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-rw-r--r--src/Blocks/BlockPiston.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Blocks/BlockPiston.cpp b/src/Blocks/BlockPiston.cpp
index d9deedfc8..31f15a467 100644
--- a/src/Blocks/BlockPiston.cpp
+++ b/src/Blocks/BlockPiston.cpp
@@ -56,7 +56,7 @@ void cBlockPistonHandler::ExtendPiston(Vector3i a_BlockPos, cWorld & a_World)
// However, we don't confuse animation with the underlying state of the world, so emulate by delaying 1 tick
// (Probably why vanilla has so many dupe glitches with sand and pistons lolol)
- a_World.ScheduleTask(1, [a_BlockPos](cWorld & World)
+ a_World.ScheduleTask(1_tick, [a_BlockPos](cWorld & World)
{
BLOCKTYPE pistonBlock;
NIBBLETYPE pistonMeta;
@@ -108,7 +108,7 @@ void cBlockPistonHandler::RetractPiston(Vector3i a_BlockPos, cWorld & a_World)
a_World.BroadcastBlockAction(a_BlockPos, PistonRetractAction, pistonMeta, pistonBlock);
}
- a_World.ScheduleTask(1, [a_BlockPos](cWorld & World)
+ a_World.ScheduleTask(1_tick, [a_BlockPos](cWorld & World)
{
BLOCKTYPE pistonBlock;
NIBBLETYPE pistonMeta;