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-rw-r--r--src/Blocks/WorldInterface.h14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/Blocks/WorldInterface.h b/src/Blocks/WorldInterface.h
index d1c6f9bfc..106c314e7 100644
--- a/src/Blocks/WorldInterface.h
+++ b/src/Blocks/WorldInterface.h
@@ -2,14 +2,15 @@
#pragma once
#include "BroadcastInterface.h"
-#include "../Mobs/Monster.h"
+#include "../Mobs/MonsterTypes.h"
class cItems;
typedef cItemCallback<cBlockEntity> cBlockEntityCallback;
-
+class cMonster;
+class cPlayer;
class cWorldInterface
@@ -17,7 +18,7 @@ class cWorldInterface
public:
virtual ~cWorldInterface() {}
- virtual Int64 GetTimeOfDay(void) const = 0;
+ virtual int GetTimeOfDay(void) const = 0;
virtual Int64 GetWorldAge(void) const = 0;
virtual eDimension GetDimension(void) const = 0;
@@ -33,7 +34,10 @@ public:
virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false) = 0;
/** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */
- virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) = 0;
+ virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, eMonsterType a_MonsterType) = 0;
+
+ /** Spawns an experience orb at the given location with the given reward. It returns the UniqueID of the spawned experience orb. */
+ virtual int SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward) = 0;
/** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */
virtual bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback) = 0;
@@ -44,7 +48,7 @@ public:
/** Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true */
virtual bool ForEachPlayer(cItemCallback<cPlayer> & a_Callback) = 0;
- virtual void SetTimeOfDay(Int64 a_TimeOfDay) = 0;
+ virtual void SetTimeOfDay(int a_TimeOfDay) = 0;
/** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */
virtual bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) = 0;