_BlockMeta);
+
/** Called when one of the neighbors gets set; equivalent to MC block update.
By default drops if position no more suitable (CanBeAt(), DoesDropOnUnsuitable(), Drop()),
and wakes up all simulators on the block. */